Bigfoot Island
Online NA 75.111.8.80:28015 checked 9m ago
Players now
Live- Full
- 1%
- In queue
- 0
- Peak, 48 hours
- 1
- Peak, 7 days
- 2
1% full
Rank
top 26% · #968 in NA
7-day average
peak 2
Last wipe
monthly schedule
Next wipe
Thu 5 Nov, 19:00 UTC FW
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 26% of all ranked servers, top 52% in NA. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 8d 19h. The force wipe · high confidence
Coming wipes
- 8d 19hThu 5 Nov, 19:00 UTCFW
- 36d 19hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 6 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 17:41 UTC FW26d ago | 3 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1 61/ 200
- 2 40/ 200
- 3 39/ 100
- 4 44/ 100
- 5 43/ 150
- 6 17/ 420
Quick answers
from the figures on this pageAbout
Is Bigfoot Island online, and how reliable is it?
Players can join Bigfoot Island: it is online. Its reported uptime points to a restart roughly 5 days 2 hours ago. Over the last 7 full days, 168 of 168 hours were online: 100%. Rust Dashboard logged it for the first time on 13 September 2026.
Which version of Rust does Bigfoot Island run?
On Windows, Bigfoot Island runs Rust network protocol 2635 and build 168909. You need the same protocol as the server to join. Steam updates your game for you.
Where is Bigfoot Island located?
In North America, Bigfoot Island lists itself with the NA tag. Rust Dashboard takes the location a server gives; the machine's real position is not checked. You'll connect at 75.111.8.80:28015.
Does Bigfoot Island run smoothly?
Server fps averaged 102 over the last 48 hours and never dropped below 74. Buildings, deployables and everything else added up to a peak of 165,181 entities. It drew as much as 5,998 MB of memory at peak. A low fps figure and an entity count that keeps rising are what lag feels like to players.
Tags, lists
Which Rust Dashboard lists and filters include Bigfoot Island?
You'll find Bigfoot Island on these themed lists at Rust Dashboard: North American Rust servers, Modded Rust servers, live now and Rust PvE servers. These filters bring it up on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
What do the server tags on Bigfoot Island mean?
The game's server browser reads these tags from Bigfoot Island: gmrust (Game mode): Standard Rust survival is the game mode; mp69 (Max players): It holds 69 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): The game protocol is 2635; your build has to match it to join; cs168909 (Build): This one runs game build 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it is what runs here; $r? (Region code): The region code is blank; ^m (Monthly): Once a month it wipes, together with the force wipe from Facepunch; ^p (PvE): Players do not fight each other here; the world is the danger; ^o (Oxide): This server runs Oxide (uMod) for plugins; ^z (Modded): The game is changed by plugins or settings; the listing is Modded; NA (North America): In the server browser it sits under North America. The tags also carry the current player count, the queue and when the world was made, all shown at the top of this page.
Population
How busy is Bigfoot Island?
1 players are playing on Bigfoot Island right now, out of 69 slots. Its seven-day average is 0 players, and it reached 2 at the highest. Across the last 48 hours, the peak came at 16:00 UTC with an average of 1 players.
How does Bigfoot Island rank against other Rust servers?
Bigfoot Island holds #5,856 for player hours across seven days, #968 in North America, in the top 26% of all ranked servers.
Reset times
What does wipe day look like on Bigfoot Island?
The average busiest point of its recent wipes was 3 players. On the latest wipe, 6 hours passed before the crowd peaked.
What is the wipe schedule on Bigfoot Island?
The only wipe on Bigfoot Island is the monthly force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, and that is its next wipe. 26 days 6 hours ago the current world was made. A monthly wipe schedule is set out in its tags.
Rules
What are the rules and settings on Bigfoot Island?
The name of Bigfoot Island gives no gather rate. The group limit is 8 players, which is the game's default. It runs pve, no PvP between players. The server browser lists it under Modded, where plugins or settings change the game. Oxide plugins run on it. Valve's VAC anti-cheat runs here.
Which map does Bigfoot Island run?
A procedural map of size 5,000 with seed 1851427332 is what Bigfoot Island runs, generated by the game. This page links to RustMaps, where the map looks the same for its size and seed.
Connect
How do I join Bigfoot Island?
Type client.connect 75.111.8.80:28015 in the Rust console, which F1 opens. Launch Rust on this page also works: Steam opens Rust and connects you. You can find it online at https://discord.com/invite/Ps5TxDP6rr.