Rust Dashboard98,350 playing

Pulse isolated staging compatibility test

Offline 84.203.49.238:28775 checked 27d ago

moddedcarbon

Players now

0of 2
Full
0%
In queue
0
Peak, 48 hours
–
Peak, 7 days
–

0% full

Rank

#16,275

top 69%

7-day average

0

peak –

Last wipe

27d ago

no schedule published

Next wipe

–

no wipe seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k1 Oct2 Oct4 Oct5 Oct7 Oct8 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Server

Is Pulse isolated staging compatibility test online, and how reliable is it?

Pulse isolated staging compatibility test is not online right now, and 27 days 23 hours have passed since we last saw it. It was online 0% of the last 7 full days, which is 0 of 168 hours. The first time Rust Dashboard recorded it was 1 October 2026.

Which version of Rust does Pulse isolated staging compatibility test run?

Pulse isolated staging compatibility test runs Rust network protocol 2634 and build 166493, and Windows is the system under it. Joining needs the same protocol on your side, and Steam handles that update.

Where is Pulse isolated staging compatibility test located?

There is no region on Pulse isolated staging compatibility test. A server's stated location is what Rust Dashboard displays; it does not check where the machine stands. You'll connect at 84.203.49.238:28775.

Tags, lists

Which Rust Dashboard lists and filters include Pulse isolated staging compatibility test?

The Rust Dashboard lists that carry Pulse isolated staging compatibility test are: Modded Rust servers, live now. It appears under these filters when you browse the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

What do the server tags on Pulse isolated staging compatibility test mean?

The browser in the game reads gmrust (Game mode): The game runs on standard Rust survival settings; mp2 (Max players): The server has 2 slots; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2634 (Protocol): Your game needs to be on the same version, protocol 2634, to get in; cs166493 (Build): The game build is 166493; ptrak (Networking): The game's standard network layer, RakNet, carries this server; $r? (Region code): No region code is set; ^z (Modded): Plugins or settings alter the game, so it appears under Modded; ^y (Carbon): The plugin framework here is Carbon from Pulse isolated staging compatibility test as its tags. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

Population

How busy is Pulse isolated staging compatibility test?

The last sighting of Pulse isolated staging compatibility test was 27 days 23 hours ago; it is offline right now.

How does Pulse isolated staging compatibility test rank against other Rust servers?

Player hours over seven days put Pulse isolated staging compatibility test at #16,275, in the top 69% of all ranked servers.

Wipe days

What is the wipe schedule on Pulse isolated staging compatibility test?

Pulse isolated staging compatibility test has too few wipes on record yet for its rhythm to be seen. On Thursday 5 November at 19:00 UTC the monthly force wipe takes every Rust server with it. 27 days 23 hours ago the current world was made.

Settings

What are the rules and settings on Pulse isolated staging compatibility test?

No gather rate appears in the name of Pulse isolated staging compatibility test. Groups hold up to 8 players, the default for the game. survival is what it plays, gather, build and raid: the standard game. You can fight other players and raid their bases. Modded is its category in the browser, because plugins or settings change the game. The plugin count is Carbon. The anti-cheat from Valve, VAC, is not active.

Which map does Pulse isolated staging compatibility test run?

The game generates the map on Pulse isolated staging compatibility test, which is procedural.

How to join

How do I join Pulse isolated staging compatibility test?

Type client.connect 84.203.49.238:28775 in the Rust console, which F1 opens. Launch Rust on this page also works: Steam opens Rust and connects you.

Server tags

what each one means

Published as mp2,ptrak,$r?,v2634,gmrust,cs166493,ts8,^z,^y

Game

gmrust
Game mode The game runs on standard Rust survival settings.
mp2
Max players The server has 2 slots.
ts8
Group limit Teams are capped at 8, the default the game ships with.
v2634
Protocol Your game needs to be on the same version, protocol 2634, to get in.
cs166493
Build The game build is 166493.
ptrak
Networking The game's standard network layer, RakNet, carries this server.
$r?
Region code No region code is set.

Mods and access

^z
Modded Plugins or settings alter the game, so it appears under Modded.
^y
Carbon The plugin framework here is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.