Players now
Live- Full
- 0%
- In queue
- 0
- Peak, 48 hours
- 0
- Peak, 7 days
- 1
0% full
Rank
top 68% · #1492 in NA
7-day average
peak 1
Last wipe
weekly schedule
Next wipe
Thu 29 Oct, 18:30 UTC
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 68% of all ranked servers, top 80% in NA. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Thursday 29 October, 18:30 UTC, in 9h. Its weekly schedule tag · low confidence
Coming wipes
- 9hThu 29 Oct, 18:30 UTC
- 7d 9hThu 5 Nov, 19:00 UTCFW
- 14d 9hThu 12 Nov, 18:30 UTC
- 21d 9hThu 19 Nov, 18:30 UTC
- 28d 9hThu 26 Nov, 18:30 UTC
- 35d 9hThu 3 Dec, 19:00 UTCFW
- 42d 9hThu 10 Dec, 18:30 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 36 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:30 UTC FW27d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1 106/ 200
- 2 121/ 150
- 3 15/ 50
- 4 3/ 100
- 5 2/ 125
- 6 1/ 75
Quick answers
from the figures on this pageServer
Is 4SG 1-Grid Madness 10X online, and how reliable is it?
Players can join 4SG 1-Grid Madness 10X: it is online. About 5 days 14 hours ago it restarted, judging by the uptime figure it gives. Over the last 7 full days, 128 of 168 hours were online: 76%. Our records for it start on 13 September 2026, when Rust Dashboard first saw it.
Which version of Rust does 4SG 1-Grid Madness 10X run?
On Linux, 4SG 1-Grid Madness 10X runs Rust network protocol 2635 and build 168909. You need the same protocol as the server to join. Steam updates your game for you.
Where is 4SG 1-Grid Madness 10X located?
In North America, 4SG 1-Grid Madness 10X lists itself with the NA tag. The location shown at Rust Dashboard is the one the server states; no lookup of the machine's position happens. You'll connect at 70.173.255.80:25010.
Does 4SG 1-Grid Madness 10X run smoothly?
Server fps averaged 238 over the last 48 hours and never dropped below 232. At its highest the count reached 49,782 entities: buildings, deployables and the rest. Memory use peaked at 3,116 MB. Players feel lag when fps drops and the entity count climbs.
Tags, lists
Which Rust Dashboard lists and filters include 4SG 1-Grid Madness 10X?
The Rust Dashboard lists that carry 4SG 1-Grid Madness 10X are: 10x Rust servers, North American Rust servers and Modded Rust servers, live now. It appears under these filters when you browse the server list: Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Gather rate: 10x.
What do the server tags on 4SG 1-Grid Madness 10X mean?
The game's server browser reads these tags from 4SG 1-Grid Madness 10X: gmrust (Game mode): The game runs on standard Rust survival settings; mp50 (Max players): 50 is the slot count; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2635 (Protocol): Your game needs to be on the same version, protocol 2635, to get in; cs168909 (Build): This one runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set; ^w (Weekly): Wipes come weekly; ^o (Oxide): Oxide (uMod) provides the plugins here; ^z (Modded): Modded is where it sits: plugins or settings change how the game plays; NA (North America): North America is where the server browser puts it. The tags also carry the current player count, the queue and when the world was made, all shown at the top of this page.
Live players
How busy is 4SG 1-Grid Madness 10X?
As things stand, 0 players are on 4SG 1-Grid Madness 10X, which holds 50 slots. Over seven days the mean is 0 players and the peak is 1.
How does 4SG 1-Grid Madness 10X rank against other Rust servers?
Player hours over seven days put 4SG 1-Grid Madness 10X at #15,179 overall and #1,492 in North America, in the top 68% of all ranked servers.
Wipe days
What does wipe day look like on 4SG 1-Grid Madness 10X?
The average busiest point of its recent wipes was 1 players. On the latest wipe, 36 hours passed before the crowd peaked.
What is the wipe schedule on 4SG 1-Grid Madness 10X?
Too few wipes are on record for 4SG 1-Grid Madness 10X to confirm its schedule, so the tag sets the prediction. On Thursday 29 October at 18:30 UTC the next wipe is due. The world it runs now dates from 27 days 14 hours ago. A weekly wipe schedule is published in its tags.
Rules
What are the rules and settings on 4SG 1-Grid Madness 10X?
The name of 4SG 1-Grid Madness 10X carries a 10x gather rate. 8 players per group is the game's default, and that is the cap here. survival is the mode here, the usual game, where you gather, build and raid. You can fight other players and raid their bases. Modded is its category in the browser, because plugins or settings change the game. Oxide plugins run on it. Valve's VAC anti-cheat runs here.
Which map does 4SG 1-Grid Madness 10X run?
4SG 1-Grid Madness 10X runs a procedural map of size 2,500 with seed 1337, made by the game. This page links to RustMaps, where the map looks the same for its size and seed. This is the map name: Custom Map.
Join
How do I join 4SG 1-Grid Madness 10X?
The console in Rust opens with F1, and client.connect 70.173.255.80:25010 goes in there. Launch Rust on this page is the other route, opening Rust through Steam to connect you. https://discord.com/invite/4sg is where its website lives.
