Rust Dashboard97,865 playing

Pacific Drive Integration - Local Test

Offline 72.251.219.88:28115 checked 15d ago

moddedoxide

Players now

0of 2
Full
0%
In queue
0
Peak, 48 hours
–
Peak, 7 days
–

0% full

Rank

#15,212

top 70%

7-day average

0

peak –

Last wipe

16d ago

no schedule published

Next wipe

–

no wipe seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k13 Oct15 Oct16 Oct18 Oct19 Oct21 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Server

Is Pacific Drive Integration - Local Test online, and how reliable is it?

Pacific Drive Integration - Local Test is not online right now, and 15 days 4 hours have passed since we last saw it. It was online 0% of the last 7 full days, which is 0 of 168 hours. Rust Dashboard logged it for the first time on 12 October 2026.

Which version of Rust does Pacific Drive Integration - Local Test run?

On Windows, Pacific Drive Integration - Local Test runs Rust network protocol 2634 and build 167584. Steam keeps your game updated, so it will be on the same protocol and able to join.

Where is Pacific Drive Integration - Local Test located?

No region tag comes from Pacific Drive Integration - Local Test. Rust Dashboard takes the location a server gives; the machine's real position is not checked. Connect to it at 72.251.219.88:28115.

Tags

Which Rust Dashboard lists and filters include Pacific Drive Integration - Local Test?

You'll find Pacific Drive Integration - Local Test on these themed lists at Rust Dashboard: Modded Rust servers, live now. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

What do the server tags on Pacific Drive Integration - Local Test mean?

The browser in the game reads gmrust (Game mode): This is Rust as it comes, with survival rules unchanged; mp2 (Max players): The server has 2 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2634 (Protocol): The game protocol is 2634; your build has to match it to join; cs167584 (Build): The game build is 167584; ptrak (Networking): The game's standard network layer, RakNet, carries this server; $r? (Region code): The region code is blank; ^o (Oxide): This server runs Oxide (uMod) for plugins; ^z (Modded): Plugins or settings alter the game, so it appears under Modded from Pacific Drive Integration - Local Test as its tags. At the top of this page you'll find the current players, the queue and the world's creation time, which the tags carry too.

Live players

How busy is Pacific Drive Integration - Local Test?

At the moment Pacific Drive Integration - Local Test is offline; it last showed 15 days 4 hours ago.

How does Pacific Drive Integration - Local Test rank against other Rust servers?

Ranked #15,212 on the last seven days of player hours, Pacific Drive Integration - Local Test is in the top 70% of all ranked servers.

Wipe schedule

What is the wipe schedule on Pacific Drive Integration - Local Test?

Pacific Drive Integration - Local Test has too few wipes on record yet for its rhythm to be seen. A force wipe comes once a month for all Rust servers, next on Thursday 5 November at 19:00 UTC. The world it runs now dates from 16 days 17 hours ago.

Rules

What are the rules and settings on Pacific Drive Integration - Local Test?

You will not find a gather rate in the name of Pacific Drive Integration - Local Test. 8 players per group is the game's default, and that is the cap here. survival is what it plays, gather, build and raid: the standard game. Raids and player fights are part of the game here. The server browser lists it under Modded, where plugins or settings change the game. Oxide plugins run on it. VAC is off: that is Valve's anti-cheat.

Which map does Pacific Drive Integration - Local Test run?

The map is procedural and the game generates it on Pacific Drive Integration - Local Test.

Join

How do I join Pacific Drive Integration - Local Test?

The console in Rust opens with F1, and client.connect 72.251.219.88:28115 goes in there. Launch Rust on this page is the other route, opening Rust through Steam to connect you.

Server tags

what each one means

Published as mp2,ptrak,$r?,v2634,gmrust,cs167584,ts8,^o^z

Game

gmrust
Game mode This is Rust as it comes, with survival rules unchanged.
mp2
Max players The server has 2 slots.
ts8
Group limit The game default applies: 8 per team at most.
v2634
Protocol The game protocol is 2634; your build has to match it to join.
cs167584
Build The game build is 167584.
ptrak
Networking The game's standard network layer, RakNet, carries this server.
$r?
Region code The region code is blank.

Mods and access

^o
Oxide This server runs Oxide (uMod) for plugins.
^z
Modded Plugins or settings alter the game, so it appears under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.