Rust Dashboard53,199 playing

Operational Control Center

Offline 84.174.76.43:28015 checked 5d ago

moddedcarbonpve

Players now

1of 5
Full
20%
In queue
0
Peak, 48 hours
–
Peak, 7 days
1

20% full

Rank

#12,607

top 57%

7-day average

1

peak 1

Last wipe

5d ago

no schedule published

Next wipe

–

no wipe seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k23 Oct24 Oct25 Oct26 Oct27 Oct28 Oct

Top 57% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1
    [US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoNA · no group limit · biweekly · 248 on average
    294/ 2000
  2. 2
    [EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoEU · no group limit · biweekly · 238 on average
    196/ 2000
  3. 3
    Chrayntopia ♡ ︎PvE | RP | PvPNA · groups of 8+ · biweekly · 103 on average
    124/ 200
  4. 4
    【炮炮PVE启蒙】纯净|特色|突袭|技能EA · groups of 16+ · biweekly · 60 on average
    13/ 200
  5. 5 62/ 300
  6. 6
    TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10EU · groups of 30+ · biweekly · 51 on average
    19/ 100

Quick answers

from the figures on this page

About

Is Operational Control Center online, and how reliable is it?

The server is down at the moment. Its last sighting was 5 days 13 hours ago: Operational Control Center. It was online 0% of the last 4 full days, which is 0 of 96 hours. Our records for it start on 23 October 2026, when Rust Dashboard first saw it.

Which version of Rust does Operational Control Center run?

Operational Control Center runs Rust network protocol 2635 and build 168909, and Windows is the system under it. Steam keeps your game updated, so it will be on the same protocol and able to join.

Where is Operational Control Center located?

No region is published by Operational Control Center. Rust Dashboard takes the location a server gives; the machine's real position is not checked. You'll connect at 84.174.76.43:28015.

Tags, lists

Which Rust Dashboard lists and filters include Operational Control Center?

You'll find Operational Control Center on these themed lists at Rust Dashboard: Modded Rust servers, live now and Rust PvE servers. These filters bring it up on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.

What do the server tags on Operational Control Center mean?

The browser in the game reads gmrust (Game mode): Standard Rust survival is the game mode; mp5 (Max players): The server has 5 slots; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2635 (Protocol): Your game needs to be on the same version, protocol 2635, to get in; cs168909 (Build): This one runs game build 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it is what runs here; $r? (Region code): The region code is blank; ^p (PvE): The danger comes from the world, not from other players, who do not fight each other; ^z (Modded): The game is changed by plugins or settings; the listing is Modded; ^y (Carbon): The plugin framework here is Carbon from Operational Control Center as its tags. The tags also carry the current player count, the queue and when the world was made, all shown at the top of this page.

Live players

How busy is Operational Control Center?

The last sighting of Operational Control Center was 5 days 13 hours ago; it is offline right now. Its seven-day average is 1 players, and it reached 1 at the highest.

How does Operational Control Center rank against other Rust servers?

Ranked #12,607 on the last seven days of player hours, Operational Control Center is in the top 57% of all ranked servers.

Wipe schedule

What is the wipe schedule on Operational Control Center?

The record holds too few of Operational Control Center's wipes to show a rhythm. The monthly force wipe applies to every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world it runs now dates from 5 days 14 hours ago.

Rules

What are the rules and settings on Operational Control Center?

You will not find a gather rate in the name of Operational Control Center. The group limit is 8 players, which is the game's default. pve is the mode here, no PvP between players. Modded is its category in the browser, because plugins or settings change the game. Carbon plugins run on it. The anti-cheat from Valve, VAC, is active.

Which map does Operational Control Center run?

The game generates the map on Operational Control Center, which is procedural.

Join

How do I join Operational Control Center?

The console in Rust opens with F1, and client.connect 84.174.76.43:28015 goes in there. Launch Rust on this page is the other route, opening Rust through Steam to connect you.

Server tags

what each one means

Published as mp5,ptrak,$r?,v2635,^z,^y,^p,gmrust,cs168909,ts8

Game

gmrust
Game mode Standard Rust survival is the game mode.
mp5
Max players The server has 5 slots.
ts8
Group limit Teams are capped at 8, the default the game ships with.
v2635
Protocol Your game needs to be on the same version, protocol 2635, to get in.
cs168909
Build This one runs game build 168909.
ptrak
Networking RakNet is the standard network layer for the game, and it is what runs here.
$r?
Region code The region code is blank.

Gameplay

^p
PvE The danger comes from the world, not from other players, who do not fight each other.

Mods and access

^z
Modded The game is changed by plugins or settings; the listing is Modded.
^y
Carbon The plugin framework here is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.