[EU] Dawgs - Build Server
Online EU 82.38.2.150:28015 checked 2h ago
Players now
Live- Full
- 0%
- In queue
- 0
- Peak, 48 hours
- 2
- Peak, 7 days
- 3
0% full
Rank
top 28% · #1893 in EU
7-day average
peak 3
Last wipe
no schedule published
Next wipe
too few wipes seen yet
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 13 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 28% of all ranked servers, top 65% in EU. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 2 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 13 Oct, 12:26 UTC15d ago | 2 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1 269/ 999
- 2 22/ 100
- 3 43/ 100
- 4 31/ 150
- 5 23/ 50
- 6 9/ 50
Quick answers
from the figures on this pageServer
Is [EU] Dawgs - Build Server online, and how reliable is it?
Players can join [EU] Dawgs - Build Server: it is online. Its reported uptime points to a restart roughly 10 hours ago. It was online 100% of the last 7 full days, which is 168 of 168 hours. The first time Rust Dashboard recorded it was 13 October 2026.
Which version of Rust does [EU] Dawgs - Build Server run?
Rust network protocol 2635 and build 168909 is running on [EU] Dawgs - Build Server, which sits on Linux. You need the same protocol as the server to join. Steam updates your game for you.
Where is [EU] Dawgs - Build Server located?
The EU tag is how [EU] Dawgs - Build Server places itself in Europe. A server's stated location is what Rust Dashboard displays; it does not check where the machine stands. You'll connect at 82.38.2.150:28015.
Does [EU] Dawgs - Build Server run smoothly?
Server fps averaged 240 over the last 48 hours and never dropped below 240. Buildings, deployables and everything else added up to a peak of 9,375 entities. It drew as much as 1,966 MB of memory at peak. A low fps figure and an entity count that keeps rising are what lag feels like to players.
Lists
Which Rust Dashboard lists and filters include [EU] Dawgs - Build Server?
The Rust Dashboard lists that carry [EU] Dawgs - Build Server are: Rust build and creative servers, Creative Rust servers, Europe's Rust servers, live and Modded Rust servers, live now. It appears under these filters when you browse the server list: Region: Europe; Type: Modded; Server tag: Creative ^c, Build server ^k, Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on [EU] Dawgs - Build Server mean?
The game's server browser reads these tags from [EU] Dawgs - Build Server: gmrust (Game mode): This is Rust as it comes, with survival rules unchanged; mp50 (Max players): It holds 50 slots; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The game's standard network layer, RakNet, carries this server; $r? (Region code): This server sets no region code; ^c (Creative): Build freely in sandbox style, with no gathering at all; ^k (Build server): Design and practise bases here; ^o (Oxide): Oxide (uMod) provides the plugins here; ^z (Modded): The game is changed by plugins or settings; the listing is Modded; EU (Europe): Europe is where the server browser puts it. At the top of this page you'll find the current players, the queue and the world's creation time, which the tags carry too.
Population
How busy is [EU] Dawgs - Build Server?
[EU] Dawgs - Build Server has 0 of its 50 slots filled at the moment. Over seven days the mean is 0 players and the peak is 3. Across the last 48 hours, the peak came at 20:00 UTC with an average of 1 players.
How does [EU] Dawgs - Build Server rank against other Rust servers?
[EU] Dawgs - Build Server holds #6,246 for player hours across seven days, #1,893 in Europe, in the top 28% of all ranked servers.
Wipe schedule
What does wipe day look like on [EU] Dawgs - Build Server?
At their busiest, its recent wipes drew 2 players on average. Peak crowd on the latest wipe came 2 hours after it began.
What is the wipe schedule on [EU] Dawgs - Build Server?
[EU] Dawgs - Build Server has too few wipes on record yet for its rhythm to be seen. A force wipe comes once a month for all Rust servers, next on Thursday 5 November at 19:00 UTC. 15 days 6 hours ago the current world was made.
Rules
What are the rules and settings on [EU] Dawgs - Build Server?
No gather rate appears in the name of [EU] Dawgs - Build Server. The group limit is 8 players, which is the game's default. It runs build & creative, no gathering, just sandbox building. Modded is its category in the browser, because plugins or settings change the game. Oxide plugins are loaded. The anti-cheat from Valve, VAC, is active.
Which map does [EU] Dawgs - Build Server run?
The game generates the procedural map on [EU] Dawgs - Build Server, size 6,000 with seed 1337. This page links to RustMaps, where the map looks the same for its size and seed. The name of the map reads Custom Map.
How to join
How do I join [EU] Dawgs - Build Server?
Type client.connect 82.38.2.150:28015 in the Rust console, which F1 opens. Launch Rust on this page also works: Steam opens Rust and connects you.