Rust Dashboard40,133 playing

KSK-Labs Testing

Offline 74.130.231.139:28025 checked 5h ago

moddedcarbon

Players now

0of 100
Full
0%
In queue
0
Peak, 48 hours
1
Peak, 7 days
1

0% full

Tue 03:00Wed 20:00players each hour · 48 hours · UTC

Rank

#10,189

top 46%

7-day average

0

peak 1

Last wipe

5d ago

no schedule published

Next wipe

–

no rhythm it keeps

Players

AveragePeak
00.250.50.75103:0000:0005:0009:0014:0020:00

Hourly average and peak, UTC.

Server performance

05010015020003:0000:0005:0009:0014:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 9 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k9 Oct13 Oct16 Oct20 Oct25 Oct29 Oct

Top 46% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

2.8 daysusual gapbetween real wipes
33%on rhythmof its recent wipes
1wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

Sat 24 OctTue 13 OctMon 12 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 24 Oct, 00:36 UTC5d ago 1 – running 0
Tue 13 Oct, 08:22 UTC15d ago 1 – 10.7 days 0
Mon 12 Oct, 01:49 UTC17d ago 1 – 1.3 days 0
Fri 9 Oct, 07:02 UTC19d ago 1 – 2.8 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1
    ShockRust | Blue | NoLimitno group limit · 155 on average
    27/ 500
  2. 2
    МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average
    120/ 100
  3. 3
    RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 117 on average
    32/ 225
  4. 4
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 93 on average
    16/ 700
  5. 5
    RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average
    4/ 200
  6. 6
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average
    2/ 1000

Quick answers

from the figures on this page

Server

Is KSK-Labs Testing online, and how reliable is it?

KSK-Labs Testing is not online right now, and 5 hours have passed since we last saw it. The uptime it reports puts its last restart about 23 hours ago. It was online 34% of the last 7 full days, which is 57 of 168 hours. The first time Rust Dashboard recorded it was 9 October 2026.

Which version of Rust does KSK-Labs Testing run?

KSK-Labs Testing runs Rust network protocol 2635 and build 168909, and Windows is the system under it. Joining needs the same protocol on your side, and Steam handles that update.

Where is KSK-Labs Testing located?

No region is published by KSK-Labs Testing. The location shown at Rust Dashboard is the one the server states; no lookup of the machine's position happens. You'll connect at 74.130.231.139:28025.

Does KSK-Labs Testing run smoothly?

The last 48 hours gave an average of 145 server fps, and it never went under 120. The world held as many as 71,215 entities, counting buildings, deployables and all the rest. Memory use peaked at 2,535 MB. A low fps figure and an entity count that keeps rising are what lag feels like to players.

Tags

Which Rust Dashboard lists and filters include KSK-Labs Testing?

These Rust Dashboard lists include KSK-Labs Testing: Modded Rust servers, live now. It appears under these filters when you browse the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.

What do the server tags on KSK-Labs Testing mean?

The game's server browser reads these tags from KSK-Labs Testing: gmrust (Game mode): The game runs on standard Rust survival settings; mp100 (Max players): It holds 100 slots; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server sets no region code; ^z (Modded): The game is changed by plugins or settings; the listing is Modded; ^y (Carbon): Carbon handles the plugins on this server. The tags also carry the current player count, the queue and when the world was made, all shown at the top of this page.

Population

How busy is KSK-Labs Testing?

The last sighting of KSK-Labs Testing was 5 hours ago; it is offline right now. Averaged across the last seven days: 0 players, peaking at 1. The busiest point in the last 48 hours was 21:00 UTC, averaging 1 players.

How does KSK-Labs Testing rank against other Rust servers?

Player hours over seven days put KSK-Labs Testing at #10,189, in the top 46% of all ranked servers.

Wipe schedule

What does wipe day look like on KSK-Labs Testing?

At their busiest, its recent wipes drew 1 players on average. Peak crowd on the latest wipe came 0 hours after it began.

What is the wipe schedule on KSK-Labs Testing?

There is no next wipe to predict: KSK-Labs Testing wipes at irregular times. A force wipe comes once a month for all Rust servers, next on Thursday 5 November at 19:00 UTC. 5 days 1 hours ago the current world was made.

Settings

What are the rules and settings on KSK-Labs Testing?

No gather rate appears in the name of KSK-Labs Testing. 8 players per group is the game's default, and that is the cap here. survival is the mode here, gather, build and raid: the standard game. Raids and player fights are part of the game here. The server browser lists it under Modded, where plugins or settings change the game. The plugin count is Carbon. Valve's VAC anti-cheat runs here.

Which map does KSK-Labs Testing run?

A procedural map of size 3,500 with seed 10 is what KSK-Labs Testing runs, generated by the game. Because size and seed fix the map, a RustMaps view is available from this page.

Connect

How do I join KSK-Labs Testing?

Type client.connect 74.130.231.139:28025 in the Rust console, which F1 opens. Launch Rust on this page also works: Steam opens Rust and connects you.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode The game runs on standard Rust survival settings.
mp100
Max players It holds 100 slots.
ts8
Group limit Teams are capped at 8, the default the game ships with.
v2635
Protocol To join, your game must run protocol 2635.
cs168909
Build Build 168909 is what it runs.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code This server sets no region code.

Mods and access

^z
Modded The game is changed by plugins or settings; the listing is Modded.
^y
Carbon Carbon handles the plugins on this server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.