Rust Dashboard36,352 playing

RandomRaids local test

Offline 76.164.201.10:28115 checked 4d ago

moddedoxide

Players now

0of 2
Full
0%
In queue
0
Peak, 48 hours
–
Peak, 7 days
–

0% full

Rank

#15,358

top 69%

7-day average

0

peak –

Last wipe

10d ago

no schedule published

Next wipe

–

too few wipes seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k17 Oct19 Oct22 Oct24 Oct27 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

The first 48 hours of its last wipes

No hourly players around its wipes yet.

Players each hour, from the hour of the wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 18 Oct, 08:06 UTC10d ago – – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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  2. 2
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  3. 3
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  4. 4
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  5. 5
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Quick answers

from the figures on this page

About

Is RandomRaids local test online, and how reliable is it?

The server is down at the moment. Its last sighting was 4 days ago: RandomRaids local test. The last 7 full days show 4% uptime, with 7 hours up out of 168. The first time Rust Dashboard recorded it was 17 October 2026.

Which version of Rust does RandomRaids local test run?

Rust network protocol 2634 and build 167781 is running on RandomRaids local test, which sits on Windows. Joining needs the same protocol on your side, and Steam handles that update.

Where is RandomRaids local test located?

No region tag comes from RandomRaids local test. The location shown at Rust Dashboard is the one the server states; no lookup of the machine's position happens. You'll connect at 76.164.201.10:28115.

Tags

Which Rust Dashboard lists and filters include RandomRaids local test?

These Rust Dashboard lists include RandomRaids local test: Modded Rust servers, live now. It appears under these filters when you browse the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

What do the server tags on RandomRaids local test mean?

The game's server browser reads these tags from RandomRaids local test: gmrust (Game mode): The game runs on standard Rust survival settings; mp2 (Max players): The server has 2 slots; ts8 (Group limit): This is the game's own limit of 8 per team; v2634 (Protocol): Your game needs to be on the same version, protocol 2634, to get in; cs167781 (Build): This one runs game build 167781; ptrak (Networking): The game's standard network layer, RakNet, carries this server; $r? (Region code): This server sets no region code; ^o (Oxide): Oxide (uMod) provides the plugins here; ^z (Modded): Plugins or settings alter the game, so it appears under Modded. The tags also carry the current player count, the queue and when the world was made, all shown at the top of this page.

Population

How busy is RandomRaids local test?

At the moment RandomRaids local test is offline; it last showed 4 days ago. The seven-day average for this server is 0 players.

How does RandomRaids local test rank against other Rust servers?

Player hours over seven days put RandomRaids local test at #15,358, in the top 69% of all ranked servers.

Wipe schedule

What is the wipe schedule on RandomRaids local test?

Too few wipes are on record for RandomRaids local test to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe takes every Rust server with it. The world now in play was generated 10 days 18 hours ago.

Settings

What are the rules and settings on RandomRaids local test?

No gather rate appears in the name of RandomRaids local test. Groups hold up to 8 players, the default for the game. survival is the mode here, gather, build and raid: the standard game. Fighting and raiding between players are both allowed. Modded is its category in the browser, because plugins or settings change the game. Oxide plugins run on it. Valve's VAC anti-cheat runs here.

Which map does RandomRaids local test run?

A procedural map is what RandomRaids local test runs, generated by the game.

Join

How do I join RandomRaids local test?

Type client.connect 76.164.201.10:28115 in the Rust console, which F1 opens. Launch Rust on this page also works: Steam opens Rust and connects you.

Server tags

what each one means

Published as mp2,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode The game runs on standard Rust survival settings.
mp2
Max players The server has 2 slots.
ts8
Group limit This is the game's own limit of 8 per team.
v2634
Protocol Your game needs to be on the same version, protocol 2634, to get in.
cs167781
Build This one runs game build 167781.
ptrak
Networking The game's standard network layer, RakNet, carries this server.
$r?
Region code This server sets no region code.

Mods and access

^o
Oxide Oxide (uMod) provides the plugins here.
^z
Modded Plugins or settings alter the game, so it appears under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.