Rust Dashboard104,004 playing

TIER.ID | Internal Competitive

Offline 82.194.22.117:28015 checked 26d ago

moddedcarbon

Players now

0of 1000
Full
0%
In queue
0
Peak, 48 hours
–
Peak, 7 days
–

0% full

Rank

#16,011

top 70%

7-day average

0

peak –

Last wipe

26d ago

no schedule published

Next wipe

–

no wipe seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k3 Oct4 Oct6 Oct7 Oct9 Oct10 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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  3. 3
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  4. 4
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  5. 5
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  6. 6
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Quick answers

from the figures on this page

Server

Is TIER.ID | Internal Competitive online, and how reliable is it?

We last saw TIER.ID | Internal Competitive 26 days 3 hours ago. It is offline at the moment. The last 7 full days show 0% uptime, with 0 hours up out of 168. Our records for it start on 3 October 2026, when Rust Dashboard first saw it.

Which version of Rust does TIER.ID | Internal Competitive run?

Rust network protocol 2634 and build 166494 is running on TIER.ID | Internal Competitive, which sits on Linux. You need the same protocol as the server to join. Steam updates your game for you.

Where is TIER.ID | Internal Competitive located?

There is no region on TIER.ID | Internal Competitive. The location shown at Rust Dashboard is the one the server states; no lookup of the machine's position happens. You'll connect at 82.194.22.117:28015.

Tags, lists

Which Rust Dashboard lists and filters include TIER.ID | Internal Competitive?

These Rust Dashboard lists include TIER.ID | Internal Competitive: Modded Rust servers, live now. You'll find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

What do the server tags on TIER.ID | Internal Competitive mean?

The game's server browser reads these tags from TIER.ID | Internal Competitive: gmrust (Game mode): Standard Rust survival is the game mode; mp1000 (Max players): The server has 1,000 slots; ts8 (Group limit): This is the game's own limit of 8 per team; v2634 (Protocol): Your game needs to be on the same version, protocol 2634, to get in; cs166494 (Build): Build 166494 is what it runs; ptrak (Networking): RakNet is the standard network layer for the game, and it is what runs here; $r? (Region code): The region code is blank; ^z (Modded): Modded is where it sits: plugins or settings change how the game plays; ^y (Carbon): This one runs Carbon for plugins. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

Population

How busy is TIER.ID | Internal Competitive?

The last sighting of TIER.ID | Internal Competitive was 26 days 3 hours ago; it is offline right now.

How does TIER.ID | Internal Competitive rank against other Rust servers?

Player hours over seven days put TIER.ID | Internal Competitive at #16,011, in the top 70% of all ranked servers.

Reset times

What is the wipe schedule on TIER.ID | Internal Competitive?

Too few wipes are on record for TIER.ID | Internal Competitive to show its rhythm. A force wipe comes once a month for all Rust servers, next on Thursday 5 November at 19:00 UTC. The world it runs now dates from 26 days 4 hours ago.

Map and rules

What are the rules and settings on TIER.ID | Internal Competitive?

The name of TIER.ID | Internal Competitive gives no gather rate. 8 players per group is the game's default, and that is the cap here. survival is what it plays, gather, build and raid: the standard game. Raids and player fights are part of the game here. Modded is its category in the browser, because plugins or settings change the game. The plugin count is Carbon. The anti-cheat from Valve, VAC, is active.

Join

How do I join TIER.ID | Internal Competitive?

The console in Rust opens with F1, and client.connect 82.194.22.117:28015 goes in there. Launch Rust on this page is the other route, opening Rust through Steam to connect you.

Server tags

what each one means

Published as mp1000,ptrak,$r?,v2634,gmrust,cs166494,ts8,^z,^y

Game

gmrust
Game mode Standard Rust survival is the game mode.
mp1000
Max players The server has 1,000 slots.
ts8
Group limit This is the game's own limit of 8 per team.
v2634
Protocol Your game needs to be on the same version, protocol 2634, to get in.
cs166494
Build Build 166494 is what it runs.
ptrak
Networking RakNet is the standard network layer for the game, and it is what runs here.
$r?
Region code The region code is blank.

Mods and access

^z
Modded Modded is where it sits: plugins or settings change how the game plays.
^y
Carbon This one runs Carbon for plugins.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.