Rust Dashboard43,056 playing

MMI Survival

Online 85.155.188.180:28015 checked 14m ago

Players now

Live
0of 50
Full
0%
In queue
0
Peak, 48 hours
0
Peak, 7 days
–

0% full

Tue 02:00Thu 00:00players each hour · 48 hours · UTC

Rank

#15,349

top 69%

7-day average

0

peak –

Last wipe

24d ago

no schedule published

Next wipe

–

too few wipes seen yet

Players

AveragePeak
0123402:0011:0020:0005:0014:0000:00

Hourly average and peak, UTC.

Server performance

025507510002:0011:0020:0005:0014:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k4 Oct9 Oct14 Oct19 Oct24 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

1wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 6 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 4 Oct, 08:02 UTC24d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1
    Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 565 on average
    213/ 250
  2. 2
    Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average
    129/ 200
  3. 3
    Rusty Moose |EU Main|EU · groups of 12+ · weekly · 291 on average
    26/ 250
  4. 4
    Rustoria.co - EU MainEU · groups of 16+ · weekly · 289 on average
    14/ 250
  5. 5
    Rustafied.com - EU FridayEU · groups of 16+ · weekly · 274 on average
    23/ 100
  6. 6
    Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 251 on average
    32/ 225

Quick answers

from the figures on this page

Server details

Is MMI Survival online, and how reliable is it?

Right now MMI Survival is running. Its reported uptime points to a restart roughly 4 days 10 hours ago. It was online 99% of the last 7 full days, which is 167 of 168 hours. Rust Dashboard logged it for the first time on 4 October 2026.

Which version of Rust does MMI Survival run?

Rust network protocol 2634 and build 166652 is running on MMI Survival, which sits on Windows. You need the same protocol as the server to join. Steam updates your game for you.

Where is MMI Survival located?

There is no region on MMI Survival. A server's stated location is what Rust Dashboard displays; it does not check where the machine stands. Connect to it at 85.155.188.180:28015.

Does MMI Survival run smoothly?

Server fps averaged 63 over the last 48 hours and never dropped below 41. The world held as many as 14,951 entities, counting buildings, deployables and all the rest. It drew as much as 1,335 MB of memory at peak. A low fps figure and an entity count that keeps rising are what lag feels like to players.

Tags

Which Rust Dashboard lists and filters include MMI Survival?

The Rust Dashboard lists that carry MMI Survival are: Best Rust community servers. It appears under these filters when you browse the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

What do the server tags on MMI Survival mean?

These are the tags MMI Survival publishes, read by the game's server browser: gmrust (Game mode): The game runs on standard Rust survival settings; mp50 (Max players): The server has 50 slots; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2634 (Protocol): To join, your game must run protocol 2634; cs166652 (Build): The game build is 166652; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set. The tags also carry the current player count, the queue and when the world was made, all shown at the top of this page.

Player counts

How busy is MMI Survival?

MMI Survival has 0 of its 50 slots filled at the moment. The seven-day average for this server is 0 players.

How does MMI Survival rank against other Rust servers?

Player hours over seven days put MMI Survival at #15,349, in the top 69% of all ranked servers.

Reset times

What does wipe day look like on MMI Survival?

At their busiest, its recent wipes drew 1 players on average. Peak crowd on the latest wipe came 6 hours after it began.

What is the wipe schedule on MMI Survival?

The record holds too few of MMI Survival's wipes to show a rhythm. The monthly force wipe applies to every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world now in play was generated 24 days 17 hours ago.

Rules

What are the rules and settings on MMI Survival?

No gather rate appears in the name of MMI Survival. The group limit is 8 players, which is the game's default. It runs survival, gather, build and raid: the standard game. Raids and player fights are part of the game here. It appears in the Community section of the server browser. Valve's VAC anti-cheat runs here.

Which map does MMI Survival run?

A procedural map of size 2,000 with seed 6738 is what MMI Survival runs, generated by the game. Because size and seed fix the map, a RustMaps view is available from this page.

Join

How do I join MMI Survival?

The console in Rust opens with F1, and client.connect 85.155.188.180:28015 goes in there. Launch Rust on this page is the other route, opening Rust through Steam to connect you.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmrust,cs166652,ts8

Game

gmrust
Game mode The game runs on standard Rust survival settings.
mp50
Max players The server has 50 slots.
ts8
Group limit Teams are capped at 8, the default the game ships with.
v2634
Protocol To join, your game must run protocol 2634.
cs166652
Build The game build is 166652.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.