Rust Dashboard89,289 playing

Dustsackies Test Server

Offline 75.133.62.211:28015 checked 9h ago

moddedcarbon

Players now

0of 50
Full
0%
In queue
0
Peak, 48 hours
1
Peak, 7 days
1

0% full

Mon 19:00Wed 09:00players each hour · 48 hours · UTC

Rank

#9,144

top 41%

7-day average

0

peak 1

Last wipe

4d ago

no schedule published

Next wipe

–

no rhythm it keeps

Players

AveragePeak
00.250.50.75119:0002:0011:0018:0002:0009:00

Hourly average and peak, UTC.

Server performance

05010015020019:0002:0011:0018:0002:0009:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 41% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

3.8 daysusual gapbetween real wipes
0%on rhythmof its recent wipes
1wipe-day peakplayers, last three wipes
25%crowd heldelse halves by day 1

The first 48 hours of its last wipes

Fri 23 OctSat 10 OctSat 10 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 23 Oct, 21:33 UTC4d ago 1 – running 0
Sat 10 Oct, 23:18 UTC17d ago 1 halved by day 1 12.9 days 0
Sat 10 Oct, 16:37 UTC18d ago 1 – 0.3 days 0
Sun 4 Oct, 13:14 UTC24d ago 1 halved by day 2 6.1 days 0
Fri 2 Oct, 09:10 UTC26d ago 1 held half 2.2 days 0
Sat 26 Sep, 22:24 UTC31d ago 1 halved by day 1 5.4 days 1
Sun 20 Sep, 21:09 UTC37d ago 1 halved by day 1 6.1 days 1
Sat 19 Sep, 20:18 UTC38d ago 1 – 1 days 0
Fri 18 Sep, 20:21 UTC39d ago 1 – 1 days 0
Tue 15 Sep, 20:56 UTC42d ago 1 held half 3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Server details

Is Dustsackies Test Server online, and how reliable is it?

We last saw Dustsackies Test Server 9 hours ago. It is offline at the moment. About 22 hours ago it restarted, judging by the uptime figure it gives. It was online 59% of the last 7 full days, which is 99 of 168 hours. Rust Dashboard logged it for the first time on 13 September 2026.

Which version of Rust does Dustsackies Test Server run?

On Windows, Dustsackies Test Server runs Rust network protocol 2635 and build 168909. Steam keeps your game updated, so it will be on the same protocol and able to join.

Where is Dustsackies Test Server located?

No region is published by Dustsackies Test Server. Rust Dashboard takes the location a server gives; the machine's real position is not checked. Connect to it at 75.133.62.211:28015.

Does Dustsackies Test Server run smoothly?

The last 48 hours gave an average of 97 server fps, and it never went under 63. The world held as many as 79,535 entities, counting buildings, deployables and all the rest. At its highest, it took 3,955 MB of memory. A low fps figure and an entity count that keeps rising are what lag feels like to players.

Lists

Which Rust Dashboard lists and filters include Dustsackies Test Server?

The Rust Dashboard lists that carry Dustsackies Test Server are: Modded Rust servers, live now. You'll find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.

What do the server tags on Dustsackies Test Server mean?

The game's server browser reads these tags from Dustsackies Test Server: gmvanilla (Game mode): The mode is vanilla survival; mp50 (Max players): The server has 50 slots; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2635 (Protocol): Your game needs to be on the same version, protocol 2635, to get in; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it is what runs here; $r? (Region code): This server sets no region code; ^z (Modded): The game is changed by plugins or settings; the listing is Modded; ^y (Carbon): This one runs Carbon for plugins. At the top of this page you'll find the current players, the queue and the world's creation time, which the tags carry too.

Population

How busy is Dustsackies Test Server?

The last sighting of Dustsackies Test Server was 9 hours ago; it is offline right now. Averaged across the last seven days: 0 players, peaking at 1. The busiest point in the last 48 hours was 22:00 UTC, averaging 1 players.

How does Dustsackies Test Server rank against other Rust servers?

Ranked #9,144 on the last seven days of player hours, Dustsackies Test Server is in the top 41% of all ranked servers.

Wipe days

What does wipe day look like on Dustsackies Test Server?

At their busiest, its recent wipes drew 1 players on average. Peak crowd on the latest wipe came 1 hours after it began. Above half that peak until the next wipe: that held in 25% of recent wipes. By day 1 it had fallen below half, where the crowd did not hold.

What is the wipe schedule on Dustsackies Test Server?

There is no next wipe to predict: Dustsackies Test Server wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe takes every Rust server with it. The world it runs now dates from 4 days 20 hours ago.

Rules

What are the rules and settings on Dustsackies Test Server?

You will not find a gather rate in the name of Dustsackies Test Server. Groups hold up to 8 players, the default for the game. survival is the mode here, gather, build and raid: the standard game. Raids and player fights are part of the game here. Modded is its category in the browser, because plugins or settings change the game. Carbon plugins run on it. VAC is on: that is Valve's anti-cheat.

Which map does Dustsackies Test Server run?

A procedural map of size 5,800 with seed 1 is what Dustsackies Test Server runs, generated by the game. Size and seed fix the map, so this page can show it on RustMaps. The name of the map reads Custom Map.

How to join

How do I join Dustsackies Test Server?

Type client.connect 75.133.62.211:28015 in the Rust console, which F1 opens. Launch Rust on this page also works: Steam opens Rust and connects you.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^z,^y

Game

gmvanilla
Game mode The mode is vanilla survival.
mp50
Max players The server has 50 slots.
ts8
Group limit Teams are capped at 8, the default the game ships with.
v2635
Protocol Your game needs to be on the same version, protocol 2635, to get in.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the standard network layer for the game, and it is what runs here.
$r?
Region code This server sets no region code.

Mods and access

^z
Modded The game is changed by plugins or settings; the listing is Modded.
^y
Carbon This one runs Carbon for plugins.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.