Rust Dashboard103,453 playing

4Netplayers Jungle Server Test

Online 82.223.22.21:23400 checked 12m ago

moddedoxide

Players now

Live
0of 10
Full
0%
In queue
0
Peak, 48 hours
1
Peak, 7 days
2

0% full

Tue 20:00Thu 17:00players each hour · 48 hours · UTC

Rank

#6,506

top 29%

7-day average

0

peak 2

Last wipe

28d ago

no schedule published

Next wipe

6d 23h

Thu 5 Nov, 19:00 UTC FW

Players

AveragePeak
00.250.50.75120:0005:0014:0023:0008:0017:00

Hourly average and peak, UTC.

Server performance

01020304020:0005:0014:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 29 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k29 Sep5 Oct11 Oct17 Oct23 Oct29 Oct

Top 29% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 6d 23h. The force wipe · high confidence

1wipe-day peakplayers, last three wipes

Coming wipes

  • 6d 23hThu 5 Nov, 19:00 UTCFW
  • 34d 23hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 19:03 UTC FW28d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1
    ShockRust | Blue | NoLimitno group limit · 151 on average
    113/ 500
  2. 2
    МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average
    133/ 100
  3. 3
    RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average
    196/ 225
  4. 4
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 95 on average
    73/ 700
  5. 5
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 90 on average
    211/ 700
  6. 6
    RustSpain.com | EU MainEU · groups of 12+ · weekly · 85 on average
    348/ 350

Quick answers

from the figures on this page

Server details

Is 4Netplayers Jungle Server Test online, and how reliable is it?

4Netplayers Jungle Server Test is up and taking players now. About 12 hours ago it restarted, judging by the uptime figure it gives. The last 7 full days show 99% uptime, with 167 hours up out of 168. The first time Rust Dashboard recorded it was 29 September 2026.

Which version of Rust does 4Netplayers Jungle Server Test run?

Rust network protocol 2635 and build 168909 is running on 4Netplayers Jungle Server Test, which sits on Linux. Joining needs the same protocol on your side, and Steam handles that update.

Where is 4Netplayers Jungle Server Test located?

There is no region on 4Netplayers Jungle Server Test. A server's stated location is what Rust Dashboard displays; it does not check where the machine stands. 82.223.22.21:23400 is where it lives.

Does 4Netplayers Jungle Server Test run smoothly?

Across the last 48 hours the average was 30 fps, with a floor of 30. Buildings, deployables and everything else added up to a peak of 204,777 entities. At its highest, it took 4,390 MB of memory. A low fps figure and an entity count that keeps rising are what lag feels like to players.

Tags

Which Rust Dashboard lists and filters include 4Netplayers Jungle Server Test?

You'll find 4Netplayers Jungle Server Test on these themed lists at Rust Dashboard: Modded Rust servers, live now. It appears under these filters when you browse the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

What do the server tags on 4Netplayers Jungle Server Test mean?

The game's server browser reads these tags from 4Netplayers Jungle Server Test: gmvanilla (Game mode): Vanilla survival is what runs here; mp10 (Max players): The server has 10 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): Your game needs to be on the same version, protocol 2635, to get in; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set; ^o (Oxide): Oxide (uMod) provides the plugins here; ^z (Modded): The game is changed by plugins or settings; the listing is Modded. The tags also carry the current player count, the queue and when the world was made, all shown at the top of this page.

Player counts

How busy is 4Netplayers Jungle Server Test?

4Netplayers Jungle Server Test has 0 of its 10 slots filled at the moment. Averaged across the last seven days: 0 players, peaking at 2. The busiest point in the last 48 hours was 17:00 UTC, averaging 1 players.

How does 4Netplayers Jungle Server Test rank against other Rust servers?

Player hours over seven days put 4Netplayers Jungle Server Test at #6,506, in the top 29% of all ranked servers.

Wipe days

What does wipe day look like on 4Netplayers Jungle Server Test?

At their busiest, its recent wipes drew 1 players on average. On the latest wipe, 0 hours passed before the crowd peaked.

What is the wipe schedule on 4Netplayers Jungle Server Test?

Wipes come once a month on 4Netplayers Jungle Server Test, in step with the force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, shared with every Rust server. The world it runs now dates from 28 days ago.

Rules

What are the rules and settings on 4Netplayers Jungle Server Test?

You will not find a gather rate in the name of 4Netplayers Jungle Server Test. The group limit is 8 players, which is the game's default. survival is what it plays, gather, build and raid: the standard game. You can fight other players and raid their bases. Modded is its category in the browser, because plugins or settings change the game. The plugin count is Oxide. The anti-cheat from Valve, VAC, is active.

Which map does 4Netplayers Jungle Server Test run?

The game generates the procedural map on 4Netplayers Jungle Server Test, size 6,000 with seed 1234567890. Size and seed fix the map, so this page can show it on RustMaps.

Join

How do I join 4Netplayers Jungle Server Test?

The console in Rust opens with F1, and client.connect 82.223.22.21:23400 goes in there. Launch Rust on this page is the other route, opening Rust through Steam to connect you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode Vanilla survival is what runs here.
mp10
Max players The server has 10 slots.
ts8
Group limit The game default applies: 8 per team at most.
v2635
Protocol Your game needs to be on the same version, protocol 2635, to get in.
cs168909
Build Build 168909 is what it runs.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Oxide (uMod) provides the plugins here.
^z
Modded The game is changed by plugins or settings; the listing is Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.