Rust Dashboard103,740 playing

Facepunch AUX3

Online 79.137.98.20:28017 checked 12m ago

Players now

Live
0of ?
In queue
0
Peak, 48 hours
0
Peak, 7 days
–
Tue 20:00Thu 17:00players each hour · 48 hours · UTC

Rank

#15,310

top 69%

7-day average

0

peak –

Last wipe

56d ago

no schedule published

Next wipe

–

no wipe seen yet

Players

AveragePeak
0123420:0005:0014:0023:0008:0017:00

Hourly average and peak, UTC.

Server performance

02040608020:0005:0014:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1
    Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 512 on average
    321/ 375
  2. 2
    Rustoria.co - EU East LongEU · groups of 12+ · monthly · 317 on average
    440/ 475
  3. 3
    Rusty Moose |EU Main|EU · groups of 12+ · weekly · 280 on average
    970/ 1000
  4. 4
    Rustafied.com - EU FridayEU · groups of 16+ · weekly · 276 on average
    46/ 100
  5. 5
    eulongtest (private perf box)EU · groups of 14+ · monthly · 267 on average
    480/ 8
  6. 6
    Rustoria.co - EU MainEU · groups of 16+ · weekly · 265 on average
    979/ 1000

Quick answers

from the figures on this page

Server details

Is Facepunch AUX3 online, and how reliable is it?

Players can join Facepunch AUX3: it is online. About 5 hours ago it restarted, judging by the uptime figure it gives. Over the last 7 full days, 167 of 168 hours were online: 99%. The first time Rust Dashboard recorded it was 13 September 2026.

Which version of Rust does Facepunch AUX3 run?

Facepunch AUX3 runs Rust network protocol 2633 and build 164117, and Windows is the system under it. You need the same protocol as the server to join. Steam updates your game for you.

Where is Facepunch AUX3 located?

No region tag comes from Facepunch AUX3. The location shown at Rust Dashboard is the one the server states; no lookup of the machine's position happens. You'll connect at 79.137.98.20:28017.

Does Facepunch AUX3 run smoothly?

Across the last 48 hours the average was 51 fps, with a floor of 36. The world held as many as 183,202 entities, counting buildings, deployables and all the rest. At its highest, it took 9,239 MB of memory. Players feel lag when fps drops and the entity count climbs.

Tags

Which Rust Dashboard lists and filters include Facepunch AUX3?

You'll find Facepunch AUX3 on these themed lists at Rust Dashboard: Official Rust servers. You'll find it under these filters on the server list: Type: No plugins at all; Group limit: 5 or more; Boxes: Official only.

Who runs Facepunch AUX3?

Facepunch AUX3 and 124 other servers we track both publish a playrust.com hostname, which points to the same operator in all likelihood.

What do the server tags on Facepunch AUX3 mean?

The game's server browser reads these tags from Facepunch AUX3: official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): The game runs on standard Rust survival settings; mp0 (Max players): 0 is the slot count; ts8 (Group limit): The game default applies: 8 per team at most; v2633 (Protocol): The game protocol is 2633; your build has to match it to join; cs164117 (Build): This one runs game build 164117; ptrak (Networking): The game's standard network layer, RakNet, carries this server; $r? (Region code): The region code is blank. The tags also carry the current player count, the queue and when the world was made, all shown at the top of this page.

Live players

How busy is Facepunch AUX3?

Facepunch AUX3 currently reports 0 players. The mean over seven days is 0 players.

How does Facepunch AUX3 rank against other Rust servers?

Player hours over seven days put Facepunch AUX3 at #15,310, in the top 69% of all ranked servers.

Reset times

What is the wipe schedule on Facepunch AUX3?

Too few wipes are on record for Facepunch AUX3 to show its rhythm. A force wipe comes once a month for all Rust servers, next on Thursday 5 November at 19:00 UTC. 56 days 7 hours ago the current world was made.

Map and rules

What are the rules and settings on Facepunch AUX3?

You will not find a gather rate in the name of Facepunch AUX3. 8 players per group is the game's default, and that is the cap here. survival is the mode here, the usual game, where you gather, build and raid. Raids and player fights are part of the game here. The in-game Official tab of Rust includes it. Valve's VAC anti-cheat runs here.

Which map does Facepunch AUX3 run?

A procedural map of size 5,000 with seed 4756856 is what Facepunch AUX3 runs, generated by the game. Size and seed fix the map, so this page can show it on RustMaps.

Join

How do I join Facepunch AUX3?

The console in Rust opens with F1, and client.connect 79.137.98.20:28017 goes in there. Launch Rust on this page is the other route, opening Rust through Steam to connect you.

Server tags

what each one means

Published as mp0,ptrak,$r?,v2633,gmrust,cs164117,ts8

On Rust Dashboard

official
Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand.

Game

gmrust
Game mode The game runs on standard Rust survival settings.
mp0
Max players 0 is the slot count.
ts8
Group limit The game default applies: 8 per team at most.
v2633
Protocol The game protocol is 2633; your build has to match it to join.
cs164117
Build This one runs game build 164117.
ptrak
Networking The game's standard network layer, RakNet, carries this server.
$r?
Region code The region code is blank.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.