Rust Dashboard36,329 playing

Rusted #1

Online 83.243.140.3:28015 checked 9m ago

Players now

Live
0of 20
Full
0%
In queue
0
Peak, 48 hours
0
Peak, 7 days
1

0% full

Mon 04:00Wed 02:00players each hour · 48 hours · UTC

Rank

#11,428

top 51%

7-day average

0

peak 1

Last wipe

5d ago

no schedule published

Next wipe

–

no rhythm it keeps

Players

AveragePeak
0123404:0013:0022:0008:0017:0002:00

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 51% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

4.6 daysusual gapbetween real wipes
25%on rhythmof its recent wipes
1wipe-day peakplayers, last three wipes
0%crowd heldelse halves by day 1

The first 48 hours of its last wipes

Thu 22 OctThu 15 OctWed 7 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 22 Oct, 10:48 UTC5d ago 1 – running 0
Thu 15 Oct, 10:39 UTC12d ago 1 halved by day 1 7 days 0
Wed 7 Oct, 14:18 UTC20d ago 1 halved by day 1 7.8 days 0
Tue 6 Oct, 21:29 UTC21d ago 1 – 0.7 days 0
Wed 30 Sep, 23:24 UTC27d ago 1 halved by day 1 5.9 days 0
Mon 28 Sep, 04:24 UTC29d ago 1 halved by day 1 2.8 days 0
Wed 23 Sep, 15:50 UTC34d ago 1 halved by day 1 4.5 days 0
Mon 21 Sep, 10:20 UTC36d ago 1 halved by day 1 2.2 days 0
Wed 16 Sep, 16:47 UTC41d ago 1 halved by day 1 4.7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1
    Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 530 on average
    231/ 250
  2. 2
    Rustoria.co - EU MainEU · groups of 16+ · weekly · 329 on average
    15/ 250
  3. 3
    Rusty Moose |EU Main|EU · groups of 12+ · weekly · 327 on average
    21/ 250
  4. 4
    Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average
    111/ 200
  5. 5
    Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 279 on average
    42/ 200
  6. 6
    Rustafied.com - EU FridayEU · groups of 16+ · weekly · 264 on average
    42/ 100

Quick answers

from the figures on this page

Server

Is Rusted #1 online, and how reliable is it?

Players can join Rusted #1: it is online. It was online 100% of the last 7 full days, which is 168 of 168 hours. The first time Rust Dashboard recorded it was 13 September 2026.

Which version of Rust does Rusted #1 run?

Rusted #1 runs Rust network protocol 2635 and build 168837, and Linux is the system under it. Steam keeps your game updated, so it will be on the same protocol and able to join.

Where is Rusted #1 located?

No region is published by Rusted #1. A server's stated location is what Rust Dashboard displays; it does not check where the machine stands. You'll connect at 83.243.140.3:28015.

Lists

Which Rust Dashboard lists and filters include Rusted #1?

You'll find Rusted #1 on these themed lists at Rust Dashboard: Best Rust community servers. It appears under these filters when you browse the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

What do the server tags on Rusted #1 mean?

The browser in the game reads gmvanilla (Game mode): The mode is vanilla survival; mp20 (Max players): It holds 20 slots; ts8 (Group limit): This is the game's own limit of 8 per team; v2635 (Protocol): To join, your game must run protocol 2635; cs168837 (Build): The game build is 168837; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server sets no region code from Rusted #1 as its tags. The tags also carry the current player count, the queue and when the world was made, all shown at the top of this page.

Player counts

How busy is Rusted #1?

Rusted #1 has 0 of its 20 slots filled at the moment. Its seven-day average is 0 players, and it reached 1 at the highest.

How does Rusted #1 rank against other Rust servers?

Ranked #11,428 on the last seven days of player hours, Rusted #1 is in the top 51% of all ranked servers.

Wipe days

What does wipe day look like on Rusted #1?

At their busiest, its recent wipes drew 1 players on average. Peak crowd on the latest wipe came 1 hours after it began. The crowd held above half that peak until the next wipe in 0% of recent wipes. By day 1 it had fallen below half, where the crowd did not hold.

What is the wipe schedule on Rusted #1?

No next wipe can be predicted for Rusted #1, because it wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe takes every Rust server with it. 5 days 16 hours ago the current world was made.

Settings

What are the rules and settings on Rusted #1?

The name of Rusted #1 gives no gather rate. The group limit is 8 players, which is the game's default. survival is the mode here, gather, build and raid: the standard game. Raids and player fights are part of the game here. You will find it under Community in the server browser. VAC is on: that is Valve's anti-cheat.

How to join

How do I join Rusted #1?

The console in Rust opens with F1, and client.connect 83.243.140.3:28015 goes in there. Launch Rust on this page is the other route, opening Rust through Steam to connect you.

Server tags

what each one means

Published as mp20,ptrak,$r?,v2635,gmvanilla,cs168837,ts8

Game

gmvanilla
Game mode The mode is vanilla survival.
mp20
Max players It holds 20 slots.
ts8
Group limit This is the game's own limit of 8 per team.
v2635
Protocol To join, your game must run protocol 2635.
cs168837
Build The game build is 168837.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code This server sets no region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.