Rust Dashboard60,014 playing

Combat Local - Carbon Dev

Offline 82.115.42.123:28015 checked 5d ago

moddedcarbon

Players now

0of 10
Full
0%
In queue
0
Peak, 48 hours
–
Peak, 7 days
–

0% full

Rank

#15,284

top 69%

7-day average

0

peak –

Last wipe

5d ago

no schedule published

Next wipe

–

no wipe seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k24 Oct25 Oct26 Oct28 Oct29 Oct30 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Server details

Is Combat Local - Carbon Dev online, and how reliable is it?

We last saw Combat Local - Carbon Dev 5 days 7 hours ago. It is offline at the moment. The last 5 full days show 0% uptime, with 0 hours up out of 120. The first time Rust Dashboard recorded it was 24 October 2026.

Which version of Rust does Combat Local - Carbon Dev run?

Combat Local - Carbon Dev runs Rust network protocol 2635 and build 168909, and Windows is the system under it. You need the same protocol as the server to join. Steam updates your game for you.

Where is Combat Local - Carbon Dev located?

No region tag comes from Combat Local - Carbon Dev. A server's stated location is what Rust Dashboard displays; it does not check where the machine stands. Connect to it at 82.115.42.123:28015.

Tags

Which Rust Dashboard lists and filters include Combat Local - Carbon Dev?

The Rust Dashboard lists that carry Combat Local - Carbon Dev are: Modded Rust servers, live now. You'll find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.

What do the server tags on Combat Local - Carbon Dev mean?

The browser in the game reads gmrust (Game mode): Standard Rust survival is the game mode; mp10 (Max players): 10 is the slot count; ts8 (Group limit): This is the game's own limit of 8 per team; v2635 (Protocol): The game protocol is 2635; your build has to match it to join; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it is what runs here; $r? (Region code): The region code is blank; ^z (Modded): The game is changed by plugins or settings; the listing is Modded; ^y (Carbon): Carbon handles the plugins on this server from Combat Local - Carbon Dev as its tags. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

Player counts

How busy is Combat Local - Carbon Dev?

The last sighting of Combat Local - Carbon Dev was 5 days 7 hours ago; it is offline right now. The mean over seven days is 0 players.

How does Combat Local - Carbon Dev rank against other Rust servers?

Player hours over seven days put Combat Local - Carbon Dev at #15,284, in the top 69% of all ranked servers.

Wipe days

What is the wipe schedule on Combat Local - Carbon Dev?

The record holds too few of Combat Local - Carbon Dev's wipes to show a rhythm. The monthly force wipe applies to every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world it runs now dates from 5 days 13 hours ago.

Rules

What are the rules and settings on Combat Local - Carbon Dev?

You will not find a gather rate in the name of Combat Local - Carbon Dev. The group limit is 8 players, which is the game's default. survival is what it plays, the usual game, where you gather, build and raid. You can fight other players and raid their bases. Plugins or settings alter the game, so the browser puts it under Modded. Carbon plugins are loaded. VAC is on: that is Valve's anti-cheat.

Connect

How do I join Combat Local - Carbon Dev?

The console in Rust opens with F1, and client.connect 82.115.42.123:28015 goes in there. Launch Rust on this page is the other route, opening Rust through Steam to connect you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Standard Rust survival is the game mode.
mp10
Max players 10 is the slot count.
ts8
Group limit This is the game's own limit of 8 per team.
v2635
Protocol The game protocol is 2635; your build has to match it to join.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the standard network layer for the game, and it is what runs here.
$r?
Region code The region code is blank.

Mods and access

^z
Modded The game is changed by plugins or settings; the listing is Modded.
^y
Carbon Carbon handles the plugins on this server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.