Rust Dashboard43,407 playing

Rusted Zombies | Local Development

Online 69.131.3.17:28015 checked 8m ago

moddedoxide

Players now

Live
0of 10
Full
0%
In queue
0
Peak, 48 hours
0
Peak, 7 days
1

0% full

Mon 03:00Wed 00:00players each hour · 48 hours · UTC

Rank

#5,967

top 27%

7-day average

0

peak 1

Last wipe

7d ago

no schedule published

Next wipe

–

no wipe seen yet

Players

AveragePeak
0123403:0012:0021:0006:0015:0000:00

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Oct22 Oct23 Oct25 Oct26 Oct28 Oct

Top 27% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Server

Is Rusted Zombies | Local Development online, and how reliable is it?

Players can join Rusted Zombies | Local Development: it is online. Over the last 7 full days, 168 of 168 hours were online: 100%. Our records for it start on 20 October 2026, when Rust Dashboard first saw it.

Which version of Rust does Rusted Zombies | Local Development run?

Rusted Zombies | Local Development runs Rust network protocol 2635 and build 168909, and Linux is the system under it. You need the same protocol as the server to join. Steam updates your game for you.

Where is Rusted Zombies | Local Development located?

No region tag comes from Rusted Zombies | Local Development. A server's stated location is what Rust Dashboard displays; it does not check where the machine stands. 69.131.3.17:28015 is where it lives.

Tags

Which Rust Dashboard lists and filters include Rusted Zombies | Local Development?

These Rust Dashboard lists include Rusted Zombies | Local Development: Rust servers with zombies in the name and Modded Rust servers, live now. It appears under these filters when you browse the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

What do the server tags on Rusted Zombies | Local Development mean?

The browser in the game reads gmvanilla (Game mode): This server plays vanilla survival; mp10 (Max players): It holds 10 slots; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2635 (Protocol): The game protocol is 2635; your build has to match it to join; cs168909 (Build): The game build is 168909; ptrak (Networking): The game's standard network layer, RakNet, carries this server; $r? (Region code): The region code is blank; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded from Rusted Zombies | Local Development as its tags. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

Population

How busy is Rusted Zombies | Local Development?

Rusted Zombies | Local Development has 0 of its 10 slots filled at the moment. Averaged across the last seven days: 0 players, peaking at 1.

How does Rusted Zombies | Local Development rank against other Rust servers?

Ranked #5,967 on the last seven days of player hours, Rusted Zombies | Local Development is in the top 27% of all ranked servers.

Wipe schedule

What is the wipe schedule on Rusted Zombies | Local Development?

The record holds too few of Rusted Zombies | Local Development's wipes to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe takes every Rust server with it. 7 days 6 hours ago the current world was made.

Rules

What are the rules and settings on Rusted Zombies | Local Development?

You will not find a gather rate in the name of Rusted Zombies | Local Development. The group limit is 8 players, which is the game's default. survival is the mode here, the usual game, where you gather, build and raid. Raids and player fights are part of the game here. Modded is its category in the browser, because plugins or settings change the game. The plugin count is Oxide. Valve's VAC anti-cheat runs here.

Which map does Rusted Zombies | Local Development run?

The map is procedural and the game generates it on Rusted Zombies | Local Development.

Join

How do I join Rusted Zombies | Local Development?

Type client.connect 69.131.3.17:28015 in the Rust console, which F1 opens. Launch Rust on this page also works: Steam opens Rust and connects you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode This server plays vanilla survival.
mp10
Max players It holds 10 slots.
ts8
Group limit Teams are capped at 8, the default the game ships with.
v2635
Protocol The game protocol is 2635; your build has to match it to join.
cs168909
Build The game build is 168909.
ptrak
Networking The game's standard network layer, RakNet, carries this server.
$r?
Region code The region code is blank.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded The game is changed by plugins or settings; the listing is Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.