Rust Dashboard89,289 playing

CRYMAP_TEST

Online 78.24.41.96:28025 checked 1h ago

biweekly wipes vanillamoddedcarbon

Players now

Live
3of 20
Full
15%
In queue
0
Peak, 48 hours
4
Peak, 7 days
5

15% full

Mon 19:00Wed 17:00players each hour · 48 hours · UTC

Rank

#4,443

top 20%

7-day average

1

peak 5

Last wipe

19h ago

biweekly schedule

Next wipe

8d 0h

Thu 5 Nov, 19:00 UTC FW

Players

AveragePeakWipe
0123419:0004:0013:0023:0008:0017:00Wiped Tue 27 Oct, 22:55 UTCWIPE

Hourly average and peak, UTC.

Server performance

Server fpsWipe
05010015020019:0004:0013:0023:0008:0017:00Wiped Tue 27 Oct, 22:55 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 20% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

from its schedule tag

Next wipe Thursday 5 November, 19:00 UTC, in 8d 0h. The force wipe · high confidence

3.4 daysusual gapbetween real wipes
25%on rhythmof its recent wipes
3wipe-day peakplayers, last three wipes
50%crowd heldelse halves by day 3

Coming wipes

  • 8d 0hThu 5 Nov, 19:00 UTCFW
  • 13d 4hTue 10 Nov, 22:55 UTC
  • 27d 4hTue 24 Nov, 22:55 UTC
  • 36d 0hThu 3 Dec, 19:00 UTCFW
  • 41d 4hTue 8 Dec, 22:55 UTC

The first 48 hours of its last wipes

Sun 18 OctWed 14 OctThu 8 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 25 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 22:55 UTC19h ago – – running 3
Sun 18 Oct, 12:14 UTC10d ago 2 halved by day 5 9.4 days 0
Wed 14 Oct, 22:19 UTC13d ago 3 halved by day 1 3.6 days 0
Thu 8 Oct, 18:48 UTC19d ago 3 held half 6.1 days 2
Tue 6 Oct, 22:30 UTC21d ago 3 – 1.8 days 0
Sat 3 Oct, 19:27 UTC24d ago 1 held half 3.1 days 1
Thu 1 Oct, 17:57 UTC FW27d ago 3 held half 2.1 days 2
Wed 30 Sep, 20:18 UTC27d ago 3 – 0.9 days 3
Fri 18 Sep, 09:06 UTC40d ago 3 halved by day 1 12.5 days 2
Mon 14 Sep, 18:17 UTC44d ago 3 halved by day 1 3.6 days 3

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1
    可爱-1000倍PVE-不掉-突袭-养殖-僵尸-无限耐久EA · groups of 8+ · biweekly · 1 on average
    2/ 100
  2. 2 269/ 999
  3. 3 76/ 999
  4. 4 35/ 150
  5. 5
    Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFAEU · groups of 30+ · weekly · 37 on average
    22/ 100
  6. 6
    AQRUX RUST BUILD | CREATIVE | SANDBOXEU · groups of 8+ · monthly · 24 on average
    43/ 100

Quick answers

from the figures on this page

About

Is CRYMAP_TEST online, and how reliable is it?

CRYMAP_TEST is up and taking players now. Its reported uptime points to a restart roughly 17 hours ago. Over the last 7 full days, 126 of 168 hours were online: 75%. The first time Rust Dashboard recorded it was 13 September 2026.

Which version of Rust does CRYMAP_TEST run?

CRYMAP_TEST runs Rust network protocol 2635 and build 168909, and Linux is the system under it. You need the same protocol as the server to join. Steam updates your game for you.

Where is CRYMAP_TEST located?

No region is published by CRYMAP_TEST. Rust Dashboard takes the location a server gives; the machine's real position is not checked. You'll connect at 78.24.41.96:28025.

Does CRYMAP_TEST run smoothly?

Server fps averaged 193 over the last 48 hours and never dropped below 183. The world held as many as 30,648 entities, counting buildings, deployables and all the rest. Memory use peaked at 2,515 MB. A low fps figure and an entity count that keeps rising are what lag feels like to players.

Tags, lists

Which Rust Dashboard lists and filters include CRYMAP_TEST?

The Rust Dashboard lists that carry CRYMAP_TEST are: Rust build and creative servers, Creative Rust servers and Modded Rust servers, live now. These filters bring it up on the server list: Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Creative ^c, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 24 hours.

What do the server tags on CRYMAP_TEST mean?

The game's server browser reads these tags from CRYMAP_TEST: gmrust (Game mode): This is Rust as it comes, with survival rules unchanged; mp20 (Max players): The server has 20 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): Your game needs to be on the same version, protocol 2635, to get in; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server sets no region code; ^b (Biweekly): Every two weeks brings a wipe; ^v (Vanilla): No changed rates, kits or rules: the game exactly as Facepunch ships it; ^c (Creative): No gathering here; it is sandbox building, and you build what you want; ^z (Modded): The game is changed by plugins or settings; the listing is Modded; ^y (Carbon): Carbon handles the plugins on this server. At the top of this page you'll find the current players, the queue and the world's creation time, which the tags carry too.

Live players

How busy is CRYMAP_TEST?

As things stand, 3 players are on CRYMAP_TEST, which holds 20 slots. Its seven-day average is 1 players, and it reached 5 at the highest. The busiest point in the last 48 hours was 16:00 UTC, averaging 3 players.

How does CRYMAP_TEST rank against other Rust servers?

Ranked #4,443 on the last seven days of player hours, CRYMAP_TEST is in the top 20% of all ranked servers.

Wipe schedule

What does wipe day look like on CRYMAP_TEST?

Its recent wipes averaged a peak of 3 players. On the latest wipe, 25 hours passed before the crowd peaked. The crowd held above half that peak until the next wipe in 50% of recent wipes. By day 3 it had fallen below half, where the crowd did not hold.

What is the wipe schedule on CRYMAP_TEST?

Its schedule cannot be confirmed from the record, which holds too few of CRYMAP_TEST's wipes, so the prediction follows the tag. On Thursday 5 November at 19:00 UTC the force wipe comes, and that is its next wipe, as it is for every Rust server. 19 hours ago the current world was made. Its tags publish a wipe schedule of every two weeks.

Rules

What are the rules and settings on CRYMAP_TEST?

The name of CRYMAP_TEST gives no gather rate. Groups hold up to 8 players, the default for the game. build & creative is the mode here, building in a sandbox, and no gathering. The server browser lists it under Modded, where plugins or settings change the game. The plugin count is Carbon. The server describes itself as vanilla: no changed rates, kits or rules: the game exactly as Facepunch ships it. VAC is on: that is Valve's anti-cheat.

Which map does CRYMAP_TEST run?

A procedural map of size 2,500 with seed 1337 is what CRYMAP_TEST runs, generated by the game. Because size and seed fix the map, a RustMaps view is available from this page. The name of the map reads Custom Map.

How to join

How do I join CRYMAP_TEST?

The console in Rust opens with F1, and client.connect 78.24.41.96:28025 goes in there. Launch Rust on this page is the other route, opening Rust through Steam to connect you.

Server tags

what each one means

Published as mp20,ptrak,$r?,v2635,^z,^y,^b,^v,^c,gmrust,cs168909,ts8

Game

gmrust
Game mode This is Rust as it comes, with survival rules unchanged.
mp20
Max players The server has 20 slots.
ts8
Group limit The game default applies: 8 per team at most.
v2635
Protocol Your game needs to be on the same version, protocol 2635, to get in.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code This server sets no region code.

Wipe schedule

^b
Biweekly Every two weeks brings a wipe.

Difficulty

^v
Vanilla No changed rates, kits or rules: the game exactly as Facepunch ships it.

Gameplay

^c
Creative No gathering here; it is sandbox building, and you build what you want.

Mods and access

^z
Modded The game is changed by plugins or settings; the listing is Modded.
^y
Carbon Carbon handles the plugins on this server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.