Magic Dev
Online 80.242.59.110:10000 checked 7m ago
Players now
Live- Full
- 0%
- In queue
- 0
- Peak, 48 hours
- 2
- Peak, 7 days
- 2
0% full
Rank
top 27%
7-day average
peak 2
Last wipe
no schedule published
Next wipe
no rhythm it keeps
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 27% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 41 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 24 Oct, 17:42 UTC5d ago | 2 | – | running | 0 |
| Fri 23 Oct, 13:45 UTC6d ago | 1 | – | 1.2 days | 0 |
| Thu 22 Oct, 16:27 UTC7d ago | 1 | – | 0.9 days | 0 |
| Wed 14 Oct, 07:28 UTC15d ago | 5+1 queue | halved by day 3 | 8.4 days | 0 |
| Tue 13 Oct, 11:55 UTC16d ago | 2 | – | 0.8 days | 0 |
| Fri 9 Oct, 13:43 UTC20d ago | 1 | halved by day 1 | 3.9 days | 0 |
| Wed 23 Sep, 15:17 UTC36d ago | 1 | halved by day 1 | 15.9 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1 76/ 500
- 2 130/ 100
- 3 123/ 225
- 4 43/ 700
- 5 133/ 700
- 6 347/ 350
Quick answers
from the figures on this pageAbout
Is Magic Dev online, and how reliable is it?
Magic Dev is up and taking players now. The uptime it reports puts its last restart about 5 days 1 hours ago. Over the last 7 full days, 167 of 168 hours were online: 99%. Rust Dashboard logged it for the first time on 13 September 2026.
Which version of Rust does Magic Dev run?
Rust network protocol 2635 and build 168909 is running on Magic Dev, which sits on Windows. Steam keeps your game updated, so it will be on the same protocol and able to join.
Where is Magic Dev located?
No region is published by Magic Dev. Rust Dashboard takes the location a server gives; the machine's real position is not checked. You'll connect at 80.242.59.110:10000.
Does Magic Dev run smoothly?
The last 48 hours gave an average of 41 server fps, and it never went under 10. At its highest the count reached 99,108 entities: buildings, deployables and the rest. At its highest, it took 3,468 MB of memory. A low fps figure and an entity count that keeps rising are what lag feels like to players.
Tags, lists
Which Rust Dashboard lists and filters include Magic Dev?
You'll find Magic Dev on these themed lists at Rust Dashboard: Modded Rust servers, live now. It appears under these filters when you browse the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
What do the server tags on Magic Dev mean?
These are the tags Magic Dev publishes, read by the game's server browser: gmrust (Game mode): This is Rust as it comes, with survival rules unchanged; mp200 (Max players): 200 is the slot count; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): The game protocol is 2635; your build has to match it to join; cs168909 (Build): This one runs game build 168909; ptrak (Networking): The game's standard network layer, RakNet, carries this server; $r? (Region code): The region code is blank; ^o (Oxide): Oxide (uMod) provides the plugins here; ^z (Modded): Modded is where it sits: plugins or settings change how the game plays; jp0 (Custom tag): The owner or a plugin set this tag; it is not one of Rust's standard tags. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
Population
How busy is Magic Dev?
Magic Dev has 0 of its 200 slots filled at the moment. Over seven days the mean is 0 players and the peak is 2. It was busiest at 21:00 UTC over the last 48 hours, when it averaged 1 players.
How does Magic Dev rank against other Rust servers?
Player hours over seven days put Magic Dev at #6,028, in the top 27% of all ranked servers.
Reset times
What does wipe day look like on Magic Dev?
At their busiest, its recent wipes drew 1 players on average. Peak crowd on the latest wipe came 41 hours after it began. Above half that peak until the next wipe: that held in 0% of recent wipes. When that did not happen, the crowd was below half by day 2.
What is the wipe schedule on Magic Dev?
No next wipe can be predicted for Magic Dev, because it wipes at irregular times. A force wipe comes once a month for all Rust servers, next on Thursday 5 November at 19:00 UTC. The world now in play was generated 5 days 3 hours ago.
Settings
What are the rules and settings on Magic Dev?
No gather rate appears in the name of Magic Dev. The group limit is 8 players, which is the game's default. survival is what it plays, the usual game, where you gather, build and raid. Fighting and raiding between players are both allowed. Plugins or settings alter the game, so the browser puts it under Modded. Oxide plugins run on it. VAC is on: that is Valve's anti-cheat.
Which map does Magic Dev run?
The game generates the procedural map on Magic Dev, size 4,500 with seed 1886581633. This page links to RustMaps, where the map looks the same for its size and seed. The name of the map reads Baйп был 1ч нaзaд.
Join
How do I join Magic Dev?
The console in Rust opens with F1, and client.connect 80.242.59.110:10000 goes in there. Launch Rust on this page is the other route, opening Rust through Steam to connect you.