Marratts Rust PVE
Online NA 66.70.179.185:28015 checked 8m ago
Players now
Live- Full
- 0%
- In queue
- 0
- Peak, 48 hours
- 0
- Peak, 7 days
- –
0% full
Rank
top 69% · #1506 in NA
7-day average
peak –
Last wipe
monthly schedule
Next wipe
Thu 5 Nov, 19:00 UTC FW
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers, top 81% in NA. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 6h. The force wipe · high confidence
Coming wipes
- 7d 6hThu 5 Nov, 19:00 UTCFW
- 35d 6hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 15:26 UTC26d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1 0/ 100
- 2 3/ 100
- 3 1/ 69
- 4 2/ 100
Quick answers
from the figures on this pageServer
Is Marratts Rust PVE online, and how reliable is it?
Marratts Rust PVE is up and taking players now. About 11 days 5 hours ago it restarted, judging by the uptime figure it gives. It was online 99% of the last 7 full days, which is 167 of 168 hours. The first time Rust Dashboard recorded it was 13 September 2026.
Which version of Rust does Marratts Rust PVE run?
Marratts Rust PVE runs Rust network protocol 2634 and build 167781, and Windows is the system under it. Steam keeps your game updated, so it will be on the same protocol and able to join.
Where is Marratts Rust PVE located?
The NA tag is how Marratts Rust PVE places itself in North America. A server's stated location is what Rust Dashboard displays; it does not check where the machine stands. 66.70.179.185:28015 is where it lives.
Does Marratts Rust PVE run smoothly?
The last 48 hours gave an average of 35 server fps, and it never went under 35. At its highest the count reached 77,733 entities: buildings, deployables and the rest. At its highest, it took 9,872 MB of memory. Players feel lag when fps drops and the entity count climbs.
Tags, lists
Which Rust Dashboard lists and filters include Marratts Rust PVE?
You'll find Marratts Rust PVE on these themed lists at Rust Dashboard: Aim training and combat servers, North American Rust servers, Modded Rust servers, live now and Rust PvE servers. It appears under these filters when you browse the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Combat training ^d, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
What do the server tags on Marratts Rust PVE mean?
The game's server browser reads these tags from Marratts Rust PVE: gmvanilla (Game mode): This server plays vanilla survival; mp10 (Max players): 10 is the slot count; ts8 (Group limit): This is the game's own limit of 8 per team; v2634 (Protocol): To join, your game must run protocol 2634; cs167781 (Build): Build 167781 is what it runs; ptrak (Networking): The game's standard network layer, RakNet, carries this server; $r? (Region code): The region code is blank; ^m (Monthly): Once a month it wipes, together with the force wipe from Facepunch; ^d (Combat training): This is training for aim and PvP, with loot given to you; ^p (PvE): Players do not fight each other here; the world is the danger; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded; NA (North America): North America is where the server browser puts it. The tags also carry the current player count, the queue and when the world was made, all shown at the top of this page.
Live players
How busy is Marratts Rust PVE?
0 players are playing on Marratts Rust PVE right now, out of 10 slots. Its average over the last seven days comes to 0 players.
How does Marratts Rust PVE rank against other Rust servers?
Player hours over seven days put Marratts Rust PVE at #15,318 overall and #1,506 in North America, in the top 69% of all ranked servers.
Wipe schedule
What does wipe day look like on Marratts Rust PVE?
At their busiest, its recent wipes drew 1 players on average. Peak crowd on the latest wipe came 1 hours after it began.
What is the wipe schedule on Marratts Rust PVE?
Wipes come once a month on Marratts Rust PVE, in step with the force wipe. On Thursday 5 November at 19:00 UTC the force wipe comes, and that is its next wipe, as it is for every Rust server. The world it runs now dates from 26 days 20 hours ago. A monthly wipe schedule is set out in its tags.
Settings
What are the rules and settings on Marratts Rust PVE?
The name of Marratts Rust PVE gives no gather rate. Groups hold up to 8 players, the default for the game. combat training is the mode here, loot is handed out for aim and PvP practice. The server browser lists it under Modded, where plugins or settings change the game. Oxide plugins run on it. The anti-cheat from Valve, VAC, is active.
Which map does Marratts Rust PVE run?
The game generates the procedural map on Marratts Rust PVE, size 6,000 with seed 24680. Size and seed fix the map, so this page can show it on RustMaps.
Connect
How do I join Marratts Rust PVE?
The console in Rust opens with F1, and client.connect 66.70.179.185:28015 goes in there. Launch Rust on this page is the other route, opening Rust through Steam to connect you.