[AU] Dead Signal | Monthly
Online 85.155.189.54:28015 checked 7m ago
Players now
Live- Full
- 0%
- In queue
- 0
- Peak, 48 hours
- 1
- Peak, 7 days
- 5
0% full
Rank
top 17%
7-day average
peak 5
Last wipe
no schedule published
Next wipe
no wipe seen yet
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 17% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1 1/ 75
- 2 626/ 650
- 3 73/ 100
- 4 107/ 150
- 5 28/ 100
- 6 6/ 100
Quick answers
from the figures on this pageServer details
Is [AU] Dead Signal | Monthly online, and how reliable is it?
Players can join [AU] Dead Signal | Monthly: it is online. About 14 hours ago it restarted, judging by the uptime figure it gives. The last 6 full days show 99% uptime, with 142 hours up out of 144. Rust Dashboard logged it for the first time on 22 October 2026.
Which version of Rust does [AU] Dead Signal | Monthly run?
Rust network protocol 2635 and build 168909 is running on [AU] Dead Signal | Monthly, which sits on Linux. You need the same protocol as the server to join. Steam updates your game for you.
Where is [AU] Dead Signal | Monthly located?
There is no region tag on [AU] Dead Signal | Monthly, but the name suggests Oceania. The location shown at Rust Dashboard is the one the server states; no lookup of the machine's position happens. You'll connect at 85.155.189.54:28015.
Does [AU] Dead Signal | Monthly run smoothly?
The last 48 hours gave an average of 101 server fps, and it never went under 37. Buildings, deployables and everything else added up to a peak of 48,206 entities. At its highest, it took 2,143 MB of memory. Players feel lag when fps drops and the entity count climbs.
Tags, lists
Which Rust Dashboard lists and filters include [AU] Dead Signal | Monthly?
The Rust Dashboard lists that carry [AU] Dead Signal | Monthly are: Rust servers in Oceania and Modded Rust servers, live now. It appears under these filters when you browse the server list: Region: Oceania; Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
What do the server tags on [AU] Dead Signal | Monthly mean?
The game's server browser reads these tags from [AU] Dead Signal | Monthly: gmrust (Game mode): Standard Rust survival is the game mode; mp100 (Max players): It holds 100 slots; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2635 (Protocol): Your game needs to be on the same version, protocol 2635, to get in; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set; ^z (Modded): Modded is where it sits: plugins or settings change how the game plays; ^y (Carbon): This one runs Carbon for plugins. The tags also carry the current player count, the queue and when the world was made, all shown at the top of this page.
Live players
How busy is [AU] Dead Signal | Monthly?
0 players are playing on [AU] Dead Signal | Monthly right now, out of 100 slots. Its seven-day average is 1 players, and it reached 5 at the highest. It was busiest at 09:00 UTC over the last 48 hours, when it averaged 1 players.
How does [AU] Dead Signal | Monthly rank against other Rust servers?
Player hours over seven days put [AU] Dead Signal | Monthly at #3,812, in the top 17% of all ranked servers.
Reset times
What is the wipe schedule on [AU] Dead Signal | Monthly?
The record holds too few of [AU] Dead Signal | Monthly's wipes to show a rhythm. The monthly force wipe applies to every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world now in play was generated 15 days 6 hours ago.
Settings
What are the rules and settings on [AU] Dead Signal | Monthly?
You will not find a gather rate in the name of [AU] Dead Signal | Monthly. The group limit is 8 players, which is the game's default. It runs survival, the usual game, where you gather, build and raid. Fighting and raiding between players are both allowed. The server browser lists it under Modded, where plugins or settings change the game. Carbon plugins run on it. VAC is on: that is Valve's anti-cheat.
Which map does [AU] Dead Signal | Monthly run?
The game generates the procedural map on [AU] Dead Signal | Monthly, size 3,000 with seed 12345. Size and seed fix the map, so this page can show it on RustMaps.
Join
How do I join [AU] Dead Signal | Monthly?
Type client.connect 85.155.189.54:28015 in the Rust console, which F1 opens. Launch Rust on this page also works: Steam opens Rust and connects you. You can find it online at https://radiantplay.com.au.