Rust Dashboard68,594 playing

Ironwood Refuge PVE

Online 67.210.97.252:27044 checked 13m ago

moddedoxide

Players now

Live
0of 50
Full
0%
In queue
0
Peak, 48 hours
0
Peak, 7 days
1

0% full

Tue 13:00Thu 11:00players each hour · 48 hours · UTC

Rank

#9,535

top 43%

7-day average

0

peak 1

Last wipe

10d ago

no schedule published

Next wipe

–

no rhythm it keeps

Players

AveragePeak
0123413:0022:0007:0016:0002:0011:00

Hourly average and peak, UTC.

Server performance

02040608013:0022:0007:0016:0002:0011:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 6 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k6 Oct11 Oct15 Oct20 Oct24 Oct29 Oct

Top 43% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

6.2 daysusual gapbetween real wipes
0%on rhythmof its recent wipes
4wipe-day peakplayers, last three wipes
0%crowd heldelse halves by day 1

The first 48 hours of its last wipes

Mon 19 OctTue 6 OctTue 6 Oct
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 19 Oct, 00:40 UTC10d ago 2 – running 0
Tue 6 Oct, 20:46 UTC22d ago 5 halved by day 1 12.2 days 0
Tue 6 Oct, 13:09 UTC22d ago 5 – 0.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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  3. 3
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    75/ 700
  4. 4
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  5. 5
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  6. 6
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    252/ 700

Quick answers

from the figures on this page

Server

Is Ironwood Refuge PVE online, and how reliable is it?

Players can join Ironwood Refuge PVE: it is online. Its reported uptime points to a restart roughly 4 days 18 hours ago. Over the last 7 full days, 167 of 168 hours were online: 99%. The first time Rust Dashboard recorded it was 6 October 2026.

Which version of Rust does Ironwood Refuge PVE run?

Ironwood Refuge PVE runs Rust network protocol 2635 and build 167781, and Linux is the system under it. You need the same protocol as the server to join. Steam updates your game for you.

Where is Ironwood Refuge PVE located?

No region tag comes from Ironwood Refuge PVE. Rust Dashboard takes the location a server gives; the machine's real position is not checked. 67.210.97.252:27044 is where it lives.

Does Ironwood Refuge PVE run smoothly?

The last 48 hours gave an average of 38 server fps, and it never went under 27. Buildings, deployables and everything else added up to a peak of 145,864 entities. At its highest, it took 5,756 MB of memory. When fps is low and entities keep piling up, players notice it as lag.

Tags

Which Rust Dashboard lists and filters include Ironwood Refuge PVE?

The Rust Dashboard lists that carry Ironwood Refuge PVE are: Modded Rust servers, live now. You'll find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

What do the server tags on Ironwood Refuge PVE mean?

The game's server browser reads these tags from Ironwood Refuge PVE: gmrust (Game mode): Standard Rust survival is the game mode; mp50 (Max players): The server has 50 slots; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2635 (Protocol): To join, your game must run protocol 2635; cs167781 (Build): Build 167781 is what it runs; ptrak (Networking): RakNet is the standard network layer for the game, and it is what runs here; $r? (Region code): The region code is blank; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it appears under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

Player counts

How busy is Ironwood Refuge PVE?

Ironwood Refuge PVE has 0 of its 50 slots filled at the moment. Its seven-day average is 0 players, and it reached 1 at the highest.

How does Ironwood Refuge PVE rank against other Rust servers?

Player hours over seven days put Ironwood Refuge PVE at #9,535, in the top 43% of all ranked servers.

Wipe days

What does wipe day look like on Ironwood Refuge PVE?

At their busiest, its recent wipes drew 4 players on average. On the latest wipe, 0 hours passed before the crowd peaked. The crowd held above half that peak until the next wipe in 0% of recent wipes. In the other cases it dropped below half by day 1.

What is the wipe schedule on Ironwood Refuge PVE?

There is no next wipe to predict: Ironwood Refuge PVE wipes at irregular times. A force wipe comes once a month for all Rust servers, next on Thursday 5 November at 19:00 UTC. The world now in play was generated 10 days 12 hours ago.

Rules

What are the rules and settings on Ironwood Refuge PVE?

No gather rate appears in the name of Ironwood Refuge PVE. The group limit is 8 players, which is the game's default. survival is what it plays, the usual game, where you gather, build and raid. You can fight other players and raid their bases. Modded is its category in the browser, because plugins or settings change the game. The plugin count is Oxide. VAC is on: that is Valve's anti-cheat.

Which map does Ironwood Refuge PVE run?

A procedural map of size 5,000 with seed 1492185930 is what Ironwood Refuge PVE runs, generated by the game. Size and seed fix the map, so this page can show it on RustMaps.

Connect

How do I join Ironwood Refuge PVE?

Type client.connect 67.210.97.252:27044 in the Rust console, which F1 opens. Launch Rust on this page also works: Steam opens Rust and connects you.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Standard Rust survival is the game mode.
mp50
Max players The server has 50 slots.
ts8
Group limit Teams are capped at 8, the default the game ships with.
v2635
Protocol To join, your game must run protocol 2635.
cs167781
Build Build 167781 is what it runs.
ptrak
Networking RakNet is the standard network layer for the game, and it is what runs here.
$r?
Region code The region code is blank.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it appears under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.