Rust Dashboard102,408 playing

Hunter's Cove

Offline 79.127.254.131:28015 checked 13h ago

moddedoxide

Players now

1of 1
Full
100%
In queue
0
Peak, 48 hours
1
Peak, 7 days
1

100% full

Thu 02:00Thu 04:00players each hour · 48 hours · UTC

Rank

#8,356

top 37%

7-day average

1

peak 1

Last wipe

3d ago

no schedule published

Next wipe

–

no rhythm it keeps

Players

AveragePeak
00.250.50.75102:0003:0004:00

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep26 Sep2 Oct17 Oct23 Oct29 Oct

Top 37% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

2.1 daysusual gapbetween real wipes
0%on rhythmof its recent wipes
1wipe-day peakplayers, last three wipes
100%crowd heldof its cycles kept half the crowd

The first 48 hours of its last wipes

Mon 26 OctTue 20 OctSat 17 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 26 Oct, 02:52 UTC3d ago 1 – running 1
Tue 20 Oct, 02:54 UTC9d ago 1 held half 6 days 1
Sat 17 Oct, 02:31 UTC12d ago 1 held half 3 days 1
Thu 15 Oct, 22:27 UTC13d ago 1 – 1.2 days 1
Thu 1 Oct, 00:34 UTC28d ago 1 – 16.1 days 1
Tue 29 Sep, 22:54 UTC29d ago 1 – 1.1 days 1
Tue 29 Sep, 06:47 UTC30d ago 1 – 0.7 days 1
Fri 25 Sep, 05:48 UTC34d ago – – 4 days 1
Thu 24 Sep, 01:03 UTC35d ago – – 1.2 days 0
Sat 12 Sep, 02:23 UTC47d ago – – 11.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

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    153/ 500
  2. 2
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    126/ 100
  3. 3
    RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average
    194/ 225
  4. 4
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 94 on average
    97/ 700
  5. 5
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  6. 6
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Quick answers

from the figures on this page

Server

Is Hunter's Cove online, and how reliable is it?

Hunter's Cove is not online right now, and 13 hours have passed since we last saw it. The last 7 full days show 4% uptime, with 7 hours up out of 168. Our records for it start on 17 September 2026, when Rust Dashboard first saw it.

Which version of Rust does Hunter's Cove run?

Hunter's Cove runs Rust network protocol 2635 and build 168909, and Windows is the system under it. Steam keeps your game updated, so it will be on the same protocol and able to join.

Where is Hunter's Cove located?

There is no region on Hunter's Cove. Rust Dashboard takes the location a server gives; the machine's real position is not checked. You'll connect at 79.127.254.131:28015.

Tags, lists

Which Rust Dashboard lists and filters include Hunter's Cove?

The Rust Dashboard lists that carry Hunter's Cove are: Modded Rust servers, live now. It appears under these filters when you browse the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

What do the server tags on Hunter's Cove mean?

The game's server browser reads these tags from Hunter's Cove: gmrust (Game mode): This is Rust as it comes, with survival rules unchanged; mp1 (Max players): The server has 1 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): The game protocol is 2635; your build has to match it to join; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it is what runs here; $r? (Region code): The region code is blank; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

Live players

How busy is Hunter's Cove?

The last sighting of Hunter's Cove was 13 hours ago; it is offline right now. Averaged across the last seven days: 1 players, peaking at 1. The busiest point in the last 48 hours was 03:00 UTC, averaging 1 players.

How does Hunter's Cove rank against other Rust servers?

Player hours over seven days put Hunter's Cove at #8,356, in the top 37% of all ranked servers.

Wipe days

What does wipe day look like on Hunter's Cove?

At their busiest, its recent wipes drew 1 players on average. 1 hours into the latest wipe the crowd peaked. Above half that peak until the next wipe: that held in 100% of recent wipes.

What is the wipe schedule on Hunter's Cove?

There is no next wipe to predict: Hunter's Cove wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe takes every Rust server with it. The world it runs now dates from 3 days 14 hours ago.

Map and rules

What are the rules and settings on Hunter's Cove?

You will not find a gather rate in the name of Hunter's Cove. 8 players per group is the game's default, and that is the cap here. survival is the mode here, the usual game, where you gather, build and raid. Raids and player fights are part of the game here. Plugins or settings alter the game, so the browser puts it under Modded. The plugin count is Oxide. The anti-cheat from Valve, VAC, is active.

How to join

How do I join Hunter's Cove?

Type client.connect 79.127.254.131:28015 in the Rust console, which F1 opens. Launch Rust on this page also works: Steam opens Rust and connects you.

Server tags

what each one means

Published as mp1,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode This is Rust as it comes, with survival rules unchanged.
mp1
Max players The server has 1 slots.
ts8
Group limit The game default applies: 8 per team at most.
v2635
Protocol The game protocol is 2635; your build has to match it to join.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the standard network layer for the game, and it is what runs here.
$r?
Region code The region code is blank.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded The game is changed by plugins or settings; the listing is Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.