Players now
Live- Full
- 0%
- In queue
- 0
- Peak, 48 hours
- 0
- Peak, 7 days
- –
0% full
Rank
top 69% · #1503 in NA
7-day average
peak –
Last wipe
no schedule published
Next wipe
no wipe seen yet
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers, top 81% in NA. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1 145/ 2000
- 2 51/ 200
- 3 34/ 200
- 4 30/ 200
- 5 69/ 100
- 6 9/ 100
Quick answers
from the figures on this pageAbout
Is {TNT}SQUADs - Rusty but not old online, and how reliable is it?
Players can join {TNT}SQUADs - Rusty but not old: it is online. The uptime it reports puts its last restart about 6 days 3 hours ago. The last 7 full days show 99% uptime, with 167 hours up out of 168. The first time Rust Dashboard recorded it was 13 September 2026.
Which version of Rust does {TNT}SQUADs - Rusty but not old run?
On Linux, {TNT}SQUADs - Rusty but not old runs Rust network protocol 2633 and build 165217. Joining needs the same protocol on your side, and Steam handles that update.
Where is {TNT}SQUADs - Rusty but not old located?
In North America, {TNT}SQUADs - Rusty but not old lists itself with the NA tag. A server's stated location is what Rust Dashboard displays; it does not check where the machine stands. You'll connect at 74.91.127.81:35215.
Does {TNT}SQUADs - Rusty but not old run smoothly?
Server fps averaged 122 over the last 48 hours and never dropped below 92. The world held as many as 56,709 entities, counting buildings, deployables and all the rest. Memory use peaked at 3,296 MB. A low fps figure and an entity count that keeps rising are what lag feels like to players.
Lists
Which Rust Dashboard lists and filters include {TNT}SQUADs - Rusty but not old?
These Rust Dashboard lists include {TNT}SQUADs - Rusty but not old: North American Rust servers, Modded Rust servers, live now and Rust PvE servers. You'll find it under these filters on the server list: Region: North America; Type: Vanilla and Modded; Game mode: PvE; Server tag: Vanilla ^v, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more.
What do the server tags on {TNT}SQUADs - Rusty but not old mean?
The game's server browser reads these tags from {TNT}SQUADs - Rusty but not old: gmvanilla (Game mode): The mode is vanilla survival; mp10 (Max players): The server has 10 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2633 (Protocol): Your game needs to be on the same version, protocol 2633, to get in; cs165217 (Build): The game build is 165217; ptrak (Networking): The game's standard network layer, RakNet, carries this server; $r? (Region code): No region code is set; ^v (Vanilla): Facepunch's game, unaltered in rates, kits and rules; ^p (PvE): There is no player fighting: the world provides the danger; ^z (Modded): The game is changed by plugins or settings; the listing is Modded; ^y (Carbon): Carbon handles the plugins on this server; NA (North America): North America is where the server browser puts it. The tags also carry the current player count, the queue and when the world was made, all shown at the top of this page.
Population
How busy is {TNT}SQUADs - Rusty but not old?
{TNT}SQUADs - Rusty but not old has 0 of its 10 slots filled at the moment. The mean over seven days is 0 players.
How does {TNT}SQUADs - Rusty but not old rank against other Rust servers?
Player hours over seven days put {TNT}SQUADs - Rusty but not old at #15,344 overall and #1,503 in North America, in the top 69% of all ranked servers.
Reset times
What is the wipe schedule on {TNT}SQUADs - Rusty but not old?
{TNT}SQUADs - Rusty but not old has too few wipes on record yet for its rhythm to be seen. On Thursday 5 November at 19:00 UTC the monthly force wipe takes every Rust server with it. The world it runs now dates from 54 days 4 hours ago.
Map and rules
What are the rules and settings on {TNT}SQUADs - Rusty but not old?
No gather rate appears in the name of {TNT}SQUADs - Rusty but not old. The group limit is 8 players, which is the game's default. pve is the mode here, no PvP between players. The server browser lists it under Modded, where plugins or settings change the game. Carbon plugins run on it. By its own description it is vanilla: facepunch's game, unaltered in rates, kits and rules. The anti-cheat from Valve, VAC, is active.
Which map does {TNT}SQUADs - Rusty but not old run?
A procedural map of size 3,100 with seed 1145457653 is what {TNT}SQUADs - Rusty but not old runs, generated by the game. This page links to RustMaps, where the map looks the same for its size and seed.
Connect
How do I join {TNT}SQUADs - Rusty but not old?
The console in Rust opens with F1, and client.connect 74.91.127.81:35215 goes in there. Launch Rust on this page is the other route, opening Rust through Steam to connect you.
