Production-test-server
Offline 81.141.211.204:28015 checked 23d ago
Players now
- Full
- 100%
- In queue
- 0
- Peak, 48 hours
- –
- Peak, 7 days
- –
100% full
Rank
top 61%
7-day average
peak –
Last wipe
monthly schedule
Next wipe
Thu 5 Nov, 19:00 UTC FW
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 4h. The force wipe · high confidence
Coming wipes
- 7d 4hThu 5 Nov, 19:00 UTCFW
- 35d 4hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 6 Oct, 11:03 UTC23d ago | 1 | – | running | 0 |
| Sun 4 Oct, 12:11 UTC25d ago | 1 | – | 2 days | 0 |
| Thu 1 Oct, 11:42 UTC28d ago | 1 | – | 3 days | 1 |
| Tue 29 Sep, 17:24 UTC29d ago | 1 | – | 1.8 days | 0 |
| Sat 26 Sep, 21:43 UTC32d ago | 1 | held half | 2.8 days | 0 |
| Thu 17 Sep, 11:41 UTC42d ago | 1 | halved by day 2 | 9.4 days | 1 |
| Wed 16 Sep, 09:10 UTC43d ago | 1 | – | 1.1 days | 1 |
| Wed 16 Sep, 01:02 UTC43d ago | 1 | – | 0.3 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1 79/ 700
- 2 246/ 700
- 3 27/ 1000
- 4 106/ 1000
- 5 366/ 1000
- 6 305/ 1000
Quick answers
from the figures on this pageServer
Is Production-test-server online, and how reliable is it?
Production-test-server is not online right now, and 23 days 1 hours have passed since we last saw it. Over the last 7 full days, 0 of 168 hours were online: 0%. Our records for it start on 14 September 2026, when Rust Dashboard first saw it.
Which version of Rust does Production-test-server run?
Production-test-server runs Rust network protocol 2634 and build 166652, and Windows is the system under it. You need the same protocol as the server to join. Steam updates your game for you.
Where is Production-test-server located?
No region tag comes from Production-test-server. A server's stated location is what Rust Dashboard displays; it does not check where the machine stands. Connect to it at 81.141.211.204:28015.
Tags
Which Rust Dashboard lists and filters include Production-test-server?
You'll find Production-test-server on these themed lists at Rust Dashboard: Modded Rust servers, live now. You'll find it under these filters on the server list: Type: Modded; Server tag: Monthly ^m, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.
What do the server tags on Production-test-server mean?
These are the tags Production-test-server publishes, read by the game's server browser: gmrust (Game mode): The game runs on standard Rust survival settings; mp1 (Max players): 1 is the slot count; ts8 (Group limit): The game default applies: 8 per team at most; v2634 (Protocol): The game protocol is 2634; your build has to match it to join; cs166652 (Build): This one runs game build 166652; ptrak (Networking): RakNet is the standard network layer for the game, and it is what runs here; $r? (Region code): This server sets no region code; ^m (Monthly): Expect one wipe a month: it lands with the Facepunch force wipe; ^z (Modded): Plugins or settings alter the game, so it appears under Modded; ^y (Carbon): The plugin framework here is Carbon. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
Player counts
How busy is Production-test-server?
At the moment Production-test-server is offline; it last showed 23 days 1 hours ago.
How does Production-test-server rank against other Rust servers?
Ranked #13,767 on the last seven days of player hours, Production-test-server is in the top 61% of all ranked servers.
Wipe days
What does wipe day look like on Production-test-server?
Its recent wipes averaged a peak of 1 players. On the latest wipe, 0 hours passed before the crowd peaked. The crowd held above half that peak until the next wipe in 50% of recent wipes. In the other cases it dropped below half by day 2.
What is the wipe schedule on Production-test-server?
The only wipe on Production-test-server is the monthly force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, and that is its next wipe. The world it runs now dates from 23 days 3 hours ago. A monthly wipe schedule is set out in its tags.
Rules
What are the rules and settings on Production-test-server?
No gather rate appears in the name of Production-test-server. 8 players per group is the game's default, and that is the cap here. survival is what it plays, the usual game, where you gather, build and raid. You can fight other players and raid their bases. Modded is its category in the browser, because plugins or settings change the game. Carbon plugins run on it. The anti-cheat from Valve, VAC, is active.
Join
How do I join Production-test-server?
The console in Rust opens with F1, and client.connect 81.141.211.204:28015 goes in there. Launch Rust on this page is the other route, opening Rust through Steam to connect you.