Rust Dashboard74,965 playing

4Netplayers Rust Server probe 1

Offline 85.14.206.21:26700 checked 18d ago

moddedoxide

Players now

0of 10
Full
0%
In queue
0
Peak, 48 hours
–
Peak, 7 days
–

0% full

Rank

#15,790

top 71%

7-day average

0

peak –

Last wipe

18d ago

no schedule published

Next wipe

–

no wipe seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 10 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k10 Oct12 Oct13 Oct15 Oct16 Oct18 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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  3. 3
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    0/ 225
  4. 4
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 94 on average
    80/ 700
  5. 5
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  6. 6
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Quick answers

from the figures on this page

Server

Is 4Netplayers Rust Server probe 1 online, and how reliable is it?

The server is down at the moment. Its last sighting was 18 days ago: 4Netplayers Rust Server probe 1. The last 7 full days show 0% uptime, with 0 hours up out of 168. Our records for it start on 10 October 2026, when Rust Dashboard first saw it.

Which version of Rust does 4Netplayers Rust Server probe 1 run?

Rust network protocol 2634 and build 167398 is running on 4Netplayers Rust Server probe 1, which sits on Linux. Joining needs the same protocol on your side, and Steam handles that update.

Where is 4Netplayers Rust Server probe 1 located?

No region tag comes from 4Netplayers Rust Server probe 1. A server's stated location is what Rust Dashboard displays; it does not check where the machine stands. Connect to it at 85.14.206.21:26700.

Lists

Which Rust Dashboard lists and filters include 4Netplayers Rust Server probe 1?

These Rust Dashboard lists include 4Netplayers Rust Server probe 1: Modded Rust servers, live now. You'll find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

What do the server tags on 4Netplayers Rust Server probe 1 mean?

The game's server browser reads these tags from 4Netplayers Rust Server probe 1: gmvanilla (Game mode): This server plays vanilla survival; mp10 (Max players): It holds 10 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2634 (Protocol): To join, your game must run protocol 2634; cs167398 (Build): This one runs game build 167398; ptrak (Networking): RakNet is the standard network layer for the game, and it is what runs here; $r? (Region code): No region code is set; ^o (Oxide): Oxide (uMod) provides the plugins here; ^z (Modded): Plugins or settings alter the game, so it appears under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

Live players

How busy is 4Netplayers Rust Server probe 1?

The last sighting of 4Netplayers Rust Server probe 1 was 18 days ago; it is offline right now.

How does 4Netplayers Rust Server probe 1 rank against other Rust servers?

Ranked #15,790 on the last seven days of player hours, 4Netplayers Rust Server probe 1 is in the top 71% of all ranked servers.

Wipe schedule

What is the wipe schedule on 4Netplayers Rust Server probe 1?

4Netplayers Rust Server probe 1 has too few wipes on record yet for its rhythm to be seen. On Thursday 5 November at 19:00 UTC the monthly force wipe takes every Rust server with it. The world now in play was generated 18 days 19 hours ago.

Rules

What are the rules and settings on 4Netplayers Rust Server probe 1?

The name of 4Netplayers Rust Server probe 1 gives no gather rate. Groups hold up to 8 players, the default for the game. It runs survival, the usual game, where you gather, build and raid. Raids and player fights are part of the game here. The server browser lists it under Modded, where plugins or settings change the game. The plugin count is Oxide. VAC is on: that is Valve's anti-cheat.

Which map does 4Netplayers Rust Server probe 1 run?

The game generates the procedural map on 4Netplayers Rust Server probe 1, size 4,500 with seed 1234567890. This page links to RustMaps, where the map looks the same for its size and seed.

Join

How do I join 4Netplayers Rust Server probe 1?

The console in Rust opens with F1, and client.connect 85.14.206.21:26700 goes in there. Launch Rust on this page is the other route, opening Rust through Steam to connect you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmvanilla,cs167398,ts8,^o^z

Game

gmvanilla
Game mode This server plays vanilla survival.
mp10
Max players It holds 10 slots.
ts8
Group limit The game default applies: 8 per team at most.
v2634
Protocol To join, your game must run protocol 2634.
cs167398
Build This one runs game build 167398.
ptrak
Networking RakNet is the standard network layer for the game, and it is what runs here.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Oxide (uMod) provides the plugins here.
^z
Modded Plugins or settings alter the game, so it appears under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.