Exoscape Local Dev
Offline 71.58.121.157:28016 checked 16d ago
Players now
- Full
- 0%
- In queue
- 0
- Peak, 48 hours
- –
- Peak, 7 days
- –
0% full
Rank
top 71%
7-day average
peak –
Last wipe
no schedule published
Next wipe
too few wipes seen yet
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 3 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 10 Oct, 20:50 UTC17d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1 45/ 500
- 2 129/ 100
- 3 52/ 225
- 4 27/ 700
- 5 4/ 200
- 6 8/ 1000
Quick answers
from the figures on this pageServer
Is Exoscape Local Dev online, and how reliable is it?
Exoscape Local Dev is not online right now, and 16 days 9 hours have passed since we last saw it. The last 7 full days show 0% uptime, with 0 hours up out of 168. Our records for it start on 10 October 2026, when Rust Dashboard first saw it.
Which version of Rust does Exoscape Local Dev run?
Exoscape Local Dev runs Rust network protocol 2634 and build 167398, and Windows is the system under it. You need the same protocol as the server to join. Steam updates your game for you.
Where is Exoscape Local Dev located?
No region tag comes from Exoscape Local Dev. The location shown at Rust Dashboard is the one the server states; no lookup of the machine's position happens. You'll connect at 71.58.121.157:28016.
Lists
Which Rust Dashboard lists and filters include Exoscape Local Dev?
You'll find Exoscape Local Dev on these themed lists at Rust Dashboard: Modded Rust servers, live now. You'll find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
What do the server tags on Exoscape Local Dev mean?
These are the tags Exoscape Local Dev publishes, read by the game's server browser: gmrust (Game mode): This is Rust as it comes, with survival rules unchanged; mp50 (Max players): The server has 50 slots; ts8 (Group limit): This is the game's own limit of 8 per team; v2634 (Protocol): To join, your game must run protocol 2634; cs167398 (Build): The game build is 167398; ptrak (Networking): RakNet is the standard network layer for the game, and it is what runs here; $r? (Region code): The region code is blank; ^z (Modded): Modded is where it sits: plugins or settings change how the game plays; ^y (Carbon): This one runs Carbon for plugins. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
Live players
How busy is Exoscape Local Dev?
At the moment Exoscape Local Dev is offline; it last showed 16 days 9 hours ago.
How does Exoscape Local Dev rank against other Rust servers?
Player hours over seven days put Exoscape Local Dev at #15,719, in the top 71% of all ranked servers.
Reset times
What does wipe day look like on Exoscape Local Dev?
The average busiest point of its recent wipes was 1 players. 3 hours into the latest wipe the crowd peaked.
What is the wipe schedule on Exoscape Local Dev?
The record holds too few of Exoscape Local Dev's wipes to show a rhythm. The monthly force wipe applies to every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world now in play was generated 17 days 7 hours ago.
Settings
What are the rules and settings on Exoscape Local Dev?
The name of Exoscape Local Dev gives no gather rate. Groups hold up to 8 players, the default for the game. survival is the mode here, gather, build and raid: the standard game. Raids and player fights are part of the game here. The server browser lists it under Modded, where plugins or settings change the game. The plugin count is Carbon. VAC is on: that is Valve's anti-cheat.
Which map does Exoscape Local Dev run?
The map is procedural and the game generates it on Exoscape Local Dev.
Connect
How do I join Exoscape Local Dev?
Type client.connect 71.58.121.157:28016 in the Rust console, which F1 opens. Launch Rust on this page also works: Steam opens Rust and connects you.