Private Rust Development - 641 Blueprints
Offline 82.17.236.46:28115 checked 15d ago
Players now
- Full
- 0%
- In queue
- 0
- Peak, 48 hours
- –
- Peak, 7 days
- –
0% full
Rank
top 71%
7-day average
peak –
Last wipe
no schedule published
Next wipe
too few wipes seen yet
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 16:25 UTC25d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1 34/ 500
- 2 135/ 100
- 3 34/ 225
- 4 28/ 700
- 5 3/ 200
- 6 4/ 1000
Quick answers
from the figures on this pageServer details
Is Private Rust Development - 641 Blueprints online, and how reliable is it?
We last saw Private Rust Development - 641 Blueprints 15 days 1 hours ago. It is offline at the moment. It was online 0% of the last 7 full days, which is 0 of 168 hours. Rust Dashboard logged it for the first time on 29 September 2026.
Which version of Rust does Private Rust Development - 641 Blueprints run?
Private Rust Development - 641 Blueprints runs Rust network protocol 2634 and build 167398, and Windows is the system under it. You need the same protocol as the server to join. Steam updates your game for you.
Where is Private Rust Development - 641 Blueprints located?
No region is published by Private Rust Development - 641 Blueprints. The location shown at Rust Dashboard is the one the server states; no lookup of the machine's position happens. Connect to it at 82.17.236.46:28115.
Tags
Which Rust Dashboard lists and filters include Private Rust Development - 641 Blueprints?
The Rust Dashboard lists that carry Private Rust Development - 641 Blueprints are: Modded Rust servers, live now. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
What do the server tags on Private Rust Development - 641 Blueprints mean?
These are the tags Private Rust Development - 641 Blueprints publishes, read by the game's server browser: gmrust (Game mode): The game runs on standard Rust survival settings; mp10 (Max players): The server has 10 slots; ts8 (Group limit): This is the game's own limit of 8 per team; v2634 (Protocol): Your game needs to be on the same version, protocol 2634, to get in; cs167398 (Build): The game build is 167398; ptrak (Networking): RakNet is the standard network layer for the game, and it is what runs here; $r? (Region code): This server sets no region code; ^z (Modded): Plugins or settings alter the game, so it appears under Modded; ^y (Carbon): The plugin framework here is Carbon. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
Live players
How busy is Private Rust Development - 641 Blueprints?
The last sighting of Private Rust Development - 641 Blueprints was 15 days 1 hours ago; it is offline right now.
How does Private Rust Development - 641 Blueprints rank against other Rust servers?
Player hours over seven days put Private Rust Development - 641 Blueprints at #15,244, in the top 71% of all ranked servers.
Reset times
What does wipe day look like on Private Rust Development - 641 Blueprints?
Its recent wipes averaged a peak of 1 players. 0 hours into the latest wipe the crowd peaked.
What is the wipe schedule on Private Rust Development - 641 Blueprints?
Private Rust Development - 641 Blueprints has too few wipes on record yet for its rhythm to be seen. On Thursday 5 November at 19:00 UTC the monthly force wipe takes every Rust server with it. 25 days 8 hours ago the current world was made.
Settings
What are the rules and settings on Private Rust Development - 641 Blueprints?
No gather rate appears in the name of Private Rust Development - 641 Blueprints. 8 players per group is the game's default, and that is the cap here. survival is what it plays, the usual game, where you gather, build and raid. Raids and player fights are part of the game here. Plugins or settings alter the game, so the browser puts it under Modded. Carbon plugins run on it. The anti-cheat from Valve, VAC, is not active.
Which map does Private Rust Development - 641 Blueprints run?
A procedural map is what Private Rust Development - 641 Blueprints runs, generated by the game.
Connect
How do I join Private Rust Development - 641 Blueprints?
Type client.connect 82.17.236.46:28115 in the Rust console, which F1 opens. Launch Rust on this page also works: Steam opens Rust and connects you.