ZombieNET
Online 74.110.198.225:28015 checked 7m ago
Players now
Live- Full
- 0%
- In queue
- 0
- Peak, 48 hours
- 0
- Peak, 7 days
- –
0% full
Rank
top 69%
7-day average
peak –
Last wipe
no schedule published
Next wipe
no wipe seen yet
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1 383/ 425
- 2 463/ 500
- 3 983/ 1000
- 4 57/ 100
- 5 987/ 1000
- 6 26/ 250
Quick answers
from the figures on this pageAbout
Is ZombieNET online, and how reliable is it?
Players can join ZombieNET: it is online. The uptime it reports puts its last restart about 11 days 19 hours ago. The last 7 full days show 99% uptime, with 167 hours up out of 168. Rust Dashboard logged it for the first time on 17 October 2026.
Which version of Rust does ZombieNET run?
Rust network protocol 2634 and build 167781 is running on ZombieNET, which sits on Windows. Joining needs the same protocol on your side, and Steam handles that update.
Where is ZombieNET located?
No region tag comes from ZombieNET. A server's stated location is what Rust Dashboard displays; it does not check where the machine stands. 74.110.198.225:28015 is where it lives.
Does ZombieNET run smoothly?
Across the last 48 hours the average was 129 fps, with a floor of 108. The world held as many as 121,087 entities, counting buildings, deployables and all the rest. It drew as much as 6,476 MB of memory at peak. When fps is low and entities keep piling up, players notice it as lag.
Lists
Which Rust Dashboard lists and filters include ZombieNET?
You'll find ZombieNET on these themed lists at Rust Dashboard: Best Rust community servers and Rust servers with zombies in the name. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the server tags on ZombieNET mean?
These are the tags ZombieNET publishes, read by the game's server browser: gmrust (Game mode): Standard Rust survival is the game mode; mp500 (Max players): The server has 500 slots; ts8 (Group limit): This is the game's own limit of 8 per team; v2634 (Protocol): Your game needs to be on the same version, protocol 2634, to get in; cs167781 (Build): This one runs game build 167781; ptrak (Networking): The game's standard network layer, RakNet, carries this server; $r? (Region code): The region code is blank. At the top of this page you'll find the current players, the queue and the world's creation time, which the tags carry too.
Population
How busy is ZombieNET?
ZombieNET has 0 of its 500 slots filled at the moment. Its average over the last seven days comes to 0 players.
How does ZombieNET rank against other Rust servers?
Ranked #15,341 on the last seven days of player hours, ZombieNET is in the top 69% of all ranked servers.
Reset times
What is the wipe schedule on ZombieNET?
The record holds too few of ZombieNET's wipes to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe takes every Rust server with it. The world it runs now dates from 11 days 21 hours ago.
Settings
What are the rules and settings on ZombieNET?
The name of ZombieNET gives no gather rate. The group limit is 8 players, which is the game's default. survival is the mode here, gather, build and raid: the standard game. You can fight other players and raid their bases. The server browser lists it under Community. The anti-cheat from Valve, VAC, is active.
Which map does ZombieNET run?
ZombieNET runs a procedural map of size 4,500 with seed 1337, made by the game. Size and seed fix the map, so this page can show it on RustMaps.
Connect
How do I join ZombieNET?
The console in Rust opens with F1, and client.connect 74.110.198.225:28015 goes in there. Launch Rust on this page is the other route, opening Rust through Steam to connect you.