[QC] WILL 2026 PVE
Online 75.154.161.94:28015 checked 2h ago
Players now
Live- Full
- 0%
- In queue
- 0
- Peak, 48 hours
- 2
- Peak, 7 days
- 2
0% full
Rank
top 26%
7-day average
peak 2
Last wipe
no schedule published
Next wipe
no rhythm it keeps
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 26% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 4 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 27 Oct, 19:17 UTC23h ago | – | – | running | 0 |
| Thu 1 Oct, 19:51 UTC FW26d ago | 2 | halved by day 11 | 26 days | 0 |
| Tue 29 Sep, 23:14 UTC28d ago | 2 | – | 1.9 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1 203/ 2000
- 2 296/ 2000
- 3 75/ 200
- 4 51/ 200
- 5 45/ 300
- 6 82/ 100
Quick answers
from the figures on this pageServer
Is [QC] WILL 2026 PVE online, and how reliable is it?
Right now [QC] WILL 2026 PVE is running. Its reported uptime points to a restart roughly 16 hours ago. Over the last 7 full days, 168 of 168 hours were online: 100%. The first time Rust Dashboard recorded it was 13 September 2026.
Which version of Rust does [QC] WILL 2026 PVE run?
[QC] WILL 2026 PVE runs Rust network protocol 2635 and build 168909, and Windows is the system under it. Steam keeps your game updated, so it will be on the same protocol and able to join.
Where is [QC] WILL 2026 PVE located?
No region is published by [QC] WILL 2026 PVE. A server's stated location is what Rust Dashboard displays; it does not check where the machine stands. 75.154.161.94:28015 is where it lives.
Does [QC] WILL 2026 PVE run smoothly?
Server fps averaged 102 over the last 48 hours and never dropped below 16. Buildings, deployables and everything else added up to a peak of 152,002 entities. Memory use peaked at 5,360 MB. A low fps figure and an entity count that keeps rising are what lag feels like to players.
Lists
Which Rust Dashboard lists and filters include [QC] WILL 2026 PVE?
You'll find [QC] WILL 2026 PVE on these themed lists at Rust Dashboard: Modded Rust servers, live now and Rust PvE servers. It appears under these filters when you browse the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
What do the server tags on [QC] WILL 2026 PVE mean?
These are the tags [QC] WILL 2026 PVE publishes, read by the game's server browser: gmvanilla (Game mode): Vanilla survival is what runs here; mp50 (Max players): It holds 50 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): Your game needs to be on the same version, protocol 2635, to get in; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it is what runs here; $r? (Region code): The region code is blank; ^p (PvE): The danger comes from the world, not from other players, who do not fight each other; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it appears under Modded. At the top of this page you'll find the current players, the queue and the world's creation time, which the tags carry too.
Player counts
How busy is [QC] WILL 2026 PVE?
As things stand, 0 players are on [QC] WILL 2026 PVE, which holds 50 slots. Over seven days the mean is 0 players and the peak is 2. Across the last 48 hours, the peak came at 23:00 UTC with an average of 1 players.
How does [QC] WILL 2026 PVE rank against other Rust servers?
Ranked #5,883 on the last seven days of player hours, [QC] WILL 2026 PVE is in the top 26% of all ranked servers.
Wipe days
What does wipe day look like on [QC] WILL 2026 PVE?
The average busiest point of its recent wipes was 2 players. Peak crowd on the latest wipe came 4 hours after it began. The crowd held above half that peak until the next wipe in 0% of recent wipes. When that did not happen, the crowd was below half by day 11.
What is the wipe schedule on [QC] WILL 2026 PVE?
There is no next wipe to predict: [QC] WILL 2026 PVE wipes at irregular times. A force wipe comes once a month for all Rust servers, next on Thursday 5 November at 19:00 UTC. The world now in play was generated 22 hours ago.
Settings
What are the rules and settings on [QC] WILL 2026 PVE?
You will not find a gather rate in the name of [QC] WILL 2026 PVE. Groups hold up to 8 players, the default for the game. pve is the mode here, no PvP between players. The server browser lists it under Modded, where plugins or settings change the game. Oxide plugins are loaded. The anti-cheat from Valve, VAC, is active.
Which map does [QC] WILL 2026 PVE run?
A procedural map of size 5,000 with seed 753808557 is what [QC] WILL 2026 PVE runs, generated by the game. This page links to RustMaps, where the map looks the same for its size and seed. It gives its map the name Custom Map.
Join
How do I join [QC] WILL 2026 PVE?
Type client.connect 75.154.161.94:28015 in the Rust console, which F1 opens. Launch Rust on this page also works: Steam opens Rust and connects you.