[LOCAL] GameTeam PvE - acceptance
Offline 77.48.176.80:28015 checked 7d ago
Players now
- Full
- 25%
- In queue
- 0
- Peak, 48 hours
- –
- Peak, 7 days
- 1
25% full
Rank
top 63%
7-day average
peak 1
Last wipe
no schedule published
Next wipe
too few wipes seen yet
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 63% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 17 Oct, 10:54 UTC10d ago | 1 | – | running | 0 |
| Fri 16 Oct, 17:56 UTC11d ago | 1 | – | 0.7 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1 104/ 500
- 2 135/ 100
- 3 113/ 225
- 4 29/ 200
- 5 105/ 700
- 6 33/ 1000
Quick answers
from the figures on this pageServer
Is [LOCAL] GameTeam PvE - acceptance online, and how reliable is it?
The server is down at the moment. Its last sighting was 7 days 7 hours ago: [LOCAL] GameTeam PvE - acceptance. It was online 1% of the last 7 full days, which is 1 of 168 hours. Rust Dashboard logged it for the first time on 16 October 2026.
Which version of Rust does [LOCAL] GameTeam PvE - acceptance run?
Rust network protocol 2634 and build 167398 is running on [LOCAL] GameTeam PvE - acceptance, which sits on Linux. Steam keeps your game updated, so it will be on the same protocol and able to join.
Where is [LOCAL] GameTeam PvE - acceptance located?
No region tag comes from [LOCAL] GameTeam PvE - acceptance. A server's stated location is what Rust Dashboard displays; it does not check where the machine stands. 77.48.176.80:28015 is where it lives.
Tags, lists
Which Rust Dashboard lists and filters include [LOCAL] GameTeam PvE - acceptance?
The Rust Dashboard lists that carry [LOCAL] GameTeam PvE - acceptance are: Modded Rust servers, live now. It appears under these filters when you browse the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the server tags on [LOCAL] GameTeam PvE - acceptance mean?
The browser in the game reads gmrust (Game mode): The game runs on standard Rust survival settings; mp4 (Max players): 4 is the slot count; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2634 (Protocol): Your game needs to be on the same version, protocol 2634, to get in; cs167398 (Build): Build 167398 is what it runs; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set; ^z (Modded): Plugins or settings alter the game, so it appears under Modded; ^y (Carbon): Carbon handles the plugins on this server from [LOCAL] GameTeam PvE - acceptance as its tags. The tags also carry the current player count, the queue and when the world was made, all shown at the top of this page.
Live players
How busy is [LOCAL] GameTeam PvE - acceptance?
At the moment [LOCAL] GameTeam PvE - acceptance is offline; it last showed 7 days 7 hours ago. Averaged across the last seven days: 1 players, peaking at 1.
How does [LOCAL] GameTeam PvE - acceptance rank against other Rust servers?
Ranked #13,857 on the last seven days of player hours, [LOCAL] GameTeam PvE - acceptance is in the top 63% of all ranked servers.
Wipe days
What does wipe day look like on [LOCAL] GameTeam PvE - acceptance?
The average busiest point of its recent wipes was 1 players. On the latest wipe, 1 hours passed before the crowd peaked.
What is the wipe schedule on [LOCAL] GameTeam PvE - acceptance?
[LOCAL] GameTeam PvE - acceptance has too few wipes on record yet for its rhythm to be seen. On Thursday 5 November at 19:00 UTC the monthly force wipe takes every Rust server with it. 10 days 8 hours ago the current world was made.
Settings
What are the rules and settings on [LOCAL] GameTeam PvE - acceptance?
No gather rate appears in the name of [LOCAL] GameTeam PvE - acceptance. 8 players per group is the game's default, and that is the cap here. survival is what it plays, the usual game, where you gather, build and raid. Raids and player fights are part of the game here. The server browser lists it under Modded, where plugins or settings change the game. Carbon plugins are loaded. Valve's VAC anti-cheat runs here.
Which map does [LOCAL] GameTeam PvE - acceptance run?
The game generates the map on [LOCAL] GameTeam PvE - acceptance, which is procedural.
Connect
How do I join [LOCAL] GameTeam PvE - acceptance?
Type client.connect 77.48.176.80:28015 in the Rust console, which F1 opens. Launch Rust on this page also works: Steam opens Rust and connects you.