RCS measurement (local)
Offline 73.213.125.58:28015 checked 3d ago
Players now
- Full
- 0%
- In queue
- 0
- Peak, 48 hours
- –
- Peak, 7 days
- 1
0% full
Rank
top 39%
7-day average
peak 1
Last wipe
no schedule published
Next wipe
no wipe seen yet
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 39% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1 35/ 500
- 2 128/ 100
- 3 38/ 225
- 4 12/ 700
- 5 34/ 700
- 6 46/ 200
Quick answers
from the figures on this pageAbout
Is RCS measurement (local) online, and how reliable is it?
The server is down at the moment. Its last sighting was 3 days 14 hours ago: RCS measurement (local). The last 5 full days show 31% uptime, with 37 hours up out of 120. The first time Rust Dashboard recorded it was 24 October 2026.
Which version of Rust does RCS measurement (local) run?
Rust network protocol 2635 and build 168909 is running on RCS measurement (local), which sits on Windows. Joining needs the same protocol on your side, and Steam handles that update.
Where is RCS measurement (local) located?
No region tag comes from RCS measurement (local). A server's stated location is what Rust Dashboard displays; it does not check where the machine stands. You'll connect at 73.213.125.58:28015.
Tags
Which Rust Dashboard lists and filters include RCS measurement (local)?
These Rust Dashboard lists include RCS measurement (local): Modded Rust servers, live now. It appears under these filters when you browse the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
What do the server tags on RCS measurement (local) mean?
The game's server browser reads these tags from RCS measurement (local): gmrust (Game mode): This is Rust as it comes, with survival rules unchanged; mp4 (Max players): The server has 4 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): Your game needs to be on the same version, protocol 2635, to get in; cs168909 (Build): The game build is 168909; ptrak (Networking): The game's standard network layer, RakNet, carries this server; $r? (Region code): This server sets no region code; ^o (Oxide): Oxide (uMod) provides the plugins here; ^z (Modded): The game is changed by plugins or settings; the listing is Modded. At the top of this page you'll find the current players, the queue and the world's creation time, which the tags carry too.
Live players
How busy is RCS measurement (local)?
At the moment RCS measurement (local) is offline; it last showed 3 days 14 hours ago. Over seven days the mean is 0 players and the peak is 1.
How does RCS measurement (local) rank against other Rust servers?
Player hours over seven days put RCS measurement (local) at #8,653, in the top 39% of all ranked servers.
Wipe schedule
What is the wipe schedule on RCS measurement (local)?
RCS measurement (local) has too few wipes on record yet for its rhythm to be seen. On Thursday 5 November at 19:00 UTC the monthly force wipe takes every Rust server with it. 5 days 6 hours ago the current world was made.
Rules
What are the rules and settings on RCS measurement (local)?
The name of RCS measurement (local) gives no gather rate. The group limit is 8 players, which is the game's default. survival is what it plays, the usual game, where you gather, build and raid. Raids and player fights are part of the game here. Modded is its category in the browser, because plugins or settings change the game. Oxide plugins run on it. VAC is off: that is Valve's anti-cheat.
Which map does RCS measurement (local) run?
A procedural map is what RCS measurement (local) runs, generated by the game.
Connect
How do I join RCS measurement (local)?
Type client.connect 73.213.125.58:28015 in the Rust console, which F1 opens. Launch Rust on this page also works: Steam opens Rust and connects you.