Rust Dashboard55,890 playing

Slow-Server

Online 67.210.111.244:28015 checked 10m ago

Players now

Live
0of 10
Full
0%
In queue
0
Peak, 48 hours
2
Peak, 7 days
2

0% full

Tue 00:00Wed 21:00players each hour · 48 hours · UTC

Rank

#5,826

top 26%

7-day average

0

peak 2

Last wipe

10d ago

no schedule published

Next wipe

–

too few wipes seen yet

Players

AveragePeak
00.511.5200:0009:0018:0002:0011:0021:00

Hourly average and peak, UTC.

Server performance

025507510000:0009:0018:0002:0011:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k26 Sep2 Oct9 Oct15 Oct22 Oct28 Oct

Top 26% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

1wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 18 Oct, 15:55 UTC10d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1
    Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 553 on average
    361/ 500
  2. 2
    Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average
    217/ 300
  3. 3
    Rusty Moose |EU Main|EU · groups of 12+ · weekly · 294 on average
    36/ 250
  4. 4
    Rustoria.co - EU MainEU · groups of 16+ · weekly · 293 on average
    28/ 250
  5. 5
    Rustafied.com - EU FridayEU · groups of 16+ · weekly · 273 on average
    61/ 100
  6. 6
    Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 252 on average
    82/ 200

Quick answers

from the figures on this page

Server details

Is Slow-Server online, and how reliable is it?

Slow-Server is up and taking players now. The uptime it reports puts its last restart about 5 days ago. It was online 100% of the last 7 full days, which is 168 of 168 hours. Rust Dashboard logged it for the first time on 26 September 2026.

Which version of Rust does Slow-Server run?

Rust network protocol 2635 and build 168909 is running on Slow-Server, which sits on Windows. Joining needs the same protocol on your side, and Steam handles that update.

Where is Slow-Server located?

No region tag comes from Slow-Server. The location shown at Rust Dashboard is the one the server states; no lookup of the machine's position happens. You'll connect at 67.210.111.244:28015.

Does Slow-Server run smoothly?

The last 48 hours gave an average of 76 server fps, and it never went under 46. Buildings, deployables and everything else added up to a peak of 87,021 entities. Memory use peaked at 2,961 MB. When fps is low and entities keep piling up, players notice it as lag.

Lists

Which Rust Dashboard lists and filters include Slow-Server?

These Rust Dashboard lists include Slow-Server: Best Rust community servers. You'll find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

What do the server tags on Slow-Server mean?

These are the tags Slow-Server publishes, read by the game's server browser: gmrust (Game mode): Standard Rust survival is the game mode; mp10 (Max players): It holds 10 slots; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2635 (Protocol): Your game needs to be on the same version, protocol 2635, to get in; cs168909 (Build): This one runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server sets no region code. At the top of this page you'll find the current players, the queue and the world's creation time, which the tags carry too.

Population

How busy is Slow-Server?

As things stand, 0 players are on Slow-Server, which holds 10 slots. Its seven-day average is 0 players, and it reached 2 at the highest. Across the last 48 hours, the peak came at 21:00 UTC with an average of 2 players.

How does Slow-Server rank against other Rust servers?

Player hours over seven days put Slow-Server at #5,826, in the top 26% of all ranked servers.

Wipe schedule

What does wipe day look like on Slow-Server?

Its recent wipes averaged a peak of 1 players. On the latest wipe, 1 hours passed before the crowd peaked.

What is the wipe schedule on Slow-Server?

Slow-Server has too few wipes on record yet for its rhythm to be seen. A force wipe comes once a month for all Rust servers, next on Thursday 5 November at 19:00 UTC. 10 days 7 hours ago the current world was made.

Rules

What are the rules and settings on Slow-Server?

The name of Slow-Server gives no gather rate. 8 players per group is the game's default, and that is the cap here. survival is what it plays, the usual game, where you gather, build and raid. Raids and player fights are part of the game here. It appears in the Community section of the server browser. The anti-cheat from Valve, VAC, is active.

Which map does Slow-Server run?

Slow-Server runs a procedural map of size 4,000 with seed 255353765, made by the game. Size and seed fix the map, so this page can show it on RustMaps.

Join

How do I join Slow-Server?

Type client.connect 67.210.111.244:28015 in the Rust console, which F1 opens. Launch Rust on this page also works: Steam opens Rust and connects you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Standard Rust survival is the game mode.
mp10
Max players It holds 10 slots.
ts8
Group limit Teams are capped at 8, the default the game ships with.
v2635
Protocol Your game needs to be on the same version, protocol 2635, to get in.
cs168909
Build This one runs game build 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code This server sets no region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.