Rust Dashboard54,561 playing

FunPvE Test

Offline 72.231.198.107:28015 checked 22d ago

moddedoxide

Players now

0of 50
Full
0%
In queue
0
Peak, 48 hours
–
Peak, 7 days
–

0% full

Rank

#15,960

top 71%

7-day average

0

peak –

Last wipe

25d ago

no schedule published

Next wipe

–

no rhythm it keeps

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 29 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k24 Sep28 Sep2 Oct6 Oct10 Oct14 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

1.3 daysusual gapbetween real wipes
0%on rhythmof its recent wipes
1wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

Sun 4 OctSat 3 OctFri 2 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 4 Oct, 07:04 UTC25d ago 1 – running 0
Sat 3 Oct, 04:20 UTC26d ago 1 – 1.1 days 1
Fri 2 Oct, 17:48 UTC26d ago 1 – 0.4 days 1
Wed 30 Sep, 19:08 UTC28d ago 1 – 1.9 days 1
Tue 29 Sep, 06:14 UTC30d ago 1 – 1.5 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1
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    130/ 500
  2. 2
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    122/ 100
  3. 3
    RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average
    192/ 225
  4. 4
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 93 on average
    73/ 700
  5. 5
    RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average
    10/ 200
  6. 6
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average
    17/ 1000

Quick answers

from the figures on this page

Server details

Is FunPvE Test online, and how reliable is it?

The server is down at the moment. Its last sighting was 22 days 2 hours ago: FunPvE Test. The last 7 full days show 0% uptime, with 0 hours up out of 168. Rust Dashboard logged it for the first time on 24 September 2026.

Which version of Rust does FunPvE Test run?

Rust network protocol 2634 and build 166652 is running on FunPvE Test, which sits on Windows. Steam keeps your game updated, so it will be on the same protocol and able to join.

Where is FunPvE Test located?

There is no region on FunPvE Test. The location shown at Rust Dashboard is the one the server states; no lookup of the machine's position happens. Connect to it at 72.231.198.107:28015.

Lists

Which Rust Dashboard lists and filters include FunPvE Test?

These Rust Dashboard lists include FunPvE Test: Modded Rust servers, live now. You'll find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

What do the server tags on FunPvE Test mean?

The game's server browser reads these tags from FunPvE Test: gmrust (Game mode): This is Rust as it comes, with survival rules unchanged; mp50 (Max players): It holds 50 slots; ts8 (Group limit): This is the game's own limit of 8 per team; v2634 (Protocol): The game protocol is 2634; your build has to match it to join; cs166652 (Build): This one runs game build 166652; ptrak (Networking): RakNet is the standard network layer for the game, and it is what runs here; $r? (Region code): The region code is blank; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded. At the top of this page you'll find the current players, the queue and the world's creation time, which the tags carry too.

Player counts

How busy is FunPvE Test?

At the moment FunPvE Test is offline; it last showed 22 days 2 hours ago.

How does FunPvE Test rank against other Rust servers?

Player hours over seven days put FunPvE Test at #15,960, in the top 71% of all ranked servers.

Wipe schedule

What does wipe day look like on FunPvE Test?

At their busiest, its recent wipes drew 1 players on average. 0 hours into the latest wipe the crowd peaked.

What is the wipe schedule on FunPvE Test?

No next wipe can be predicted for FunPvE Test, because it wipes at irregular times. A force wipe comes once a month for all Rust servers, next on Thursday 5 November at 19:00 UTC. 25 days 3 hours ago the current world was made.

Map and rules

What are the rules and settings on FunPvE Test?

No gather rate appears in the name of FunPvE Test. The group limit is 8 players, which is the game's default. survival is what it plays, gather, build and raid: the standard game. Raids and player fights are part of the game here. The server browser lists it under Modded, where plugins or settings change the game. Oxide plugins are loaded. The anti-cheat from Valve, VAC, is active.

Which map does FunPvE Test run?

FunPvE Test runs a procedural map of size 4,500 with seed 1586544950, made by the game. This page links to RustMaps, where the map looks the same for its size and seed.

Connect

How do I join FunPvE Test?

Type client.connect 72.231.198.107:28015 in the Rust console, which F1 opens. Launch Rust on this page also works: Steam opens Rust and connects you.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z

Game

gmrust
Game mode This is Rust as it comes, with survival rules unchanged.
mp50
Max players It holds 50 slots.
ts8
Group limit This is the game's own limit of 8 per team.
v2634
Protocol The game protocol is 2634; your build has to match it to join.
cs166652
Build This one runs game build 166652.
ptrak
Networking RakNet is the standard network layer for the game, and it is what runs here.
$r?
Region code The region code is blank.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded The game is changed by plugins or settings; the listing is Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.