Rust Dashboard34,878 playing

SignStudio local test

Offline 74.140.225.2:28015 checked 19d ago

moddedoxide

Players now

0of 4
Full
0%
In queue
0
Peak, 48 hours
–
Peak, 7 days
–

0% full

Rank

#15,848

top 72%

7-day average

0

peak –

Last wipe

24d ago

no schedule published

Next wipe

–

no wipe seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k3 Oct5 Oct8 Oct10 Oct13 Oct15 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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  2. 2
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  3. 3
    RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 114 on average
    53/ 225
  4. 4
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    22/ 700
  5. 5
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  6. 6
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Quick answers

from the figures on this page

Server

Is SignStudio local test online, and how reliable is it?

The server is down at the moment. Its last sighting was 19 days 13 hours ago: SignStudio local test. Over the last 7 full days, 0 of 168 hours were online: 0%. Our records for it start on 3 October 2026, when Rust Dashboard first saw it.

Which version of Rust does SignStudio local test run?

SignStudio local test runs Rust network protocol 2634 and build 166652, and Windows is the system under it. Joining needs the same protocol on your side, and Steam handles that update.

Where is SignStudio local test located?

There is no region on SignStudio local test. The location shown at Rust Dashboard is the one the server states; no lookup of the machine's position happens. You'll connect at 74.140.225.2:28015.

Tags, lists

Which Rust Dashboard lists and filters include SignStudio local test?

You'll find SignStudio local test on these themed lists at Rust Dashboard: Modded Rust servers, live now. You'll find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

What do the server tags on SignStudio local test mean?

These are the tags SignStudio local test publishes, read by the game's server browser: gmrust (Game mode): The game runs on standard Rust survival settings; mp4 (Max players): It holds 4 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2634 (Protocol): Your game needs to be on the same version, protocol 2634, to get in; cs166652 (Build): This one runs game build 166652; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set; ^o (Oxide): This server runs Oxide (uMod) for plugins; ^z (Modded): The game is changed by plugins or settings; the listing is Modded. At the top of this page you'll find the current players, the queue and the world's creation time, which the tags carry too.

Player counts

How busy is SignStudio local test?

The last sighting of SignStudio local test was 19 days 13 hours ago; it is offline right now.

How does SignStudio local test rank against other Rust servers?

Player hours over seven days put SignStudio local test at #15,848, in the top 72% of all ranked servers.

Wipe days

What is the wipe schedule on SignStudio local test?

SignStudio local test has too few wipes on record yet for its rhythm to be seen. A force wipe comes once a month for all Rust servers, next on Thursday 5 November at 19:00 UTC. The world it runs now dates from 24 days 5 hours ago.

Map and rules

What are the rules and settings on SignStudio local test?

You will not find a gather rate in the name of SignStudio local test. The group limit is 8 players, which is the game's default. survival is what it plays, gather, build and raid: the standard game. Raids and player fights are part of the game here. The server browser lists it under Modded, where plugins or settings change the game. Oxide plugins are loaded. Valve's VAC anti-cheat runs here.

Which map does SignStudio local test run?

The map is procedural and the game generates it on SignStudio local test.

How to join

How do I join SignStudio local test?

Type client.connect 74.140.225.2:28015 in the Rust console, which F1 opens. Launch Rust on this page also works: Steam opens Rust and connects you.

Server tags

what each one means

Published as mp4,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z

Game

gmrust
Game mode The game runs on standard Rust survival settings.
mp4
Max players It holds 4 slots.
ts8
Group limit The game default applies: 8 per team at most.
v2634
Protocol Your game needs to be on the same version, protocol 2634, to get in.
cs166652
Build This one runs game build 166652.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is set.

Mods and access

^o
Oxide This server runs Oxide (uMod) for plugins.
^z
Modded The game is changed by plugins or settings; the listing is Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.