PRIVATE
Online NA 72.34.60.40:29015 checked 13m ago
Players now
Live- Full
- 0%
- In queue
- 0
- Peak, 48 hours
- 0
- Peak, 7 days
- –
0% full
Rank
top 69% · #1539 in NA
7-day average
peak –
Last wipe
weekly schedule
Next wipe
Tue 3 Nov, 23:17 UTC
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers, top 82% in NA. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Tuesday 3 November, 23:17 UTC, in 6d 18h. Its weekly schedule tag · low confidence
Coming wipes
- 6d 18hTue 3 Nov, 23:17 UTC
- 8d 14hThu 5 Nov, 19:00 UTCFW
- 13d 18hTue 10 Nov, 23:17 UTC
- 20d 18hTue 17 Nov, 23:17 UTC
- 27d 18hTue 24 Nov, 23:17 UTC
- 34d 18hTue 1 Dec, 23:17 UTC
- 36d 14hThu 3 Dec, 19:00 UTCFW
- 41d 18hTue 8 Dec, 23:17 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 6 Oct, 23:17 UTC21d ago | 1 | – | running | 0 |
| Fri 2 Oct, 08:52 UTC25d ago | 0 | – | 4.6 days | 0 |
| Thu 24 Sep, 05:25 UTC33d ago | 1 | halved by day 4 | 8.1 days | 0 |
| Wed 23 Sep, 03:09 UTC35d ago | 1 | – | 1.1 days | 0 |
| Tue 22 Sep, 09:14 UTC35d ago | 1 | – | 0.7 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1 10/ 100
- 2 7/ 150
- 3 38/ 250
- 4 57/ 250
- 5 519/ 600
- 6 10/ 100
Quick answers
from the figures on this pageServer
Is PRIVATE online, and how reliable is it?
Right now PRIVATE is running. Its reported uptime points to a restart roughly 4 days 5 hours ago. The last 7 full days show 100% uptime, with 168 hours up out of 168. Our records for it start on 22 September 2026, when Rust Dashboard first saw it.
Which version of Rust does PRIVATE run?
On Windows, PRIVATE runs Rust network protocol 2634 and build 166652. You need the same protocol as the server to join. Steam updates your game for you.
Where is PRIVATE located?
PRIVATE lists North America as its location, tagged NA. The location shown at Rust Dashboard is the one the server states; no lookup of the machine's position happens. Connect to it at 72.34.60.40:29015.
Does PRIVATE run smoothly?
Server fps averaged 82 over the last 48 hours and never dropped below 49. At its highest the count reached 38,907 entities: buildings, deployables and the rest. At its highest, it took 4,603 MB of memory. When fps is low and entities keep piling up, players notice it as lag.
Lists
Which Rust Dashboard lists and filters include PRIVATE?
These Rust Dashboard lists include PRIVATE: North American Rust servers and Modded Rust servers, live now. It appears under these filters when you browse the server list: Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly.
What do the server tags on PRIVATE mean?
These are the tags PRIVATE publishes, read by the game's server browser: gmrust (Game mode): The game runs on standard Rust survival settings; mp10 (Max players): 10 is the slot count; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2634 (Protocol): The game protocol is 2634; your build has to match it to join; cs166652 (Build): Build 166652 is what it runs; ptrak (Networking): The game's standard network layer, RakNet, carries this server; $r? (Region code): This server sets no region code; ^w (Weekly): It wipes once a week; ^o (Oxide): This server runs Oxide (uMod) for plugins; ^z (Modded): Plugins or settings alter the game, so it appears under Modded; NA (North America): North America is where the server browser puts it. The tags also carry the current player count, the queue and when the world was made, all shown at the top of this page.
Population
How busy is PRIVATE?
As things stand, 0 players are on PRIVATE, which holds 10 slots. Its average over the last seven days comes to 0 players.
How does PRIVATE rank against other Rust servers?
PRIVATE holds #15,423 for player hours across seven days, #1,539 in North America, in the top 69% of all ranked servers.
Reset times
What does wipe day look like on PRIVATE?
Its recent wipes averaged a peak of 1 players. On the latest wipe, 0 hours passed before the crowd peaked. Above half that peak until the next wipe: that held in 0% of recent wipes. When that did not happen, the crowd was below half by day 4.
What is the wipe schedule on PRIVATE?
The prediction follows its tag, because too few of PRIVATE's wipes are on record to confirm the schedule. On Tuesday 3 November at 23:17 UTC the next wipe is due. 21 days 5 hours ago the current world was made. A weekly wipe schedule is published in its tags.
Map and rules
What are the rules and settings on PRIVATE?
The name of PRIVATE gives no gather rate. 8 players per group is the game's default, and that is the cap here. It runs survival, gather, build and raid: the standard game. You can fight other players and raid their bases. The server browser lists it under Modded, where plugins or settings change the game. The plugin count is Oxide. Valve's VAC anti-cheat runs here.
Which map does PRIVATE run?
A procedural map of size 4,500 with seed 1337 is what PRIVATE runs, generated by the game. Size and seed fix the map, so this page can show it on RustMaps. This is the map name: Custom Map.
Join
How do I join PRIVATE?
The console in Rust opens with F1, and client.connect 72.34.60.40:29015 goes in there. Launch Rust on this page is the other route, opening Rust through Steam to connect you.