Players now
Live- Full
- 0%
- In queue
- 0
- Peak, 48 hours
- 1
- Peak, 7 days
- 1
0% full
Rank
top 66% · #1475 in NA
7-day average
peak 1
Last wipe
weekly schedule
Next wipe
Wed 4 Nov, 00:46 UTC
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 66% of all ranked servers, top 79% in NA. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Wednesday 4 November, 00:46 UTC, in 6d 4h. Its weekly schedule tag · low confidence
Coming wipes
- 6d 4hWed 4 Nov, 00:46 UTC
- 7d 23hThu 5 Nov, 19:00 UTCFW
- 13d 4hWed 11 Nov, 00:46 UTC
- 20d 4hWed 18 Nov, 00:46 UTC
- 27d 4hWed 25 Nov, 00:46 UTC
- 34d 4hWed 2 Dec, 00:46 UTC
- 35d 23hThu 3 Dec, 19:00 UTCFW
- 41d 4hWed 9 Dec, 00:46 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 28 Oct, 00:46 UTC19h ago | – | – | running | 0 |
| Sun 25 Oct, 01:33 UTC3d ago | 0 | – | 3 days | 0 |
| Sat 10 Oct, 22:34 UTC17d ago | 0 | – | 14.1 days | 0 |
| Fri 2 Oct, 22:19 UTC25d ago | 1 | halved by day 1 | 8 days | 0 |
| Fri 25 Sep, 21:59 UTC32d ago | 6 | halved by day 2 | 7 days | 1 |
| Thu 24 Sep, 06:06 UTC34d ago | 6 | – | 1.7 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1 5/ 100
- 2 12/ 150
- 3 21/ 250
- 4 30/ 250
- 5 327/ 350
- 6 220/ 250
Quick answers
from the figures on this pageServer details
Is [US] Plunder Naval Rust Server | 10/24 online, and how reliable is it?
Right now [US] Plunder Naval Rust Server | 10/24 is running. Its reported uptime points to a restart roughly 14 hours ago. Over the last 7 full days, 71 of 168 hours were online: 42%. Our records for it start on 22 September 2026, when Rust Dashboard first saw it.
Which version of Rust does [US] Plunder Naval Rust Server | 10/24 run?
[US] Plunder Naval Rust Server | 10/24 runs Rust network protocol 2635 and build 168909, and Windows is the system under it. Joining needs the same protocol on your side, and Steam handles that update.
Where is [US] Plunder Naval Rust Server | 10/24 located?
The NA tag is how [US] Plunder Naval Rust Server | 10/24 places itself in North America. A server's stated location is what Rust Dashboard displays; it does not check where the machine stands. 72.34.60.40:29420 is where it lives.
Does [US] Plunder Naval Rust Server | 10/24 run smoothly?
Across the last 48 hours the average was 173 fps, with a floor of 145. At its highest the count reached 39,075 entities: buildings, deployables and the rest. Memory use peaked at 3,912 MB. A low fps figure and an entity count that keeps rising are what lag feels like to players.
Tags
Which Rust Dashboard lists and filters include [US] Plunder Naval Rust Server | 10/24?
You'll find [US] Plunder Naval Rust Server | 10/24 on these themed lists at Rust Dashboard: North American Rust servers and Modded Rust servers, live now. These filters bring it up on the server list: Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 24 hours.
What do the server tags on [US] Plunder Naval Rust Server | 10/24 mean?
These are the tags [US] Plunder Naval Rust Server | 10/24 publishes, read by the game's server browser: gmrust (Game mode): Standard Rust survival is the game mode; mp100 (Max players): 100 is the slot count; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The game's standard network layer, RakNet, carries this server; $r? (Region code): No region code is set; ^w (Weekly): It wipes once a week; ^o (Oxide): Oxide (uMod) provides the plugins here; ^z (Modded): The game is changed by plugins or settings; the listing is Modded; NA (North America): The server browser lists it under North America. At the top of this page you'll find the current players, the queue and the world's creation time, which the tags carry too.
Population
How busy is [US] Plunder Naval Rust Server | 10/24?
[US] Plunder Naval Rust Server | 10/24 has 0 of its 100 slots filled at the moment. Over seven days the mean is 0 players and the peak is 1. The busiest point in the last 48 hours was 01:00 UTC, averaging 0 players.
How does [US] Plunder Naval Rust Server | 10/24 rank against other Rust servers?
[US] Plunder Naval Rust Server | 10/24 holds #14,640 for player hours across seven days, #1,475 in North America, in the top 66% of all ranked servers.
Wipe days
What does wipe day look like on [US] Plunder Naval Rust Server | 10/24?
The average busiest point of its recent wipes was 0 players. Peak crowd on the latest wipe came 0 hours after it began. Above half that peak until the next wipe: that held in 0% of recent wipes. By day 1.5 it had fallen below half, where the crowd did not hold.
What is the wipe schedule on [US] Plunder Naval Rust Server | 10/24?
Too few wipes are on record for [US] Plunder Naval Rust Server | 10/24 to confirm its schedule, so the tag sets the prediction. Wednesday 4 November at 00:46 UTC is when its next wipe falls due. 19 hours ago the current world was made. Its tags carry a wipe schedule of once a week.
Settings
What are the rules and settings on [US] Plunder Naval Rust Server | 10/24?
No gather rate appears in the name of [US] Plunder Naval Rust Server | 10/24. The group limit is 8 players, which is the game's default. survival is the mode here, the usual game, where you gather, build and raid. Raids and player fights are part of the game here. Modded is its category in the browser, because plugins or settings change the game. Oxide plugins run on it. VAC is on: that is Valve's anti-cheat.
Which map does [US] Plunder Naval Rust Server | 10/24 run?
The game generates the procedural map on [US] Plunder Naval Rust Server | 10/24, size 4,500 with seed 1337. Because size and seed fix the map, a RustMaps view is available from this page. This is the map name: Custom Map.
How to join
How do I join [US] Plunder Naval Rust Server | 10/24?
The console in Rust opens with F1, and client.connect 72.34.60.40:29420 goes in there. Launch Rust on this page is the other route, opening Rust through Steam to connect you. https://discord.com/invite/29jEng55cr is where its website lives.
