Rusted Zombies | Local Development
Online 69.131.3.17:28015 checked 8m ago
Players now
Live- Full
- 0%
- In queue
- 0
- Peak, 48 hours
- 0
- Peak, 7 days
- 1
0% full
Rank
top 27%
7-day average
peak 1
Last wipe
no schedule published
Next wipe
no wipe seen yet
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 27% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1 29/ 500
- 2 128/ 100
- 3 42/ 225
- 4 32/ 700
- 5 9/ 200
- 6 11/ 1000
Quick answers
from the figures on this pageServer
Is Rusted Zombies | Local Development online, and how reliable is it?
Players can join Rusted Zombies | Local Development: it is online. Over the last 7 full days, 168 of 168 hours were online: 100%. Our records for it start on 20 October 2026, when Rust Dashboard first saw it.
Which version of Rust does Rusted Zombies | Local Development run?
Rusted Zombies | Local Development runs Rust network protocol 2635 and build 168909, and Linux is the system under it. You need the same protocol as the server to join. Steam updates your game for you.
Where is Rusted Zombies | Local Development located?
No region tag comes from Rusted Zombies | Local Development. A server's stated location is what Rust Dashboard displays; it does not check where the machine stands. 69.131.3.17:28015 is where it lives.
Tags
Which Rust Dashboard lists and filters include Rusted Zombies | Local Development?
These Rust Dashboard lists include Rusted Zombies | Local Development: Rust servers with zombies in the name and Modded Rust servers, live now. It appears under these filters when you browse the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the server tags on Rusted Zombies | Local Development mean?
The browser in the game reads gmvanilla (Game mode): This server plays vanilla survival; mp10 (Max players): It holds 10 slots; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2635 (Protocol): The game protocol is 2635; your build has to match it to join; cs168909 (Build): The game build is 168909; ptrak (Networking): The game's standard network layer, RakNet, carries this server; $r? (Region code): The region code is blank; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded from Rusted Zombies | Local Development as its tags. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
Population
How busy is Rusted Zombies | Local Development?
Rusted Zombies | Local Development has 0 of its 10 slots filled at the moment. Averaged across the last seven days: 0 players, peaking at 1.
How does Rusted Zombies | Local Development rank against other Rust servers?
Ranked #5,967 on the last seven days of player hours, Rusted Zombies | Local Development is in the top 27% of all ranked servers.
Wipe schedule
What is the wipe schedule on Rusted Zombies | Local Development?
The record holds too few of Rusted Zombies | Local Development's wipes to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe takes every Rust server with it. 7 days 6 hours ago the current world was made.
Rules
What are the rules and settings on Rusted Zombies | Local Development?
You will not find a gather rate in the name of Rusted Zombies | Local Development. The group limit is 8 players, which is the game's default. survival is the mode here, the usual game, where you gather, build and raid. Raids and player fights are part of the game here. Modded is its category in the browser, because plugins or settings change the game. The plugin count is Oxide. Valve's VAC anti-cheat runs here.
Which map does Rusted Zombies | Local Development run?
The map is procedural and the game generates it on Rusted Zombies | Local Development.
Join
How do I join Rusted Zombies | Local Development?
Type client.connect 69.131.3.17:28015 in the Rust console, which F1 opens. Launch Rust on this page also works: Steam opens Rust and connects you.