[4Netplayers] Rust beer test Server 7
Online 85.14.214.121:28015 checked 11m ago
Players now
Live- Full
- 0%
- In queue
- 0
- Peak, 48 hours
- 3
- Peak, 7 days
- 3
0% full
Rank
top 23%
7-day average
peak 3
Last wipe
no schedule published
Next wipe
too few wipes seen yet
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 23% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 24 Oct, 19:01 UTC4d ago | 3 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1 51/ 500
- 2 125/ 100
- 3 39/ 225
- 4 52/ 700
- 5 9/ 200
- 6 6/ 1000
Quick answers
from the figures on this pageServer details
Is [4Netplayers] Rust beer test Server 7 online, and how reliable is it?
Right now [4Netplayers] Rust beer test Server 7 is running. About 19 hours ago it restarted, judging by the uptime figure it gives. It was online 46% of the last 7 full days, which is 77 of 168 hours. Our records for it start on 27 September 2026, when Rust Dashboard first saw it.
Which version of Rust does [4Netplayers] Rust beer test Server 7 run?
[4Netplayers] Rust beer test Server 7 runs Rust network protocol 2635 and build 168909, and Linux is the system under it. Joining needs the same protocol on your side, and Steam handles that update.
Where is [4Netplayers] Rust beer test Server 7 located?
There is no region on [4Netplayers] Rust beer test Server 7. Rust Dashboard takes the location a server gives; the machine's real position is not checked. Connect to it at 85.14.214.121:28015.
Does [4Netplayers] Rust beer test Server 7 run smoothly?
Server fps averaged 30 over the last 48 hours and never dropped below 30. At its highest the count reached 74,639 entities: buildings, deployables and the rest. At its highest, it took 2,434 MB of memory. Players feel lag when fps drops and the entity count climbs.
Tags
Which Rust Dashboard lists and filters include [4Netplayers] Rust beer test Server 7?
The Rust Dashboard lists that carry [4Netplayers] Rust beer test Server 7 are: Modded Rust servers, live now. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
What do the server tags on [4Netplayers] Rust beer test Server 7 mean?
The browser in the game reads gmvanilla (Game mode): The mode is vanilla survival; mp10 (Max players): It holds 10 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): The game protocol is 2635; your build has to match it to join; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code is blank; ^o (Oxide): This server runs Oxide (uMod) for plugins; ^z (Modded): Plugins or settings alter the game, so it appears under Modded from [4Netplayers] Rust beer test Server 7 as its tags. The tags also carry the current player count, the queue and when the world was made, all shown at the top of this page.
Player counts
How busy is [4Netplayers] Rust beer test Server 7?
[4Netplayers] Rust beer test Server 7 has 0 of its 10 slots filled at the moment. Averaged across the last seven days: 0 players, peaking at 3. The busiest point in the last 48 hours was 19:00 UTC, averaging 3 players.
How does [4Netplayers] Rust beer test Server 7 rank against other Rust servers?
Player hours over seven days put [4Netplayers] Rust beer test Server 7 at #5,115, in the top 23% of all ranked servers.
Reset times
What does wipe day look like on [4Netplayers] Rust beer test Server 7?
At their busiest, its recent wipes drew 3 players on average. On the latest wipe, 0 hours passed before the crowd peaked.
What is the wipe schedule on [4Netplayers] Rust beer test Server 7?
Too few wipes are on record for [4Netplayers] Rust beer test Server 7 to show its rhythm. The monthly force wipe applies to every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world it runs now dates from 4 days 4 hours ago.
Map and rules
What are the rules and settings on [4Netplayers] Rust beer test Server 7?
No gather rate appears in the name of [4Netplayers] Rust beer test Server 7. 8 players per group is the game's default, and that is the cap here. survival is what it plays, gather, build and raid: the standard game. Fighting and raiding between players are both allowed. The server browser lists it under Modded, where plugins or settings change the game. Oxide plugins are loaded. Valve's VAC anti-cheat runs here.
Which map does [4Netplayers] Rust beer test Server 7 run?
[4Netplayers] Rust beer test Server 7 runs a procedural map of size 3,650 with seed 281169553, made by the game. This page links to RustMaps, where the map looks the same for its size and seed.
Connect
How do I join [4Netplayers] Rust beer test Server 7?
The console in Rust opens with F1, and client.connect 85.14.214.121:28015 goes in there. Launch Rust on this page is the other route, opening Rust through Steam to connect you.