Rust Dashboard60,085 playing

[US] ZeroHour 10X Custom Server [Atlanta: The Walking Dead]

Online 74.208.23.165:28045 checked 10m ago

10x monthly wipes moddedoxide

Players now

Live
0of 100
Full
0%
In queue
0
Peak, 48 hours
1
Peak, 7 days
1

0% full

Mon 23:00Wed 21:00players each hour · 48 hours · UTC

Rank

#7,552

top 34%

7-day average

0

peak 1

Last wipe

27d ago

monthly schedule

Next wipe

7d 20h

Thu 5 Nov, 19:00 UTC FW

Players

AveragePeak
00.250.50.75123:0008:0017:0002:0011:0021:00

Hourly average and peak, UTC.

Server performance

02040608023:0008:0017:0002:0011:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 34% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 20h. The force wipe · high confidence

3wipe-day peakplayers, last three wipes

Coming wipes

  • 7d 20hThu 5 Nov, 19:00 UTCFW
  • 35d 20hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 8 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 17:42 UTC FW27d ago 3 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Server details

Is [US] ZeroHour 10X Custom Server [Atlanta: The Walking Dead] online, and how reliable is it?

Players can join [US] ZeroHour 10X Custom Server [Atlanta: The Walking Dead]: it is online. Its reported uptime points to a restart roughly 10 hours ago. The last 7 full days show 100% uptime, with 168 hours up out of 168. Our records for it start on 13 September 2026, when Rust Dashboard first saw it.

Which version of Rust does [US] ZeroHour 10X Custom Server [Atlanta: The Walking Dead] run?

On Windows, [US] ZeroHour 10X Custom Server [Atlanta: The Walking Dead] runs Rust network protocol 2635 and build 168909. Joining needs the same protocol on your side, and Steam handles that update.

Where is [US] ZeroHour 10X Custom Server [Atlanta: The Walking Dead] located?

There is no region tag on [US] ZeroHour 10X Custom Server [Atlanta: The Walking Dead], but the name suggests North America. A server's stated location is what Rust Dashboard displays; it does not check where the machine stands. 74.208.23.165:28045 is where it lives.

Does [US] ZeroHour 10X Custom Server [Atlanta: The Walking Dead] run smoothly?

Across the last 48 hours the average was 14 fps, with a floor of 10. The world held as many as 152,611 entities, counting buildings, deployables and all the rest. At its highest, it took 4,366 MB of memory. A low fps figure and an entity count that keeps rising are what lag feels like to players.

Tags

Which Rust Dashboard lists and filters include [US] ZeroHour 10X Custom Server [Atlanta: The Walking Dead]?

The Rust Dashboard lists that carry [US] ZeroHour 10X Custom Server [Atlanta: The Walking Dead] are: 10x Rust servers, North American Rust servers and Modded Rust servers, live now. It appears under these filters when you browse the server list: Region: North America; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Gather rate: 10x.

What do the server tags on [US] ZeroHour 10X Custom Server [Atlanta: The Walking Dead] mean?

The browser in the game reads gmrust (Game mode): The game runs on standard Rust survival settings; mp100 (Max players): It holds 100 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it is what runs here; $r? (Region code): The region code is blank; ^m (Monthly): Once a month it wipes, together with the force wipe from Facepunch; ^o (Oxide): This server runs Oxide (uMod) for plugins; ^z (Modded): The game is changed by plugins or settings; the listing is Modded from [US] ZeroHour 10X Custom Server [Atlanta: The Walking Dead] as its tags. The tags also carry the current player count, the queue and when the world was made, all shown at the top of this page.

Live players

How busy is [US] ZeroHour 10X Custom Server [Atlanta: The Walking Dead]?

0 players are playing on [US] ZeroHour 10X Custom Server [Atlanta: The Walking Dead] right now, out of 100 slots. Over seven days the mean is 0 players and the peak is 1. Across the last 48 hours, the peak came at 22:00 UTC with an average of 1 players.

How does [US] ZeroHour 10X Custom Server [Atlanta: The Walking Dead] rank against other Rust servers?

Ranked #7,552 on the last seven days of player hours, [US] ZeroHour 10X Custom Server [Atlanta: The Walking Dead] is in the top 34% of all ranked servers.

Reset times

What does wipe day look like on [US] ZeroHour 10X Custom Server [Atlanta: The Walking Dead]?

The average busiest point of its recent wipes was 3 players. On the latest wipe, 8 hours passed before the crowd peaked.

What is the wipe schedule on [US] ZeroHour 10X Custom Server [Atlanta: The Walking Dead]?

The only wipe on [US] ZeroHour 10X Custom Server [Atlanta: The Walking Dead] is the monthly force wipe. On Thursday 5 November at 19:00 UTC the force wipe comes, and that is its next wipe, as it is for every Rust server. The world now in play was generated 27 days 4 hours ago. The tags carry a wipe schedule of once a month.

Rules

What are the rules and settings on [US] ZeroHour 10X Custom Server [Atlanta: The Walking Dead]?

A gather rate of 10x appears in the name of [US] ZeroHour 10X Custom Server [Atlanta: The Walking Dead]. Groups hold up to 8 players, the default for the game. It runs survival, the usual game, where you gather, build and raid. You can fight other players and raid their bases. Plugins or settings alter the game, so the browser puts it under Modded. The plugin count is Oxide. Valve's VAC anti-cheat runs here.

Which map does [US] ZeroHour 10X Custom Server [Atlanta: The Walking Dead] run?

[US] ZeroHour 10X Custom Server [Atlanta: The Walking Dead] runs a procedural map of size 4,500 with seed 1337, made by the game. Size and seed fix the map, so this page can show it on RustMaps.

Join

How do I join [US] ZeroHour 10X Custom Server [Atlanta: The Walking Dead]?

The console in Rust opens with F1, and client.connect 74.208.23.165:28045 goes in there. Launch Rust on this page is the other route, opening Rust through Steam to connect you. You can find it online at https://web.fluxer.app/invite/LTRumBFX.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^m,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game runs on standard Rust survival settings.
mp100
Max players It holds 100 slots.
ts8
Group limit The game default applies: 8 per team at most.
v2635
Protocol To join, your game must run protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the standard network layer for the game, and it is what runs here.
$r?
Region code The region code is blank.

Wipe schedule

^m
Monthly Once a month it wipes, together with the force wipe from Facepunch.

Mods and access

^o
Oxide This server runs Oxide (uMod) for plugins.
^z
Modded The game is changed by plugins or settings; the listing is Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.