Rust Dashboard44,565 playing

Cyclops Monthly Server {US}

Online 76.133.206.131:28015 checked 10m ago

moddedcarbon

Players now

Live
0of 50
Full
0%
In queue
0
Peak, 48 hours
2
Peak, 7 days
2

0% full

Tue 02:00Wed 23:00players each hour · 48 hours · UTC

Rank

#3,170

top 14%

7-day average

1

peak 2

Last wipe

27d ago

no schedule published

Next wipe

–

no wipe seen yet

Players

AveragePeak
00.511.5202:0011:0020:0004:0013:0023:00

Hourly average and peak, UTC.

Server performance

05010015020002:0011:0020:0004:0013:0023:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 15 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k15 Oct18 Oct21 Oct23 Oct26 Oct29 Oct

Top 14% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1
    Friendly Seattle: No KOS | Chill | Noob FriendlyNA · groups of 8+ · biweekly · 40 on average
    48/ 100
  2. 2 42/ 60
  3. 3
    [NA] Willjum's Solo Only | Thursday WipesNA · groups of 8+ · weekly · 26 on average
    17/ 100
  4. 4
    [NA] Willjum's Casual Solo/Duo MonthlyNA · groups of 8+ · monthly · 15 on average
    26/ 175
  5. 5
    Rust Degens - US Vanilla | FridaysNA · groups of 8+ · weekly · 15 on average
    3/ 150
  6. 6
    Hempville 420 No Kos Low Decay / Limited PvPNA · groups of 8+ · monthly · 7 on average
    7/ 90

Quick answers

from the figures on this page

Server

Is Cyclops Monthly Server {US} online, and how reliable is it?

Cyclops Monthly Server {US} is up and taking players now. About 9 hours ago it restarted, judging by the uptime figure it gives. The last 7 full days show 98% uptime, with 164 hours up out of 168. The first time Rust Dashboard recorded it was 15 October 2026.

Which version of Rust does Cyclops Monthly Server {US} run?

On Windows, Cyclops Monthly Server {US} runs Rust network protocol 2635 and build 168909. Joining needs the same protocol on your side, and Steam handles that update.

Where is Cyclops Monthly Server {US} located?

The name of Cyclops Monthly Server {US} points to North America, but no region tag is published. The location shown at Rust Dashboard is the one the server states; no lookup of the machine's position happens. Connect to it at 76.133.206.131:28015.

Does Cyclops Monthly Server {US} run smoothly?

Across the last 48 hours the average was 63 fps, with a floor of 39. At its highest the count reached 229,455 entities: buildings, deployables and the rest. It drew as much as 6,369 MB of memory at peak. When fps is low and entities keep piling up, players notice it as lag.

Tags

Which Rust Dashboard lists and filters include Cyclops Monthly Server {US}?

These Rust Dashboard lists include Cyclops Monthly Server {US}: North American Rust servers and Modded Rust servers, live now. It appears under these filters when you browse the server list: Region: North America; Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

What do the server tags on Cyclops Monthly Server {US} mean?

The browser in the game reads gmrust (Game mode): The game runs on standard Rust survival settings; mp50 (Max players): The server has 50 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): The game protocol is 2635; your build has to match it to join; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): The game's standard network layer, RakNet, carries this server; $r? (Region code): This server sets no region code; ^z (Modded): Modded is where it sits: plugins or settings change how the game plays; ^y (Carbon): The plugin framework here is Carbon from Cyclops Monthly Server {US} as its tags. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

Live players

How busy is Cyclops Monthly Server {US}?

0 players are playing on Cyclops Monthly Server {US} right now, out of 50 slots. Over seven days the mean is 1 players and the peak is 2. The busiest point in the last 48 hours was 02:00 UTC, averaging 2 players.

How does Cyclops Monthly Server {US} rank against other Rust servers?

Player hours over seven days put Cyclops Monthly Server {US} at #3,170, in the top 14% of all ranked servers.

Wipe schedule

What is the wipe schedule on Cyclops Monthly Server {US}?

Cyclops Monthly Server {US} has too few wipes on record yet for its rhythm to be seen. A force wipe comes once a month for all Rust servers, next on Thursday 5 November at 19:00 UTC. The world it runs now dates from 27 days 7 hours ago.

Settings

What are the rules and settings on Cyclops Monthly Server {US}?

The name of Cyclops Monthly Server {US} gives no gather rate. Groups hold up to 8 players, the default for the game. survival is what it plays, gather, build and raid: the standard game. Fighting and raiding between players are both allowed. Modded is its category in the browser, because plugins or settings change the game. Carbon plugins run on it. VAC is on: that is Valve's anti-cheat.

Which map does Cyclops Monthly Server {US} run?

The game generates the procedural map on Cyclops Monthly Server {US}, size 4,250 with seed 481893192. Size and seed fix the map, so this page can show it on RustMaps.

Connect

How do I join Cyclops Monthly Server {US}?

The console in Rust opens with F1, and client.connect 76.133.206.131:28015 goes in there. Launch Rust on this page is the other route, opening Rust through Steam to connect you.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode The game runs on standard Rust survival settings.
mp50
Max players The server has 50 slots.
ts8
Group limit The game default applies: 8 per team at most.
v2635
Protocol The game protocol is 2635; your build has to match it to join.
cs168909
Build Build 168909 is what it runs.
ptrak
Networking The game's standard network layer, RakNet, carries this server.
$r?
Region code This server sets no region code.

Mods and access

^z
Modded Modded is where it sits: plugins or settings change how the game plays.
^y
Carbon The plugin framework here is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.