PXR_LOCAL_TEST
Offline 77.121.100.69:28115 checked 8d ago
Players now
- Full
- 0%
- In queue
- 0
- Peak, 48 hours
- –
- Peak, 7 days
- –
0% full
Rank
top 69%
7-day average
peak –
Last wipe
no schedule published
Next wipe
no wipe seen yet
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1 27/ 500
- 2 133/ 100
- 3 36/ 225
- 4 13/ 700
- 5 3/ 200
- 6 1/ 1000
Quick answers
from the figures on this pageServer details
Is PXR_LOCAL_TEST online, and how reliable is it?
We last saw PXR_LOCAL_TEST 8 days ago. It is offline at the moment. The last 7 full days show 0% uptime, with 0 hours up out of 168. Rust Dashboard logged it for the first time on 19 October 2026.
Which version of Rust does PXR_LOCAL_TEST run?
PXR_LOCAL_TEST runs Rust network protocol 2634 and build 167781, and Windows is the system under it. Steam keeps your game updated, so it will be on the same protocol and able to join.
Where is PXR_LOCAL_TEST located?
No region tag comes from PXR_LOCAL_TEST. Rust Dashboard takes the location a server gives; the machine's real position is not checked. You'll connect at 77.121.100.69:28115.
Tags, lists
Which Rust Dashboard lists and filters include PXR_LOCAL_TEST?
These Rust Dashboard lists include PXR_LOCAL_TEST: Modded Rust servers, live now. You'll find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the server tags on PXR_LOCAL_TEST mean?
These are the tags PXR_LOCAL_TEST publishes, read by the game's server browser: gmrust (Game mode): This is Rust as it comes, with survival rules unchanged; mp20 (Max players): 20 is the slot count; ts8 (Group limit): This is the game's own limit of 8 per team; v2634 (Protocol): Your game needs to be on the same version, protocol 2634, to get in; cs167781 (Build): The game build is 167781; ptrak (Networking): RakNet is the standard network layer for the game, and it is what runs here; $r? (Region code): The region code is blank; ^z (Modded): The game is changed by plugins or settings; the listing is Modded; ^y (Carbon): This one runs Carbon for plugins. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
Player counts
How busy is PXR_LOCAL_TEST?
At the moment PXR_LOCAL_TEST is offline; it last showed 8 days ago.
How does PXR_LOCAL_TEST rank against other Rust servers?
Player hours over seven days put PXR_LOCAL_TEST at #15,411, in the top 69% of all ranked servers.
Reset times
What is the wipe schedule on PXR_LOCAL_TEST?
PXR_LOCAL_TEST has too few wipes on record yet for its rhythm to be seen. A force wipe comes once a month for all Rust servers, next on Thursday 5 November at 19:00 UTC. The world it runs now dates from 9 days 16 hours ago.
Map and rules
What are the rules and settings on PXR_LOCAL_TEST?
You will not find a gather rate in the name of PXR_LOCAL_TEST. Groups hold up to 8 players, the default for the game. survival is what it plays, gather, build and raid: the standard game. You can fight other players and raid their bases. The server browser lists it under Modded, where plugins or settings change the game. Carbon plugins run on it. VAC is on: that is Valve's anti-cheat.
Which map does PXR_LOCAL_TEST run?
A procedural map is what PXR_LOCAL_TEST runs, generated by the game.
Connect
How do I join PXR_LOCAL_TEST?
Type client.connect 77.121.100.69:28115 in the Rust console, which F1 opens. Launch Rust on this page also works: Steam opens Rust and connects you.