Rust Dashboard48,316 playing

4SG 1-Grid Madness 10X

Online NA 70.173.255.80:25010 checked 8m ago

10x weekly wipes moddedoxide

Players now

Live
0of 50
Full
0%
In queue
0
Peak, 48 hours
0
Peak, 7 days
1

0% full

Tue 10:00Thu 07:00players each hour · 48 hours · UTC

Rank

#15,179

top 68% · #1492 in NA

7-day average

0

peak 1

Last wipe

27d ago

weekly schedule

Next wipe

9h

Thu 29 Oct, 18:30 UTC

Players

AveragePeak
0123410:0019:0004:0012:0022:0007:00

Hourly average and peak, UTC.

Server performance

010020030040010:0019:0004:0012:0022:0007:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 68% of all ranked servers, top 80% in NA. Ranked on player hours over the last seven days.

Wipe schedule

from its schedule tag

Next wipe Thursday 29 October, 18:30 UTC, in 9h. Its weekly schedule tag · low confidence

1wipe-day peakplayers, last three wipes

Coming wipes

  • 9hThu 29 Oct, 18:30 UTC
  • 7d 9hThu 5 Nov, 19:00 UTCFW
  • 14d 9hThu 12 Nov, 18:30 UTC
  • 21d 9hThu 19 Nov, 18:30 UTC
  • 28d 9hThu 26 Nov, 18:30 UTC
  • 35d 9hThu 3 Dec, 19:00 UTCFW
  • 42d 9hThu 10 Dec, 18:30 UTC

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 36 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 18:30 UTC FW27d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1
    TemplarGaming 10x Swift Loot++|PvP|MyMini|SkinBox|x10 JUST WIPENA · groups of 8+ · 10x · weekly · 180 on average
    106/ 200
  2. 2
    Atlas - US 10x | No BPs | Kits | ShopNA · groups of 30+ · 10x · weekly · 179 on average
    121/ 150
  3. 3
    Vitality - US 10x | No BPs | Kits | ShopNA · groups of 32+ · 10x · weekly · 64 on average
    15/ 50
  4. 4
    WARBANDITS.GG 10X No BPs Loot++|PvP|MyMini|Shop|Noob Friendly|XNA · groups of 100+ · 10x · weekly · 8 on average
    3/ 100
  5. 5
    Helix 10x No BPs | Loot++ | PvP | Shop | Kits | EventsNA · groups of 20+ · 10x · weekly · 3 on average
    2/ 125
  6. 6
    RAMPAGE 10X | WEEKLY WIPESNA · groups of 10+ · 10x · weekly · 3 on average
    1/ 75

Quick answers

from the figures on this page

Server

Is 4SG 1-Grid Madness 10X online, and how reliable is it?

Players can join 4SG 1-Grid Madness 10X: it is online. About 5 days 14 hours ago it restarted, judging by the uptime figure it gives. Over the last 7 full days, 128 of 168 hours were online: 76%. Our records for it start on 13 September 2026, when Rust Dashboard first saw it.

Which version of Rust does 4SG 1-Grid Madness 10X run?

On Linux, 4SG 1-Grid Madness 10X runs Rust network protocol 2635 and build 168909. You need the same protocol as the server to join. Steam updates your game for you.

Where is 4SG 1-Grid Madness 10X located?

In North America, 4SG 1-Grid Madness 10X lists itself with the NA tag. The location shown at Rust Dashboard is the one the server states; no lookup of the machine's position happens. You'll connect at 70.173.255.80:25010.

Does 4SG 1-Grid Madness 10X run smoothly?

Server fps averaged 238 over the last 48 hours and never dropped below 232. At its highest the count reached 49,782 entities: buildings, deployables and the rest. Memory use peaked at 3,116 MB. Players feel lag when fps drops and the entity count climbs.

Tags, lists

Which Rust Dashboard lists and filters include 4SG 1-Grid Madness 10X?

The Rust Dashboard lists that carry 4SG 1-Grid Madness 10X are: 10x Rust servers, North American Rust servers and Modded Rust servers, live now. It appears under these filters when you browse the server list: Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Gather rate: 10x.

What do the server tags on 4SG 1-Grid Madness 10X mean?

The game's server browser reads these tags from 4SG 1-Grid Madness 10X: gmrust (Game mode): The game runs on standard Rust survival settings; mp50 (Max players): 50 is the slot count; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2635 (Protocol): Your game needs to be on the same version, protocol 2635, to get in; cs168909 (Build): This one runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set; ^w (Weekly): Wipes come weekly; ^o (Oxide): Oxide (uMod) provides the plugins here; ^z (Modded): Modded is where it sits: plugins or settings change how the game plays; NA (North America): North America is where the server browser puts it. The tags also carry the current player count, the queue and when the world was made, all shown at the top of this page.

Live players

How busy is 4SG 1-Grid Madness 10X?

As things stand, 0 players are on 4SG 1-Grid Madness 10X, which holds 50 slots. Over seven days the mean is 0 players and the peak is 1.

How does 4SG 1-Grid Madness 10X rank against other Rust servers?

Player hours over seven days put 4SG 1-Grid Madness 10X at #15,179 overall and #1,492 in North America, in the top 68% of all ranked servers.

Wipe days

What does wipe day look like on 4SG 1-Grid Madness 10X?

The average busiest point of its recent wipes was 1 players. On the latest wipe, 36 hours passed before the crowd peaked.

What is the wipe schedule on 4SG 1-Grid Madness 10X?

Too few wipes are on record for 4SG 1-Grid Madness 10X to confirm its schedule, so the tag sets the prediction. On Thursday 29 October at 18:30 UTC the next wipe is due. The world it runs now dates from 27 days 14 hours ago. A weekly wipe schedule is published in its tags.

Rules

What are the rules and settings on 4SG 1-Grid Madness 10X?

The name of 4SG 1-Grid Madness 10X carries a 10x gather rate. 8 players per group is the game's default, and that is the cap here. survival is the mode here, the usual game, where you gather, build and raid. You can fight other players and raid their bases. Modded is its category in the browser, because plugins or settings change the game. Oxide plugins run on it. Valve's VAC anti-cheat runs here.

Which map does 4SG 1-Grid Madness 10X run?

4SG 1-Grid Madness 10X runs a procedural map of size 2,500 with seed 1337, made by the game. This page links to RustMaps, where the map looks the same for its size and seed. This is the map name: Custom Map.

Join

How do I join 4SG 1-Grid Madness 10X?

The console in Rust opens with F1, and client.connect 70.173.255.80:25010 goes in there. Launch Rust on this page is the other route, opening Rust through Steam to connect you. https://discord.com/invite/4sg is where its website lives.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^w,NA,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game runs on standard Rust survival settings.
mp50
Max players 50 is the slot count.
ts8
Group limit Teams are capped at 8, the default the game ships with.
v2635
Protocol Your game needs to be on the same version, protocol 2635, to get in.
cs168909
Build This one runs game build 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is set.

Wipe schedule

^w
Weekly Wipes come weekly.

Mods and access

^o
Oxide Oxide (uMod) provides the plugins here.
^z
Modded Modded is where it sits: plugins or settings change how the game plays.

Region

NA
North America North America is where the server browser puts it.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.