Rust Dashboard99,275 playing

ZombieNET

Online 74.110.198.225:28015 checked 7m ago

Players now

Live
0of 500
Full
0%
In queue
0
Peak, 48 hours
0
Peak, 7 days
–

0% full

Tue 17:00Thu 15:00players each hour · 48 hours · UTC

Rank

#15,341

top 69%

7-day average

0

peak –

Last wipe

11d ago

no schedule published

Next wipe

–

no wipe seen yet

Players

AveragePeak
0123417:0002:0011:0021:0006:0015:00

Hourly average and peak, UTC.

Server performance

05010015020017:0002:0011:0021:0006:0015:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k17 Oct19 Oct22 Oct24 Oct27 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1
    Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 514 on average
    383/ 425
  2. 2
    Rustoria.co - EU East LongEU · groups of 12+ · monthly · 317 on average
    463/ 500
  3. 3
    Rusty Moose |EU Main|EU · groups of 12+ · weekly · 281 on average
    983/ 1000
  4. 4
    Rustafied.com - EU FridayEU · groups of 16+ · weekly · 276 on average
    57/ 100
  5. 5
    Rustoria.co - EU MainEU · groups of 16+ · weekly · 266 on average
    987/ 1000
  6. 6
    Rustoria.co - US MainNA · groups of 16+ · weekly · 236 on average
    26/ 250

Quick answers

from the figures on this page

About

Is ZombieNET online, and how reliable is it?

Players can join ZombieNET: it is online. The uptime it reports puts its last restart about 11 days 19 hours ago. The last 7 full days show 99% uptime, with 167 hours up out of 168. Rust Dashboard logged it for the first time on 17 October 2026.

Which version of Rust does ZombieNET run?

Rust network protocol 2634 and build 167781 is running on ZombieNET, which sits on Windows. Joining needs the same protocol on your side, and Steam handles that update.

Where is ZombieNET located?

No region tag comes from ZombieNET. A server's stated location is what Rust Dashboard displays; it does not check where the machine stands. 74.110.198.225:28015 is where it lives.

Does ZombieNET run smoothly?

Across the last 48 hours the average was 129 fps, with a floor of 108. The world held as many as 121,087 entities, counting buildings, deployables and all the rest. It drew as much as 6,476 MB of memory at peak. When fps is low and entities keep piling up, players notice it as lag.

Lists

Which Rust Dashboard lists and filters include ZombieNET?

You'll find ZombieNET on these themed lists at Rust Dashboard: Best Rust community servers and Rust servers with zombies in the name. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

What do the server tags on ZombieNET mean?

These are the tags ZombieNET publishes, read by the game's server browser: gmrust (Game mode): Standard Rust survival is the game mode; mp500 (Max players): The server has 500 slots; ts8 (Group limit): This is the game's own limit of 8 per team; v2634 (Protocol): Your game needs to be on the same version, protocol 2634, to get in; cs167781 (Build): This one runs game build 167781; ptrak (Networking): The game's standard network layer, RakNet, carries this server; $r? (Region code): The region code is blank. At the top of this page you'll find the current players, the queue and the world's creation time, which the tags carry too.

Population

How busy is ZombieNET?

ZombieNET has 0 of its 500 slots filled at the moment. Its average over the last seven days comes to 0 players.

How does ZombieNET rank against other Rust servers?

Ranked #15,341 on the last seven days of player hours, ZombieNET is in the top 69% of all ranked servers.

Reset times

What is the wipe schedule on ZombieNET?

The record holds too few of ZombieNET's wipes to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe takes every Rust server with it. The world it runs now dates from 11 days 21 hours ago.

Settings

What are the rules and settings on ZombieNET?

The name of ZombieNET gives no gather rate. The group limit is 8 players, which is the game's default. survival is the mode here, gather, build and raid: the standard game. You can fight other players and raid their bases. The server browser lists it under Community. The anti-cheat from Valve, VAC, is active.

Which map does ZombieNET run?

ZombieNET runs a procedural map of size 4,500 with seed 1337, made by the game. Size and seed fix the map, so this page can show it on RustMaps.

Connect

How do I join ZombieNET?

The console in Rust opens with F1, and client.connect 74.110.198.225:28015 goes in there. Launch Rust on this page is the other route, opening Rust through Steam to connect you.

Server tags

what each one means

Published as mp500,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode Standard Rust survival is the game mode.
mp500
Max players The server has 500 slots.
ts8
Group limit This is the game's own limit of 8 per team.
v2634
Protocol Your game needs to be on the same version, protocol 2634, to get in.
cs167781
Build This one runs game build 167781.
ptrak
Networking The game's standard network layer, RakNet, carries this server.
$r?
Region code The region code is blank.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.