Rust Dashboard33,807 playing

replays

Offline 79.165.151.88:28082 checked 19d ago

Players now

0of 1
Full
0%
In queue
0
Peak, 48 hours
–
Peak, 7 days
–

0% full

Rank

#15,885

top 72%

7-day average

0

peak –

Last wipe

19d ago

no schedule published

Next wipe

–

no wipe seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k8 Oct9 Oct11 Oct12 Oct14 Oct15 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1
    Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 533 on average
    237/ 275
  2. 2
    Rustoria.co - EU MainEU · groups of 16+ · weekly · 325 on average
    17/ 250
  3. 3
    Rusty Moose |EU Main|EU · groups of 12+ · weekly · 323 on average
    18/ 250
  4. 4
    Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average
    161/ 200
  5. 5
    Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 278 on average
    63/ 200
  6. 6
    Rustafied.com - EU FridayEU · groups of 16+ · weekly · 264 on average
    31/ 100

Quick answers

from the figures on this page

Server

Is replays online, and how reliable is it?

The server is down at the moment. Its last sighting was 19 days 19 hours ago: replays. The last 7 full days show 0% uptime, with 0 hours up out of 168. The first time Rust Dashboard recorded it was 8 October 2026.

Which version of Rust does replays run?

replays runs Rust network protocol 2634 and build 167058, and Windows is the system under it. Joining needs the same protocol on your side, and Steam handles that update.

Where is replays located?

No region is published by replays. Rust Dashboard takes the location a server gives; the machine's real position is not checked. You'll connect at 79.165.151.88:28082.

Tags

Which Rust Dashboard lists and filters include replays?

The Rust Dashboard lists that carry replays are: Best Rust community servers. It appears under these filters when you browse the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

What do the server tags on replays mean?

These are the tags replays publishes, read by the game's server browser: gmrust (Game mode): This is Rust as it comes, with survival rules unchanged; mp1 (Max players): It holds 1 slots; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2634 (Protocol): Your game needs to be on the same version, protocol 2634, to get in; cs167058 (Build): The game build is 167058; ptrak (Networking): RakNet is the standard network layer for the game, and it is what runs here; $r? (Region code): No region code is set. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

Population

How busy is replays?

The last sighting of replays was 19 days 19 hours ago; it is offline right now.

How does replays rank against other Rust servers?

Ranked #15,885 on the last seven days of player hours, replays is in the top 72% of all ranked servers.

Reset times

What is the wipe schedule on replays?

The record holds too few of replays's wipes to show a rhythm. A force wipe comes once a month for all Rust servers, next on Thursday 5 November at 19:00 UTC. 19 days 19 hours ago the current world was made.

Rules

What are the rules and settings on replays?

You will not find a gather rate in the name of replays. 8 players per group is the game's default, and that is the cap here. It runs survival, the usual game, where you gather, build and raid. Fighting and raiding between players are both allowed. It appears in the Community section of the server browser. The anti-cheat from Valve, VAC, is active.

Which map does replays run?

A procedural map is what replays runs, generated by the game.

How to join

How do I join replays?

Type client.connect 79.165.151.88:28082 in the Rust console, which F1 opens. Launch Rust on this page also works: Steam opens Rust and connects you.

Server tags

what each one means

Published as mp1,ptrak,$r?,v2634,gmrust,cs167058,ts8

Game

gmrust
Game mode This is Rust as it comes, with survival rules unchanged.
mp1
Max players It holds 1 slots.
ts8
Group limit Teams are capped at 8, the default the game ships with.
v2634
Protocol Your game needs to be on the same version, protocol 2634, to get in.
cs167058
Build The game build is 167058.
ptrak
Networking RakNet is the standard network layer for the game, and it is what runs here.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.