Players now
Live- In queue
- 0
- Peak, 48 hours
- 1
- Peak, 7 days
- 3
Rank
top 51%
7-day average
peak 3
Last wipe
no schedule published
Next wipe
no rhythm it keeps
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 51% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 17:40 UTC FW27d ago | 0 | – | running | 0 |
| Mon 28 Sep, 07:20 UTC30d ago | 28+1 queue | halved by day 1 | 3.4 days | 0 |
| Thu 24 Sep, 10:57 UTC34d ago | 0 | – | 3.8 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1 147/ 250
- 2 116/ 200
- 3 13/ 250
- 4 21/ 250
- 5 13/ 100
- 6 30/ 200
Quick answers
from the figures on this pageServer details
Is Facepunch Playtest online, and how reliable is it?
Players can join Facepunch Playtest: it is online. Its reported uptime points to a restart roughly 32 hours ago. The last 7 full days show 99% uptime, with 167 hours up out of 168. Our records for it start on 13 September 2026, when Rust Dashboard first saw it.
Which version of Rust does Facepunch Playtest run?
Rust network protocol 2635 and build 169375 is running on Facepunch Playtest, which sits on Windows. Steam keeps your game updated, so it will be on the same protocol and able to join.
Where is Facepunch Playtest located?
There is no region on Facepunch Playtest. The location shown at Rust Dashboard is the one the server states; no lookup of the machine's position happens. Connect to it at 79.137.98.20:28015.
Does Facepunch Playtest run smoothly?
Across the last 48 hours the average was 53 fps, with a floor of 32. At its highest the count reached 403,000 entities: buildings, deployables and the rest. At its highest, it took 11,033 MB of memory. Players feel lag when fps drops and the entity count climbs.
Lists
Which Rust Dashboard lists and filters include Facepunch Playtest?
The Rust Dashboard lists that carry Facepunch Playtest are: Official Rust servers. You'll find it under these filters on the server list: Type: No plugins at all; Group limit: 5 or more; Boxes: Official only.
Who runs Facepunch Playtest?
Facepunch Playtest and 124 other servers we track both publish a playrust.com hostname, which points to the same operator in all likelihood.
What do the server tags on Facepunch Playtest mean?
The browser in the game reads official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): The game runs on standard Rust survival settings; mp0 (Max players): The server has 0 slots; ts100 (Group limit): Each team holds no more than 100; v2635 (Protocol): To join, your game must run protocol 2635; cs169375 (Build): Build 169375 is what it runs; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code is blank from Facepunch Playtest as its tags. The tags also carry the current player count, the queue and when the world was made, all shown at the top of this page.
Player counts
How busy is Facepunch Playtest?
Facepunch Playtest currently reports 0 players. Averaged across the last seven days: 0 players, peaking at 3. The busiest point in the last 48 hours was 15:00 UTC, averaging 0 players.
How does Facepunch Playtest rank against other Rust servers?
Player hours over seven days put Facepunch Playtest at #11,400, in the top 51% of all ranked servers.
Wipe days
What does wipe day look like on Facepunch Playtest?
The average busiest point of its recent wipes was 9 players. 0 hours into the latest wipe the crowd peaked. Above half that peak until the next wipe: that held in 0% of recent wipes. When that did not happen, the crowd was below half by day 1.
What is the wipe schedule on Facepunch Playtest?
No next wipe can be predicted for Facepunch Playtest, because it wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe takes every Rust server with it. The world now in play was generated 27 days 10 hours ago.
Settings
What are the rules and settings on Facepunch Playtest?
The name of Facepunch Playtest gives no gather rate. 100 players is the most a group can take. survival is what it plays, gather, build and raid: the standard game. Fighting and raiding between players are both allowed. It sits in the Official tab inside Rust. VAC is on: that is Valve's anti-cheat.
Which map does Facepunch Playtest run?
Facepunch Playtest runs a procedural map of size 4,500 with seed 1377699477, made by the game. This page links to RustMaps, where the map looks the same for its size and seed.
How to join
How do I join Facepunch Playtest?
Type client.connect 79.137.98.20:28015 in the Rust console, which F1 opens. Launch Rust on this page also works: Steam opens Rust and connects you.