Players now
Live- Full
- 0%
- In queue
- 0
- Peak, 48 hours
- 3
- Peak, 7 days
- 4
0% full
Rank
top 18%
7-day average
peak 4
Last wipe
no schedule published
Next wipe
no rhythm it keeps
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 18% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 4, 9 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 25 Oct, 16:53 UTC3d ago | 4 | – | running | 0 |
| Sun 18 Oct, 20:59 UTC10d ago | 4 | halved by day 5 | 6.8 days | 0 |
| Tue 13 Oct, 23:44 UTC15d ago | 4 | halved by day 3 | 4.9 days | 0 |
| Thu 1 Oct, 21:49 UTC FW27d ago | 3 | halved by day 5 | 12.1 days | 0 |
| Sun 27 Sep, 23:22 UTC31d ago | 4 | held half | 3.9 days | 0 |
| Tue 22 Sep, 15:24 UTC36d ago | 4 | halved by day 2 | 5.3 days | 0 |
| Tue 15 Sep, 23:18 UTC43d ago | 8 | halved by day 2 | 6.7 days | 0 |
| Tue 15 Sep, 16:08 UTC43d ago | 8 | – | 0.3 days | 0 |
| Tue 15 Sep, 04:00 UTC44d ago | 8 | – | 0.5 days | 1 |
| Sun 13 Sep, 23:03 UTC45d ago | 5 | – | 1.2 days | 2 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1 59/ 500
- 2 131/ 100
- 3 86/ 225
- 4 28/ 700
- 5 3/ 200
- 6 9/ 1000
Quick answers
from the figures on this pageAbout
Is SurvivalLand online, and how reliable is it?
Right now SurvivalLand is running. Its reported uptime points to a restart roughly 23 hours ago. It was online 84% of the last 7 full days, which is 141 of 168 hours. The first time Rust Dashboard recorded it was 13 September 2026.
Which version of Rust does SurvivalLand run?
Rust network protocol 2635 and build 168909 is running on SurvivalLand, which sits on Linux. You need the same protocol as the server to join. Steam updates your game for you.
Where is SurvivalLand located?
No region is published by SurvivalLand. The location shown at Rust Dashboard is the one the server states; no lookup of the machine's position happens. Connect to it at 67.222.128.82:7077.
Does SurvivalLand run smoothly?
Server fps averaged 186 over the last 48 hours and never dropped below 136. At its highest the count reached 50,084 entities: buildings, deployables and the rest. It drew as much as 3,491 MB of memory at peak. When fps is low and entities keep piling up, players notice it as lag.
Lists
Which Rust Dashboard lists and filters include SurvivalLand?
The Rust Dashboard lists that carry SurvivalLand are: Modded Rust servers, live now. It appears under these filters when you browse the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
What do the server tags on SurvivalLand mean?
These are the tags SurvivalLand publishes, read by the game's server browser: gmrust (Game mode): Standard Rust survival is the game mode; mp12 (Max players): 12 is the slot count; ts8 (Group limit): This is the game's own limit of 8 per team; v2635 (Protocol): Your game needs to be on the same version, protocol 2635, to get in; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): The game's standard network layer, RakNet, carries this server; $r? (Region code): This server sets no region code; ^o (Oxide): This server runs Oxide (uMod) for plugins; ^z (Modded): The game is changed by plugins or settings; the listing is Modded. The tags also carry the current player count, the queue and when the world was made, all shown at the top of this page.
Live players
How busy is SurvivalLand?
0 players are playing on SurvivalLand right now, out of 12 slots. Its seven-day average is 1 players, and it reached 4 at the highest. The busiest point in the last 48 hours was 02:00 UTC, averaging 3 players.
How does SurvivalLand rank against other Rust servers?
Player hours over seven days put SurvivalLand at #4,026, in the top 18% of all ranked servers.
Wipe days
What does wipe day look like on SurvivalLand?
Its recent wipes averaged a peak of 4 players. 9 hours into the latest wipe the crowd peaked. The crowd held above half that peak until the next wipe in 20% of recent wipes. In the other cases it dropped below half by day 4.
What is the wipe schedule on SurvivalLand?
No next wipe can be predicted for SurvivalLand, because it wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe takes every Rust server with it. The world it runs now dates from 3 days 12 hours ago.
Map and rules
What are the rules and settings on SurvivalLand?
No gather rate appears in the name of SurvivalLand. Groups hold up to 8 players, the default for the game. survival is what it plays, the usual game, where you gather, build and raid. Raids and player fights are part of the game here. Plugins or settings alter the game, so the browser puts it under Modded. Oxide plugins are loaded. VAC is on: that is Valve's anti-cheat.
Which map does SurvivalLand run?
SurvivalLand runs a procedural map of size 3,000 with seed 487367700, made by the game. Because size and seed fix the map, a RustMaps view is available from this page.
Connect
How do I join SurvivalLand?
Type client.connect 67.222.128.82:7077 in the Rust console, which F1 opens. Launch Rust on this page also works: Steam opens Rust and connects you.
