RustyNation.net - Classic Rust
Online NA 74.91.119.65:28015 checked 10m ago
Players now
Live- Full
- 0%
- In queue
- 0
- Peak, 48 hours
- 0
- Peak, 7 days
- –
0% full
Rank
top 69% · #1539 in NA
7-day average
peak –
Last wipe
weekly schedule
Next wipe
Fri 30 Oct, 04:32 UTC
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers, top 82% in NA. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Friday 30 October, 04:32 UTC, in 1d 22h. Its weekly schedule tag · low confidence
Coming wipes
- 1d 22hFri 30 Oct, 04:32 UTC
- 8d 13hThu 5 Nov, 19:00 UTCFW
- 8d 22hFri 6 Nov, 04:32 UTC
- 15d 22hFri 13 Nov, 04:32 UTC
- 22d 22hFri 20 Nov, 04:32 UTC
- 29d 22hFri 27 Nov, 04:32 UTC
- 36d 13hThu 3 Dec, 19:00 UTCFW
- 36d 22hFri 4 Dec, 04:32 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 23 Oct, 04:32 UTC5d ago | 0 | – | running | 0 |
| Fri 9 Oct, 17:37 UTC18d ago | 1 | halved by day 1 | 13.5 days | 1 |
| Fri 2 Oct, 21:43 UTC25d ago | 0 | – | 6.8 days | 0 |
| Mon 21 Sep, 17:50 UTC36d ago | 1 | halved by day 1 | 11.2 days | 0 |
| Mon 21 Sep, 03:53 UTC37d ago | 1 | – | 0.6 days | 0 |
| Sat 19 Sep, 15:58 UTC38d ago | 1 | – | 1.5 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1 8/ 100
- 2 4/ 150
- 3 33/ 250
- 4 46/ 250
- 5 470/ 525
- 6 11/ 100
Quick answers
from the figures on this pageAbout
Is RustyNation.net - Classic Rust online, and how reliable is it?
RustyNation.net - Classic Rust is up and taking players now. The uptime it reports puts its last restart about 18 hours ago. The last 7 full days show 100% uptime, with 168 hours up out of 168. Our records for it start on 19 September 2026, when Rust Dashboard first saw it.
Which version of Rust does RustyNation.net - Classic Rust run?
On Linux, RustyNation.net - Classic Rust runs Rust network protocol 2635 and build 168909. You need the same protocol as the server to join. Steam updates your game for you.
Where is RustyNation.net - Classic Rust located?
RustyNation.net - Classic Rust lists North America as its location, tagged NA. Rust Dashboard takes the location a server gives; the machine's real position is not checked. 74.91.119.65:28015 is where it lives.
Does RustyNation.net - Classic Rust run smoothly?
The last 48 hours gave an average of 60 server fps, and it never went under 57. The world held as many as 78,952 entities, counting buildings, deployables and all the rest. Memory use peaked at 2,913 MB. A low fps figure and an entity count that keeps rising are what lag feels like to players.
Tags
Which Rust Dashboard lists and filters include RustyNation.net - Classic Rust?
The Rust Dashboard lists that carry RustyNation.net - Classic Rust are: North American Rust servers and Modded Rust servers, live now. It appears under these filters when you browse the server list: Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Carbon ^y; Wipe schedule: Weekly; Last wipe: In the last week.
What do the server tags on RustyNation.net - Classic Rust mean?
The game's server browser reads these tags from RustyNation.net - Classic Rust: gmvanilla (Game mode): Vanilla survival is what runs here; mp100 (Max players): 100 is the slot count; ts0 (Group limit): This server switches teams off; v2635 (Protocol): Your game needs to be on the same version, protocol 2635, to get in; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set; ^w (Weekly): The wipe cycle is one week; ^z (Modded): Plugins or settings alter the game, so it appears under Modded; ^y (Carbon): This one runs Carbon for plugins; NA (North America): The server browser lists it under North America. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
Live players
How busy is RustyNation.net - Classic Rust?
As things stand, 0 players are on RustyNation.net - Classic Rust, which holds 100 slots. The mean over seven days is 0 players.
How does RustyNation.net - Classic Rust rank against other Rust servers?
RustyNation.net - Classic Rust holds #15,423 for player hours across seven days, #1,539 in North America, in the top 69% of all ranked servers.
Wipe schedule
What does wipe day look like on RustyNation.net - Classic Rust?
The average busiest point of its recent wipes was 0 players. On the latest wipe, 0 hours passed before the crowd peaked. Above half that peak until the next wipe: that held in 0% of recent wipes. By day 1 it had fallen below half, where the crowd did not hold.
What is the wipe schedule on RustyNation.net - Classic Rust?
The prediction follows its tag, because too few of RustyNation.net - Classic Rust's wipes are on record to confirm the schedule. Friday 30 October at 04:32 UTC is when its next wipe falls due. The world it runs now dates from 5 days 1 hours ago. Its tags carry a wipe schedule of once a week.
Map and rules
What are the rules and settings on RustyNation.net - Classic Rust?
No gather rate appears in the name of RustyNation.net - Classic Rust. No group limit is published. It runs survival, the usual game, where you gather, build and raid. You can fight other players and raid their bases. The server browser lists it under Modded, where plugins or settings change the game. Carbon plugins are loaded. The anti-cheat from Valve, VAC, is active.
Which map does RustyNation.net - Classic Rust run?
The game generates the procedural map on RustyNation.net - Classic Rust, size 4,000 with seed 1337. Because size and seed fix the map, a RustMaps view is available from this page. It gives its map the name Custom Map.
How to join
How do I join RustyNation.net - Classic Rust?
The console in Rust opens with F1, and client.connect 74.91.119.65:28015 goes in there. Launch Rust on this page is the other route, opening Rust through Steam to connect you. You can find it online at https://rustynation.net/.