IKS[211 Devblog]
Offline 82.118.19.130:27015 checked 3d ago
Players now
- Full
- 10%
- In queue
- 0
- Peak, 48 hours
- –
- Peak, 7 days
- 1
10% full
Rank
top 63%
7-day average
peak 1
Last wipe
no schedule published
Next wipe
no wipe seen yet
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 63% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1 15/ 500
- 2 120/ 100
- 3 32/ 225
- 4 6/ 700
- 5 23/ 700
- 6 117/ 200
Quick answers
from the figures on this pageServer
Is IKS[211 Devblog] online, and how reliable is it?
IKS[211 Devblog] is not online right now, and 3 days 10 hours have passed since we last saw it. The last 3 full days show 0% uptime, with 0 hours up out of 72. Rust Dashboard logged it for the first time on 26 October 2026.
Which version of Rust does IKS[211 Devblog] run?
Rust network protocol 2164 is running on IKS[211 Devblog], which sits on Windows. You need the same protocol as the server to join. Steam updates your game for you.
Where is IKS[211 Devblog] located?
No region is published by IKS[211 Devblog]. The location shown at Rust Dashboard is the one the server states; no lookup of the machine's position happens. You'll connect at 82.118.19.130:27015.
Tags, lists
Which Rust Dashboard lists and filters include IKS[211 Devblog]?
The Rust Dashboard lists that carry IKS[211 Devblog] are: Modded Rust servers, live now. These filters bring it up on the server list: Type: Modded.
What do the server tags on IKS[211 Devblog] mean?
These are the tags IKS[211 Devblog] publishes, read by the game's server browser: mp10 (Max players): It holds 10 slots; v2164 (Protocol): Your game needs to be on the same version, protocol 2164, to get in; oxide (Oxide): The plugin framework is Oxide (uMod); modded (Modded): Modded is where it sits: plugins or settings change how the game plays; hb68d7370 (Custom tag): The owner or a plugin set this tag; it is not one of Rust's standard tags; stok (Custom tag): The owner or a plugin set this tag; it is not one of Rust's standard tags. At the top of this page you'll find the current players, the queue and the world's creation time, which the tags carry too.
Population
How busy is IKS[211 Devblog]?
At the moment IKS[211 Devblog] is offline; it last showed 3 days 10 hours ago. Its seven-day average is 1 players, and it reached 1 at the highest.
How does IKS[211 Devblog] rank against other Rust servers?
Ranked #14,002 on the last seven days of player hours, IKS[211 Devblog] is in the top 63% of all ranked servers.
Reset times
What is the wipe schedule on IKS[211 Devblog]?
The record holds too few of IKS[211 Devblog]'s wipes to show a rhythm. A force wipe comes once a month for all Rust servers, next on Thursday 5 November at 19:00 UTC. The world now in play was generated 17 days 4 hours ago.
Rules
What are the rules and settings on IKS[211 Devblog]?
The name of IKS[211 Devblog] gives no gather rate. A group limit is not listed. It runs survival, gather, build and raid: the standard game. Raids and player fights are part of the game here. Plugins or settings alter the game, so the browser puts it under Modded. The anti-cheat from Valve, VAC, is not active.
Join
How do I join IKS[211 Devblog]?
The console in Rust opens with F1, and client.connect 82.118.19.130:27015 goes in there. Launch Rust on this page is the other route, opening Rust through Steam to connect you.