Rust Dashboard95,257 playing

Gamed!de

Online 85.14.194.1:28015 checked 12m ago

Players now

Live
0of 8
Full
0%
In queue
0
Peak, 48 hours
1
Peak, 7 days
1

0% full

Sun 18:00Tue 15:00players each hour · 48 hours · UTC

Rank

#7,345

top 33%

7-day average

0

peak 1

Last wipe

8d ago

no schedule published

Next wipe

–

too few wipes seen yet

Players

AveragePeak
00.250.50.75118:0003:0012:0021:0006:0015:00

Hourly average and peak, UTC.

Server performance

01020304018:0003:0012:0021:0006:0015:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k17 Oct19 Oct21 Oct23 Oct25 Oct27 Oct

Top 33% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

0.4 daysusual gapbetween real wipes
1wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

Sun 18 OctSun 18 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 18 Oct, 19:12 UTC8d ago 1 – running 0
Sun 18 Oct, 10:12 UTC9d ago 1 – 0.4 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1
    Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 498 on average
    817/ 850
  2. 2
    Rustoria.co - EU MainEU · groups of 16+ · weekly · 352 on average
    66/ 250
  3. 3
    Rusty Moose |EU Main|EU · groups of 12+ · weekly · 345 on average
    121/ 250
  4. 4
    Rustoria.co - EU East LongEU · groups of 12+ · monthly · 313 on average
    532/ 550
  5. 5
    Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 284 on average
    286/ 325
  6. 6
    Rustafied.com - EU FridayEU · groups of 16+ · weekly · 256 on average
    232/ 325

Quick answers

from the figures on this page

About

Is Gamed!de online, and how reliable is it?

Players can join Gamed!de: it is online. The uptime it reports puts its last restart about 46 hours ago. The last 7 full days show 29% uptime, with 48 hours up out of 168. The first time Rust Dashboard recorded it was 17 October 2026.

Which version of Rust does Gamed!de run?

On Linux, Gamed!de runs Rust network protocol 2635 and build 168909. You need the same protocol as the server to join. Steam updates your game for you.

Where is Gamed!de located?

No region is published by Gamed!de. Rust Dashboard takes the location a server gives; the machine's real position is not checked. You'll connect at 85.14.194.1:28015.

Does Gamed!de run smoothly?

Server fps averaged 30 over the last 48 hours and never dropped below 30. The world held as many as 31,630 entities, counting buildings, deployables and all the rest. It drew as much as 1,592 MB of memory at peak. A low fps figure and an entity count that keeps rising are what lag feels like to players.

Tags, lists

Which Rust Dashboard lists and filters include Gamed!de?

You'll find Gamed!de on these themed lists at Rust Dashboard: Best Rust community servers. You'll find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

What do the server tags on Gamed!de mean?

The game's server browser reads these tags from Gamed!de: gmrust (Game mode): Standard Rust survival is the game mode; mp8 (Max players): The server has 8 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): The game's standard network layer, RakNet, carries this server; $r? (Region code): No region code is set. At the top of this page you'll find the current players, the queue and the world's creation time, which the tags carry too.

Player counts

How busy is Gamed!de?

As things stand, 0 players are on Gamed!de, which holds 8 slots. Averaged across the last seven days: 0 players, peaking at 1. The busiest point in the last 48 hours was 18:00 UTC, averaging 1 players.

How does Gamed!de rank against other Rust servers?

Player hours over seven days put Gamed!de at #7,345, in the top 33% of all ranked servers.

Wipe schedule

What does wipe day look like on Gamed!de?

Its recent wipes averaged a peak of 1 players. Peak crowd on the latest wipe came 1 hours after it began.

What is the wipe schedule on Gamed!de?

Gamed!de has too few wipes on record yet for its rhythm to be seen. A force wipe comes once a month for all Rust servers, next on Thursday 5 November at 19:00 UTC. The world now in play was generated 8 days 19 hours ago.

Map and rules

What are the rules and settings on Gamed!de?

The name of Gamed!de gives no gather rate. The group limit is 8 players, which is the game's default. survival is what it plays, the usual game, where you gather, build and raid. You can fight other players and raid their bases. The server browser lists it under Community. Valve's VAC anti-cheat runs here.

Which map does Gamed!de run?

A procedural map of size 2,500 with seed 6738 is what Gamed!de runs, generated by the game. Because size and seed fix the map, a RustMaps view is available from this page.

Join

How do I join Gamed!de?

The console in Rust opens with F1, and client.connect 85.14.194.1:28015 goes in there. Launch Rust on this page is the other route, opening Rust through Steam to connect you.

Server tags

what each one means

Published as mp8,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Standard Rust survival is the game mode.
mp8
Max players The server has 8 slots.
ts8
Group limit The game default applies: 8 per team at most.
v2635
Protocol To join, your game must run protocol 2635.
cs168909
Build Build 168909 is what it runs.
ptrak
Networking The game's standard network layer, RakNet, carries this server.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.