PolarBearFightClub2.0
Online 72.9.145.13:28015 checked 9m ago
Players now
Live- Full
- 0%
- In queue
- 0
- Peak, 48 hours
- 0
- Peak, 7 days
- –
0% full
Rank
top 70%
7-day average
peak –
Last wipe
no schedule published
Next wipe
no wipe seen yet
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1 227/ 500
- 2 125/ 100
- 3 189/ 225
- 4 34/ 200
- 5 198/ 700
- 6 65/ 1000
Quick answers
from the figures on this pageServer
Is PolarBearFightClub2.0 online, and how reliable is it?
Players can join PolarBearFightClub2.0: it is online. Its reported uptime points to a restart roughly 5 hours ago. Over the last 7 full days, 152 of 168 hours were online: 90%. Rust Dashboard logged it for the first time on 13 September 2026.
Which version of Rust does PolarBearFightClub2.0 run?
On Windows, PolarBearFightClub2.0 runs Rust network protocol 2631 and build 156812. You need the same protocol as the server to join. Steam updates your game for you.
Where is PolarBearFightClub2.0 located?
No region is published by PolarBearFightClub2.0. A server's stated location is what Rust Dashboard displays; it does not check where the machine stands. 72.9.145.13:28015 is where it lives.
Does PolarBearFightClub2.0 run smoothly?
The last 48 hours gave an average of 120 server fps, and it never went under 71. Buildings, deployables and everything else added up to a peak of 73,569 entities. It drew as much as 2,064 MB of memory at peak. Players feel lag when fps drops and the entity count climbs.
Tags, lists
Which Rust Dashboard lists and filters include PolarBearFightClub2.0?
The Rust Dashboard lists that carry PolarBearFightClub2.0 are: Modded Rust servers, live now. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on PolarBearFightClub2.0 mean?
The game's server browser reads these tags from PolarBearFightClub2.0: gmrust (Game mode): The game runs on standard Rust survival settings; mp50 (Max players): The server has 50 slots; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2631 (Protocol): Your game needs to be on the same version, protocol 2631, to get in; cs156812 (Build): This one runs game build 156812; ptrak (Networking): The game's standard network layer, RakNet, carries this server; $r? (Region code): No region code is set; ^o (Oxide): Oxide (uMod) provides the plugins here; ^z (Modded): Plugins or settings alter the game, so it appears under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
Live players
How busy is PolarBearFightClub2.0?
PolarBearFightClub2.0 has 0 of its 50 slots filled at the moment. Its average over the last seven days comes to 0 players.
How does PolarBearFightClub2.0 rank against other Rust servers?
Player hours over seven days put PolarBearFightClub2.0 at #15,369, in the top 70% of all ranked servers.
Reset times
What is the wipe schedule on PolarBearFightClub2.0?
PolarBearFightClub2.0 has too few wipes on record yet for its rhythm to be seen. The monthly force wipe applies to every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 115 days 14 hours ago the current world was made.
Map and rules
What are the rules and settings on PolarBearFightClub2.0?
The name of PolarBearFightClub2.0 gives no gather rate. The group limit is 8 players, which is the game's default. survival is what it plays, the usual game, where you gather, build and raid. You can fight other players and raid their bases. The server browser lists it under Modded, where plugins or settings change the game. Oxide plugins are loaded. Valve's VAC anti-cheat runs here.
Which map does PolarBearFightClub2.0 run?
The game generates the procedural map on PolarBearFightClub2.0, size 3,500 with seed 518502043. Size and seed fix the map, so this page can show it on RustMaps.
Connect
How do I join PolarBearFightClub2.0?
The console in Rust opens with F1, and client.connect 72.9.145.13:28015 goes in there. Launch Rust on this page is the other route, opening Rust through Steam to connect you.