Rust Dashboard52,204 playing

Local audit validation

Offline 78.63.13.236:28175 checked 15d ago

moddedoxide

Players now

0of ?
In queue
0
Peak, 48 hours
–
Peak, 7 days
–

Rank

#15,312

top 71%

7-day average

0

peak –

Last wipe

24d ago

no schedule published

Next wipe

–

no wipe seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k4 Oct7 Oct10 Oct14 Oct17 Oct20 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
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  2. 2
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  3. 3
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    41/ 225
  4. 4
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    52/ 700
  5. 5
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  6. 6
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    7/ 1000

Quick answers

from the figures on this page

Server details

Is Local audit validation online, and how reliable is it?

Local audit validation is not online right now, and 15 days 5 hours have passed since we last saw it. It was online 0% of the last 7 full days, which is 0 of 168 hours. Our records for it start on 4 October 2026, when Rust Dashboard first saw it.

Which version of Rust does Local audit validation run?

On Windows, Local audit validation runs Rust network protocol 2634 and build 167584. Steam keeps your game updated, so it will be on the same protocol and able to join.

Where is Local audit validation located?

There is no region on Local audit validation. A server's stated location is what Rust Dashboard displays; it does not check where the machine stands. Connect to it at 78.63.13.236:28175.

Lists

Which Rust Dashboard lists and filters include Local audit validation?

The Rust Dashboard lists that carry Local audit validation are: Modded Rust servers, live now. You'll find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

What do the server tags on Local audit validation mean?

These are the tags Local audit validation publishes, read by the game's server browser: gmrust (Game mode): The game runs on standard Rust survival settings; mp0 (Max players): It holds 0 slots; ts8 (Group limit): This is the game's own limit of 8 per team; v2634 (Protocol): The game protocol is 2634; your build has to match it to join; cs167584 (Build): The game build is 167584; ptrak (Networking): The game's standard network layer, RakNet, carries this server; $r? (Region code): The region code is blank; ^o (Oxide): Oxide (uMod) provides the plugins here; ^z (Modded): Plugins or settings alter the game, so it appears under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

Player counts

How busy is Local audit validation?

At the moment Local audit validation is offline; it last showed 15 days 5 hours ago.

How does Local audit validation rank against other Rust servers?

Player hours over seven days put Local audit validation at #15,312, in the top 71% of all ranked servers.

Reset times

What is the wipe schedule on Local audit validation?

Too few wipes are on record for Local audit validation to show its rhythm. A force wipe comes once a month for all Rust servers, next on Thursday 5 November at 19:00 UTC. The world now in play was generated 24 days 7 hours ago.

Map and rules

What are the rules and settings on Local audit validation?

You will not find a gather rate in the name of Local audit validation. The group limit is 8 players, which is the game's default. survival is what it plays, the usual game, where you gather, build and raid. Raids and player fights are part of the game here. The server browser lists it under Modded, where plugins or settings change the game. Oxide plugins are loaded. VAC is on: that is Valve's anti-cheat.

Which map does Local audit validation run?

The game generates the map on Local audit validation, which is procedural.

Connect

How do I join Local audit validation?

Type client.connect 78.63.13.236:28175 in the Rust console, which F1 opens. Launch Rust on this page also works: Steam opens Rust and connects you.

Server tags

what each one means

Published as mp0,ptrak,$r?,v2634,gmrust,cs167584,ts8,^o^z

Game

gmrust
Game mode The game runs on standard Rust survival settings.
mp0
Max players It holds 0 slots.
ts8
Group limit This is the game's own limit of 8 per team.
v2634
Protocol The game protocol is 2634; your build has to match it to join.
cs167584
Build The game build is 167584.
ptrak
Networking The game's standard network layer, RakNet, carries this server.
$r?
Region code The region code is blank.

Mods and access

^o
Oxide Oxide (uMod) provides the plugins here.
^z
Modded Plugins or settings alter the game, so it appears under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.