Rust Dashboard96,402 playing

Atlantis 2.0 (US-East, Testing)

Online 76.26.69.18:28025 checked 10m ago

moddedoxide

Players now

Live
0of 5
Full
0%
In queue
0
Peak, 48 hours
0
Peak, 7 days
–

0% full

Sun 18:00Tue 16:00players each hour · 48 hours · UTC

Rank

#15,369

top 70%

7-day average

0

peak –

Last wipe

18d ago

no schedule published

Next wipe

–

too few wipes seen yet

Players

AveragePeak
0123418:0003:0012:0022:0007:0016:00

Hourly average and peak, UTC.

Server performance

010020030040018:0003:0012:0022:0007:0016:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

24 daysusual gapbetween real wipes
0wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

Fri 9 OctMon 14 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 9 Oct, 00:52 UTC18d ago 0 – running 0
Mon 14 Sep, 23:46 UTC42d ago 0 – 24 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1
    Friendly Seattle: No KOS | Chill | Noob FriendlyNA · groups of 8+ · biweekly · 36 on average
    30/ 100
  2. 2 12/ 50
  3. 3
    [NA] Willjum's Solo Only | Thursday WipesNA · groups of 8+ · weekly · 26 on average
    12/ 100
  4. 4
    [NA] Willjum's Casual Solo/Duo MonthlyNA · groups of 8+ · monthly · 17 on average
    10/ 175
  5. 5
    Rust Degens - US Vanilla | FridaysNA · groups of 8+ · weekly · 14 on average
    12/ 150
  6. 6
    Hempville 420 No Kos Low Decay / Limited PvPNA · groups of 8+ · monthly · 7 on average
    8/ 90

Quick answers

from the figures on this page

Server

Is Atlantis 2.0 (US-East, Testing) online, and how reliable is it?

Atlantis 2.0 (US-East, Testing) is up and taking players now. Its reported uptime points to a restart roughly 18 days 15 hours ago. The last 7 full days show 100% uptime, with 168 hours up out of 168. The first time Rust Dashboard recorded it was 13 September 2026.

Which version of Rust does Atlantis 2.0 (US-East, Testing) run?

On Linux, Atlantis 2.0 (US-East, Testing) runs Rust network protocol 2634 and build 167231. Joining needs the same protocol on your side, and Steam handles that update.

Where is Atlantis 2.0 (US-East, Testing) located?

There is no region tag on Atlantis 2.0 (US-East, Testing), but the name suggests North America. A server's stated location is what Rust Dashboard displays; it does not check where the machine stands. You'll connect at 76.26.69.18:28025.

Does Atlantis 2.0 (US-East, Testing) run smoothly?

The last 48 hours gave an average of 217 server fps, and it never went under 150. Buildings, deployables and everything else added up to a peak of 45,889 entities. Memory use peaked at 3,733 MB. When fps is low and entities keep piling up, players notice it as lag.

Tags

Which Rust Dashboard lists and filters include Atlantis 2.0 (US-East, Testing)?

The Rust Dashboard lists that carry Atlantis 2.0 (US-East, Testing) are: North American Rust servers and Modded Rust servers, live now. These filters bring it up on the server list: Region: North America; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

What do the server tags on Atlantis 2.0 (US-East, Testing) mean?

The game's server browser reads these tags from Atlantis 2.0 (US-East, Testing): gmrust (Game mode): The game runs on standard Rust survival settings; mp5 (Max players): It holds 5 slots; ts8 (Group limit): This is the game's own limit of 8 per team; v2634 (Protocol): The game protocol is 2634; your build has to match it to join; cs167231 (Build): Build 167231 is what it runs; ptrak (Networking): RakNet is the standard network layer for the game, and it is what runs here; $r? (Region code): This server sets no region code; ^o (Oxide): This server runs Oxide (uMod) for plugins; ^z (Modded): Plugins or settings alter the game, so it appears under Modded. The tags also carry the current player count, the queue and when the world was made, all shown at the top of this page.

Live players

How busy is Atlantis 2.0 (US-East, Testing)?

Atlantis 2.0 (US-East, Testing) has 0 of its 5 slots filled at the moment. The mean over seven days is 0 players.

How does Atlantis 2.0 (US-East, Testing) rank against other Rust servers?

Ranked #15,369 on the last seven days of player hours, Atlantis 2.0 (US-East, Testing) is in the top 70% of all ranked servers.

Wipe schedule

What does wipe day look like on Atlantis 2.0 (US-East, Testing)?

Its recent wipes averaged a peak of 0 players. On the latest wipe, 0 hours passed before the crowd peaked.

What is the wipe schedule on Atlantis 2.0 (US-East, Testing)?

Atlantis 2.0 (US-East, Testing) has too few wipes on record yet for its rhythm to be seen. On Thursday 5 November at 19:00 UTC the monthly force wipe takes every Rust server with it. The world now in play was generated 18 days 16 hours ago.

Settings

What are the rules and settings on Atlantis 2.0 (US-East, Testing)?

No gather rate appears in the name of Atlantis 2.0 (US-East, Testing). 8 players per group is the game's default, and that is the cap here. survival is the mode here, gather, build and raid: the standard game. Fighting and raiding between players are both allowed. The server browser lists it under Modded, where plugins or settings change the game. Oxide plugins are loaded. Valve's VAC anti-cheat runs here.

Which map does Atlantis 2.0 (US-East, Testing) run?

The game generates the procedural map on Atlantis 2.0 (US-East, Testing), size 3,000 with seed 6645. This page links to RustMaps, where the map looks the same for its size and seed.

Connect

How do I join Atlantis 2.0 (US-East, Testing)?

Type client.connect 76.26.69.18:28025 in the Rust console, which F1 opens. Launch Rust on this page also works: Steam opens Rust and connects you.

Server tags

what each one means

Published as mp5,ptrak,$r?,v2634,gmrust,cs167231,ts8,^o^z

Game

gmrust
Game mode The game runs on standard Rust survival settings.
mp5
Max players It holds 5 slots.
ts8
Group limit This is the game's own limit of 8 per team.
v2634
Protocol The game protocol is 2634; your build has to match it to join.
cs167231
Build Build 167231 is what it runs.
ptrak
Networking RakNet is the standard network layer for the game, and it is what runs here.
$r?
Region code This server sets no region code.

Mods and access

^o
Oxide This server runs Oxide (uMod) for plugins.
^z
Modded Plugins or settings alter the game, so it appears under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.