Rust Dashboard80,292 playing

repro - tickserv.com

Offline 82.152.132.81:28015 checked 34d ago

Players now

0of 10
Full
0%
In queue
0
Peak, 48 hours
–
Peak, 7 days
–

0% full

Rank

#16,320

top 71%

7-day average

0

peak –

Last wipe

34d ago

no schedule published

Next wipe

–

no wipe seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k25 Sep26 Sep28 Sep29 Sep1 Oct2 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1
    Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 503 on average
    186/ 250
  2. 2
    Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average
    239/ 300
  3. 3
    Rusty Moose |EU Main|EU · groups of 12+ · weekly · 282 on average
    671/ 800
  4. 4
    Rustafied.com - EU FridayEU · groups of 16+ · weekly · 277 on average
    37/ 100
  5. 5
    Rustoria.co - EU MainEU · groups of 16+ · weekly · 266 on average
    743/ 900
  6. 6
    Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 245 on average
    604/ 725

Quick answers

from the figures on this page

Server

Is repro - tickserv.com online, and how reliable is it?

The server is down at the moment. Its last sighting was 34 days 9 hours ago: repro - tickserv.com. The last 7 full days show 0% uptime, with 0 hours up out of 168. Our records for it start on 25 September 2026, when Rust Dashboard first saw it.

Which version of Rust does repro - tickserv.com run?

repro - tickserv.com runs Rust network protocol 2633 and build 165217, and Linux is the system under it. Steam keeps your game updated, so it will be on the same protocol and able to join.

Where is repro - tickserv.com located?

No region tag comes from repro - tickserv.com. The location shown at Rust Dashboard is the one the server states; no lookup of the machine's position happens. Connect to it at 82.152.132.81:28015.

Tags, lists

Which Rust Dashboard lists and filters include repro - tickserv.com?

You'll find repro - tickserv.com on these themed lists at Rust Dashboard: Best Rust community servers. It appears under these filters when you browse the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

What do the server tags on repro - tickserv.com mean?

The browser in the game reads gmrust (Game mode): The game runs on standard Rust survival settings; mp10 (Max players): The server has 10 slots; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2633 (Protocol): The game protocol is 2633; your build has to match it to join; cs165217 (Build): This one runs game build 165217; ptrak (Networking): The game's standard network layer, RakNet, carries this server; $r? (Region code): No region code is set from repro - tickserv.com as its tags. At the top of this page you'll find the current players, the queue and the world's creation time, which the tags carry too.

Population

How busy is repro - tickserv.com?

At the moment repro - tickserv.com is offline; it last showed 34 days 9 hours ago.

How does repro - tickserv.com rank against other Rust servers?

Player hours over seven days put repro - tickserv.com at #16,320, in the top 71% of all ranked servers.

Reset times

What is the wipe schedule on repro - tickserv.com?

repro - tickserv.com has too few wipes on record yet for its rhythm to be seen. The monthly force wipe applies to every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world it runs now dates from 34 days 10 hours ago.

Map and rules

What are the rules and settings on repro - tickserv.com?

No gather rate appears in the name of repro - tickserv.com. 8 players per group is the game's default, and that is the cap here. It runs survival, gather, build and raid: the standard game. Fighting and raiding between players are both allowed. The server browser lists it under Community. Valve's VAC anti-cheat runs here.

Which map does repro - tickserv.com run?

repro - tickserv.com runs a procedural map of size 3,000 with seed 4242, made by the game. This page links to RustMaps, where the map looks the same for its size and seed.

Connect

How do I join repro - tickserv.com?

The console in Rust opens with F1, and client.connect 82.152.132.81:28015 goes in there. Launch Rust on this page is the other route, opening Rust through Steam to connect you. You can find it online at https://tickserv.com.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmrust,cs165217,ts8

Game

gmrust
Game mode The game runs on standard Rust survival settings.
mp10
Max players The server has 10 slots.
ts8
Group limit Teams are capped at 8, the default the game ships with.
v2633
Protocol The game protocol is 2633; your build has to match it to join.
cs165217
Build This one runs game build 165217.
ptrak
Networking The game's standard network layer, RakNet, carries this server.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.