TIER.ID | Internal Competitive
Offline 82.194.22.117:28015 checked 26d ago
Players now
- Full
- 0%
- In queue
- 0
- Peak, 48 hours
- –
- Peak, 7 days
- –
0% full
Rank
top 70%
7-day average
peak –
Last wipe
no schedule published
Next wipe
no wipe seen yet
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1 108/ 500
- 2 131/ 100
- 3 160/ 225
- 4 66/ 700
- 5 187/ 700
- 6 349/ 350
Quick answers
from the figures on this pageServer
Is TIER.ID | Internal Competitive online, and how reliable is it?
We last saw TIER.ID | Internal Competitive 26 days 3 hours ago. It is offline at the moment. The last 7 full days show 0% uptime, with 0 hours up out of 168. Our records for it start on 3 October 2026, when Rust Dashboard first saw it.
Which version of Rust does TIER.ID | Internal Competitive run?
Rust network protocol 2634 and build 166494 is running on TIER.ID | Internal Competitive, which sits on Linux. You need the same protocol as the server to join. Steam updates your game for you.
Where is TIER.ID | Internal Competitive located?
There is no region on TIER.ID | Internal Competitive. The location shown at Rust Dashboard is the one the server states; no lookup of the machine's position happens. You'll connect at 82.194.22.117:28015.
Tags, lists
Which Rust Dashboard lists and filters include TIER.ID | Internal Competitive?
These Rust Dashboard lists include TIER.ID | Internal Competitive: Modded Rust servers, live now. You'll find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
What do the server tags on TIER.ID | Internal Competitive mean?
The game's server browser reads these tags from TIER.ID | Internal Competitive: gmrust (Game mode): Standard Rust survival is the game mode; mp1000 (Max players): The server has 1,000 slots; ts8 (Group limit): This is the game's own limit of 8 per team; v2634 (Protocol): Your game needs to be on the same version, protocol 2634, to get in; cs166494 (Build): Build 166494 is what it runs; ptrak (Networking): RakNet is the standard network layer for the game, and it is what runs here; $r? (Region code): The region code is blank; ^z (Modded): Modded is where it sits: plugins or settings change how the game plays; ^y (Carbon): This one runs Carbon for plugins. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
Population
How busy is TIER.ID | Internal Competitive?
The last sighting of TIER.ID | Internal Competitive was 26 days 3 hours ago; it is offline right now.
How does TIER.ID | Internal Competitive rank against other Rust servers?
Player hours over seven days put TIER.ID | Internal Competitive at #16,011, in the top 70% of all ranked servers.
Reset times
What is the wipe schedule on TIER.ID | Internal Competitive?
Too few wipes are on record for TIER.ID | Internal Competitive to show its rhythm. A force wipe comes once a month for all Rust servers, next on Thursday 5 November at 19:00 UTC. The world it runs now dates from 26 days 4 hours ago.
Map and rules
What are the rules and settings on TIER.ID | Internal Competitive?
The name of TIER.ID | Internal Competitive gives no gather rate. 8 players per group is the game's default, and that is the cap here. survival is what it plays, gather, build and raid: the standard game. Raids and player fights are part of the game here. Modded is its category in the browser, because plugins or settings change the game. The plugin count is Carbon. The anti-cheat from Valve, VAC, is active.
Join
How do I join TIER.ID | Internal Competitive?
The console in Rust opens with F1, and client.connect 82.194.22.117:28015 goes in there. Launch Rust on this page is the other route, opening Rust through Steam to connect you.